Games, Events, Quests
Scripts that provide games, events, or quests can be found under this category
Examples: Catch the Poring, Hide and Seek, Russian Roulette, Headgear Quests
131 files
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Ambernite Game
By Takerio
a little gift from TakeRo to you.
the fro players will know you
301 downloads
Updated
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Sader's Other Dimension Tree Of Savior
By sader1992
What Included :
a small map for the system
the script
what you should put in the instance db (you are free to change the id!)
Description:
if you play Tree Of Savior , you might know The Other Dimension.
The main idea is the player can join The Other Dimension it's a solo instance
he can join as much as he want , the Goal is to reach the Highest Stage impossible in 20 min or until he die!
in Tree Of Savior The Other Dimension is one stage monsters and the 2nd stage boss
endless (i didn't finish it before but the idea is to not finish it!)
The rewards are sent to the mail at the end of the week
see the config to edit it (search for OnInit)
in Tree Of Savior the rewards are coins that you get each week
you can do that and activate the shop option
there is 1 array for the items id and 2 array for the counts
the first count array is for any Participant
the other count array is if the player was the first in his class and the Participants from his class is more than .MiniParticipants
you can block classes , or even make the monsters per class (Check Add for more info)
there is a rank option to check the players's max stage per classes
there is no drop nor exp in the system!
i Added 40 stage for testing and as example for you , just remove it all and build your own!
the stages i added has no balance! add it to what best for your server.
i suggest making +100 stage , make sure that no player can reach the final stage but
make it really hard not impossible!!
if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it.
765 downloads
Updated
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Poring Search
By Kreustoo
One version of poring search. A lot of poring are spawned but with bad name, only some are well written.
You go on 3 maps and the real winner is the one that find the last poring. Each time you find one good poring, you get a reward, so, no more "just one winner", multiple winner each event. But each time you kill a wrong one, you're warped out. I suggest to make a custom poring with 1 hp and no looting mecanism and to disable the skills on the map.
The first map has more real poring than the second map and the last map has only one. You can edit the rewards, the map ect in OnInit.
Automatically end the event for no possiblity in farming the rewards/overflow the server.
You can start the event with a whisper to the npc as an admin, or add it to your event flow.
It should work on really old rathena version, it doesn't use anything really new.
523 downloads
Submitted
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World Boss Event
By Akkarin
// ========================================================= // World Boss System, scripted by Akkarin // ========================================================= // In this script's original state, a "World Boss" will // spawn in a random location after 10,000 monster kills // every 4 minutes past the hour. // // This script imitates the old World Boss mechanic from an // MMO called TERA. // // The location and MVP are selected at random from arrays. // =========================================================
95 purchases 208 downloads
Updated
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Advent Calendar Event with scavenger hunt [Prontera]
By MrAmity
This is a small advent calendar event I wrote for a small server I played on.
Since christmas is over now, and people enjoyed it I felt others might want to have it on their servers next year as well, or use it for a different seasonal event.
It automatically checks for the current day in regular intervals, and enables automatically on december 1st if it is loaded, and can be used until december 31st.
Description ripped out of the script header:
//===== Description: =========================================
//= Advent Calendar Script with randomized order, account locked.
//=
//= Players have to wear a Santa Hat for the event, which they can
//= obtain from Santa Clues
//= After talking to Santa Clues,
//= players get a hint for a house in prontera.
//=
//= Reaching that house they get a code word.
//=
//= They have to go back to Santa Clues, tell him the word (type it, case does not matter)
//= to get another hint.
//=
//= Each day gives 3 more hints, and with 3 hints of a day you can
//= then open the advent calendar box at the christmas tree
//= Successfully opening the box yields a reward
//===== Additional Comments: =================================
//= For debugging / testing, you can use the Debug-Helper
//= Simply whisper "NPC:XmasEvent" ingame with a gm level 99 account, to get
//= the debug npc dialogue.
//= It shows generic info about current accounts quest state
//= You can enable/disable it for testing purposes or in case of an imurgoncay
//= You can also set your (gm accounts) progress to a specific point, to check doors, hints, and rewards
//= So you do not have to do 23 days of questing to check if day 24 reward actuially works.
//=
//============================================================
Minor changes have been made after that event happened on our server, mostly reogranized values and made sure that the rewards are common.
You are highly encouraged to change those to fit your server!
Values that can be changed are marked with
//= Setting:
in the script.
You may also want to edit the coordinates for santa clues, or the advent calendar/christmas tree.
The event is intended to be used with the christmas prontera map.
Licensed under GNU General Public License v3.0
You can find this and maybe other NPC scripts in the future on my Github: https://github.com/LePrau/rathena_custom_npcs
114 downloads
Updated
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LMPQ - Ludi Maze Party Quest
By Emistry
Introduction:
This LMPQ exists in MapleStory, I am just copy the idea of how it work, and try to port it into RO.
However, its far from perfect, originally I planned to get a custom map with x-mas theme, something like toy factory since it kinda match with MapleStory's Ludibrium town/dungeons.
But plan failed, tried to approach several person to help me with some of the client side stuff, but not everyone have the free time or interested or maybe not willing to work on free maps/clientside release nowaday.
Anyhow, maybe you could just replace with your own custom map, or even better if you could share with everyone like I share the scripts. The more the merrier!
So, if anyone willing to help me with custom maps/client side edit, let me know ? . Sometime collaborating with others could make great contents for release to other member.
How it work:
The objective of this party quest is to collect at least a certain tickets by killing monsters and to reach Ludibrium Maze 16 (henceforth known as Room 16). Navigating through the maze needs a firm foundation of how the rooms operate. When you have successfully entered into the maze, your party will be thrown into a random room. Each type of monster drops a random amount of tickets at certain rate. Some rooms consists of mystery treasure box that summon monsters upon destroyed. These summoned monster has better loot value, which are important factor to complete the PQ in a short period of time. The more passes you have, the more experience points you will obtain at the end of the PQ. There exists trick to conquer this PQ in a very short duration, I'm not gonna reveal/spoil how is it, and l'll just leave it to you to explore it.
Mirror Link : Pastebin
163 downloads
Submitted
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Bombring Event
By Mabuhay
This is only working like an ordinary bombring event.
No modifications added.
Edit the time start using OnClockTimers.
As per request by @shatowolf via PM
No version 2 (with event timer checks and stuff) and no plans on adding it again in the future. - Pretty useless xD
666 downloads
Updated
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Novice vs Zombie - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
Works the same with my other event scripts.
Regular Novice v Zombie script. I just updated it and added some features.
Enjoy.
I dont know who exactly made this idea so i cant credit him properly.
This is a response post from this topic:
946 downloads
Updated
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Euphy's Quest Shop with Success Rates
By Mabuhay
In response to this post :
I just added success rate function. Enjoy!
Original Script is by Euphy and I just added some functions to this.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
605 downloads
Submitted
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Poring Catcher - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
Same old same old. I made revision on old poring catcher event by sandbox.
It works similarly with the Dice Event V2 I recently posted.
Nothing more is modified on the script.
Feel free to edit and adjust as you wish. This will have conflict with dice event because i made this ran hourly too.
I may or may not be making an Event Manager but who knows.
Compatibility is your Responsibility.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
557 downloads
Updated
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Dice Event - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
In response to this post :
OnInit: // item reward setarray .item, 501, 10, 502, 5; // @dicestart - gm manual start bindatcmd "dicestart", strnpcinfo(0)+"::OnStart",60,60; // @dice - player join event bindatcmd "dice", strnpcinfo(0)+"::OnJoinEvent"; // Mapflags setarray .@mapflag, mf_nowarp, mf_nowarpto, mf_noskill, mf_noteleport, mf_nomemo, mf_nosave, mf_noicewall, mf_nobranch, mf_noreturn; for ( .@i = 0; .@i < getarraysize(.@mapflag); .@i++) setmapflag "quiz_02", .@mapflag[.@i]; .event_time_m = gettime(DT_MINUTE); .event_time_s = gettime(DT_SECOND); end;
I took some dice script by someone named sandbox and modified it the way how I understand this posts suggests to make.
instead of using @event to check the time schedule of dice, I incorporate it to @dice command.
This will show you an hourly countdown as to when will the event will be re-starting.
And this dice event should be working on latest rathena.
Compatibility is your Responsibility.
PS : if there are any broken event scripts ( due to old versions ), just DM me the link and I might be interested in updating it.
PPS: I will only FIX it and not modify it at all. ?
814 downloads
Updated
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Last Man Standing - Yet another version
By Mabuhay
UPDATE:
version 1 = I removed all my modifications on this script version 2 = Has timers and will most likely be in-conflict with other event scripts i made.
Here is my take on a LMS Event.
Just a simple one.
Runs hourly or Manually run by a GM
Reward can be set
Enjoy.
UPDATE 2.0:
Changed to a new version that works like my other script events. ?
Still runs hourly and manually run by a gm.
894 downloads
Updated
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Secret Laboratory Ray
Based on the secret laboratory ray on www.neopets.com. Once players collect all nine map pieces they can make a complete map that teleports them to the NPC. It can be collected once per day. You choose how you want to distribute them, but I added them to my giftboxes, old blue boxes, and old purple boxes. This also includes custom items created to support the script.
1 purchase 3 downloads
Submitted
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Zombie Tag
Zombie tag is a pvp script that spawns a number of custom zombies mobs every minute. The goal is for players to survive for the full 10 minutes. When a player gets killed they respawn as a zombie. Once a zombie they are unkillable, but can still kill any other surviving players.
12 purchases 22 downloads
Updated
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Gramps
Created custom Gramps script following the set conditions of the official iRO version based on the wiki. Some modifications have been made based on player suggestions such as allowing the player to collect a partial reward after killing at least 150 of the monster (to minimize players getting bored). Players can perform one mission every 23 hours (timer starts when the player accepts a quest). Each monster will give their normal experience in the wild, but the reward equals (normal Base/Job Exp*400). Players can reset the 23 hour cooldown with a Super Blue Gemstone (or other Reset Stone item of choice) once every 3 hours. Kills from party members count toward your mission total if you see the kill on your screen and they are less than 30 levels higher than the quest player. If they level up to the next mission range before they complete the current mission they can still collect their reward. If their a VIP Member at the time of completion they have the option to collect the normal amount of Base/Job Experience or double either one of them. Also have a low chance of earning the associated monsters card. This is actually slightly higher for players assisting others.
19 purchases 37 downloads
Updated
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Illusion Vampire
By NotKappa
Complete Illusion Vampire Walk-through conversion.
Credits: kRO, iRO, NovaRO, and Divine-Pride.
Setup guide is provided within files.
1387 downloads
Updated
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Updated
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TreeOfSavior Tombstone With Numbers MiniGame
By sader1992
script header
//===== rAthena Script ======================================= //= Tree Of Savior 'Tombstone With Numbers' //===== By: ================================================== //= Sader1992 //https://rathena.org/board/profile/30766-sader1992/ //https://github.com/sader1992/sader_scripts //= Email [email protected] //===== Compatible With: ===================================== //= rAthena Project //============================================================ //= Variables Info: //= 'COOLDOWN_TOMBSTONE_WITH_NUMBERS' the cool-down timer //============================================================ //= Description: //= This NPC is in a lot of tree of savior maps //= with deferent attempt number and deferent rage //= the rewards normally buff/items //= the NPC cool-down on winning is 20min and on losing is none //= if you want more than 1 copy from this NPC you need to use deferent variable for each NPC , or else they will share the same cool-down. //============================================================
412 downloads
Submitted
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Daily Raffle / Sorteio Diário
By LordJasz
How does it work?
It gives a random ticket to a player (between 1 ~ 10000).
Como Funciona?
Ele dá um ticket para o jogador (entre 1 ~ 10000)
14. set #evento, rand(1,10000); At 20:00 o'clock it triggers the biggest value and sets as the winner ticket.
Às 20:00h ele configura o maior valor como valor do vencedor.
45. OnClock2000: 46. query_sql("select `value` from acc_reg_num where `key` = '#evento' order by `value` desc",.@winner); // IF YOU WANT TO TRIGGER RANDOMLY, NOT THE BIGGEST VALUE, USE THIS // SE VOCÊ QUER QUE ELE SELECIONE ALEATÓRIAMENTE, NÃO O MAIOR VALOR, USE ISTO query_sql("select `value` from acc_reg_num where `key` = '#evento' and `value` != 0 order by rand()",.@winner); And it will give 5~10 Yggdrasil Berry
E ele vai dar entre 5~ 10 Frutos de Yggdrasil
33. getitem 607,rand(5,10); Any Question?
Qualquer dúvida fale comigo
fb.com/JoaoMarcoA
discord: LordJasz#2310
290 downloads
Updated
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Alice's Nightmare Instance(Pre-Re)
By lioran
Follow Alice into the forest in Niflheim and try to figure out what is wrong with her.
This is an instance dungeon that includes 3 maps, 2 quest and 3 boss for pre-renewal.
One of the boss is a hidden extra to the instance with a small quest including a multi stage battle that will take a few days to fully complete.
There are no default drops or rewards to the dungeon quests or monsters, So you will need to add those yourself.
Although the instance is Pre-renewal, it can be used for renewal but you will need to revamp the monsters else they will be extremly weak.
If your server is a highly modified pre-re server you might wanna tweak the monster since they are geared toward original RO servers.
More detailed info in readme.txt
Map used are Haunt_e and Haunt_1 made by Syouji
566 downloads
Submitted
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Event Poring
By Aeclis
This configurable NPC allow to GM team to launch pre-made event Poring.
The event will launch a predefined number of Poring in the map you want with the drops you want. The poring will have their drop only for the duration of the event. The skills are turned off on the map for the duration of the event.
Default monster is 1725: a faster poring with no loot. In pre-re you can find them in the race (monster_race.txt).
What is easily (at the start of the file) configurable in the file:
- Text of the announce when the event starts
- Text of the announce when the event ends
- Text of the announce every 5 minutes when the event stills in progress (as a reminder for those who were not connected!)
- ID of monster spawned
- Name of monster spawned
- 3 ranks of rights on the NPC: launchRight < itemRight < LogRight
What you can do with the NPC IG:
- launchRight See the current configuration
- launchRight Select the map
- launchRight Select the number of poring
- launchRight Launch the event
- itemRight Add items and their drop rate (not affected by server rates)
- itemRight Delete item
- LogRight Look at the logs (all above is logged). Each log got time, who did it, action, old and new value
- LogRight Look at the clean logs. Who cleaned the logs and when
- LogRight Clean the logs
I suggest you to create a copy of the existing poring (1002) and replace all 1725 ID inside the file by your custom poring with no loot (or other monster).
My custom monster is like this: 3900,PORING,Poring,Poring,1,2,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,0x170001,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
This Poring has 2 HP, got no loot and get 1 damage per attack.
I can provide support and fix if needed. Feel free to ask for more features for the NPC but I might not fulfill them all.
By buying this script, you agree to these terms:
- You are not allowed to redistribute this script in any way, shape, or form.
- Chargeback scams are not tolerated and will get you punished on rAthena.
- I still retain all rights to this script.
- Terms above may be changed or adjusted without prior notification.
5 purchases 8 downloads
Updated
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Hero Ring Enchant & Exchange in Flame Cave
By eug2b
This two NPC located inside Flame Cave let your players get Heroic Ring and Enchant them.
It is my version of official Heroic Ring Enchant npc`s, based over infos took here, videos and irowiki.
You'll still need up to date client (I personnaly use 20160201).
Have fun.
2 purchases 4 downloads
Updated
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Item Harvest Event
By pajodex
Config part:
// set items setarray .item_drop,501,502,503,504,505; // set map .map$ = "pvp_n_1-2"; // warp players out when already killed a plant (1 = on || 0 = off) .warp_ = 1; By downloading this file, you agree with my Terms of Service:
• You are not allowed remove my signature from any of the included files.
• You are not allowed sell, resell or in any form for money or rewards using my work.
• You are not allowed claim my work as yours.
• I have the rights to change all the terms above without prior notice.
413 downloads
Submitted
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Sader's MiniEndlessTower 25floor
By sader1992
//===== rAthena Script =======================================
//= saders Mini Endless Tower 25 level
//===== By: ==================================================
//= Sader1992
//https://rathena.org/board/profile/30766-sader1992/
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//https://github.com/sader1992/sader_scripts
//===== Description: =========================================
//==== cooldown is 1day can be changed via rathena/db/import/quest_db.txt (86400 == 1 day)
//==== you can add rewards in the start of the script function named 'F_Mini_Endless_Tower_Rewards'
//==== Support Gepard! (see line 185) or search for ( .gepard = false; ) set it to true to use it
//============================================================
//==== please send me a message if you find error
//============================================================
//============================================================
License :
by downloading this file you are agree on the following:
i will report any bugs or errors to sader1992 . i will not sell/exchange this file in anyway . i will never claim sader1992's work as mine . i will not remove the lines that say 'by sader1992' all the rights retain to sader1992 . Terms above may be changed or adjusted without prior notification .
1499 downloads
Updated
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Jingle Bell Roulette - Script + PSD + Itens + Images
By M4karov
Jingle Bell Roulette System with award of items, easy configuration of items, quantity and chance of success.
By buying this script, you agree to these terms:
You are not allowed to redistribute this script in any way, shape, or form. Chargeback scams are not tolerated and will get you punished on rAthena. I still retain all rights to this script. Terms above may be changed or adjusted without prior notification. Copyright © - Emperium Games 2017 - All Rights Reserved
6 purchases 12 downloads
Updated
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