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  3. Could anyone help me with the script, rest area and script to see the number of cards already collected on the server?
  4. what's the difference between the rathena setup in VM (step 9 and 10) vs the one with step 4 onwards? also, how can i setup the client from another pc to make it a lan connection?
  5. Yesterday
  6. Thank you so much tokei!
  7. How to change aurea, I already have a pack with TGA, I don't remember how to change it. // Alguem me ajuda a trocar aurea do char Pleas
  8. \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item Coloquei não foi =(. ja olhei nome dos itens na accname e acces.lub estão corretos e os nomes na pasta item na ³² e ? tbm estão corretos
  9. essa pasta "icon" fica no seguinte caminho \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
  10. Good day! I tried editing this act & spr in act editor because it doesn't have "actions". So I went copying some actions from other headgear. ¿©_cons_of_poison.act ¿©_cons_of_poison.spr This is the original act & spr and this is the edited act & spr. For some reason it always crash my client. Anyone else know why? Thanks in advance! ³²_elempoison.act ³²_elempoison.spr This is the error code: eax: 0x00000000 ebx: 0x36d1a000 ecx: 0x01133c50 edx: 0x00000000 esi: 0x00000004 edi: 0x0019f4a8 ebp: 0x00000000 esp: 0x0019fff8 stack 0019fff8 - 001a03f8 0019FFF8 : 00 00 39 00 00 00 00 00 41 63 74 78 20 00 00 00 001A0008 : 01 00 00 00 1C 33 00 00 DC 00 00 00 00 00 00 00 001A0018 : 20 00 00 00 00 00 00 00 14 00 00 00 01 00 00 00 001A0028 : 07 00 00 00 34 00 00 00 7C 01 00 00 01 00 00 00 001A0038 : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 001A0048 : 00 00 00 00 02 00 00 00 4E EF 26 1A 98 02 00 00 001A0058 : 44 00 00 00 E0 02 00 00 54 02 00 00 00 00 00 00 001A0068 : BA 71 32 F3 34 05 00 00 4A 00 00 00 80 05 00 00 001A0078 : 48 03 00 00 00 00 00 00 5B 49 59 2D C8 08 00 00 001A0088 : 32 00 00 00 FC 08 00 00 00 03 00 00 00 00 00 00 001A0098 : CD EA CE 32 FC 0B 00 00 42 00 00 00 40 0C 00 00 001A00A8 : 36 03 00 00 00 00 00 00 C8 5F 50 38 78 0F 00 00 001A00B8 : 5E 00 00 00 D8 0F 00 00 68 03 00 00 00 00 00 00 001A00C8 : 44 05 28 B1 40 13 00 00 56 00 00 00 98 13 00 00 001A00D8 : 86 03 00 00 10 00 00 00 09 00 00 00 EC 00 00 00 001A00E8 : 02 00 00 00 01 00 00 00 7C 01 00 00 DC 15 00 00 Launch Info 00F8 00A4 00A4 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 Job : Paladin prontera.rsw 158 81 renderer.cpp 838
  11. EN: I put everything correctly as it came in the pack, the names in the files are also correct I think, just a folder that came in the pack that I don't know where to put the folder is called "icon". PT : coloquei tudo certo como veio no pack, os nomes nos arquivos estão corretos também eu acho, so uma pasta que veio no pack que não sei onde colocar a pasta se chama "icon". ____________________________________________________________________________________________
  12. I have tried adding new race (RC_Orc) on this but Orc lady card doesn't work on it. I added it on map.hpp and script_constants.hpp please help thanks! * Race (r) RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless, RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
  13. Fixed in 1.8.7.3. The issue comes from selecting "red objects/textures", objects/textures that cannot normally be selected because their resources aren't found in your current GRF(s). But by clicking on the "guildhall.gnd" node, it selects everything anyway. If you want to extract everything, I'd recommend adding more resource GRFs: (Version 1.8.7.3 also allows to read Alpha GRFs, for anyone interested...)
  14. Vzrd

    Consejos?

    Muchas gracias mastodonte, pero pude realizar la reparacion del error, era un archivo del data grf la solucion fue abrir el grf, entrar a data, luego lua, lua 514, skillinfoz, borre el streeview y el streetview_"841278832" le borre los numeros y ya se quito el error, gracias amigo
  15. However, what about creating custom skills? we were able to create a new id by lowering the "#define HM_SKILLBASE 8001 and going up #define MAX_HOMUNSKILL 59 " to keep the current ones in range, and create a skill id 7999? I tried to create it after seeing this post, but I ran into the problem of the skill not appearing in the homunculus, but when changing the id of it you can use it as player without problems
  16. what you need is rewrite the static int buildin_mobcount_sub(struct block_list *bl,va_list ap) into static int buildin_mobcount_by_id_sub(struct block_list *bl,va_list ap) // Added by RoVeRT { unsigned int id = va_arg(ap,unsigned int); struct mob_data *md = ((struct mob_data *)bl); if (md->status.hp > 0 && md->status.class_ == id) return 1; return SCRIPT_CMD_SUCCESS; } script_pushint(st,map_foreachinmap(buildin_mobcount_by_id_sub, id));
  17. buenas baja la carpeta de zacdreaver https://github.com/zackdreaver/ROenglishPRE y si es renewall esta https://github.com/zackdreaver/ROenglishRE la vuelves grf y pruebas. te recomiendo trabajar una grf desde 0 para que no tengas problemas
  18. you basically just pick whatever effect you want and have it apply to the monsters
  19. New update https://raw.githubusercontent.com/kaninhot004/rAthena-item_db-to-itemInfo/main/easy_item_builder.txt Easy Item Builder --- In case player curious which item to reduce skill cooldown just use this url and Ctrl + F then put skill name.
  20. Am I doing it correctly to block Warp Portal (skill) near warp portal (NPC)? I tried SC_CHAOSPANIC is not working as well https://github.com/rathena/rathena/blob/16e9d52204f8b9074bce87158858eb0348900ed8/db/pre-re/skill_db.yml#L22478 Can someone confirm this? pre-re rathena hash: 673ef066fb261985b7be4526b444e8b735e7ed95 - Id: 27 Name: AL_WARP Description: Warp Portal MaxLevel: 4 Type: Magic TargetType: Ground DamageFlags: NoDamage: true Flags: DisableNearNpc: true Range: 9 Hit: Single HitCount: 1 NoNearNPC: Type: WarpPortal: true AdditionalRange: 10
  21. Hello does anyone has a full working sprite of this? Thanks! Cons of Poison Cons of Water
  22. I think its from this line : https://github.com/rathena/rathena/blob/master/src/map/skill.cpp#L15154C7-L15154C20 case BA_POEMBRAGI: val1 = 3 * skill_lv + status->dex / 10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv < 10 ? 3 * skill_lv : 50) + status->int_ / 5; // After-cast delay reduction if (sd) { val1 += pc_checkskill(sd, BA_MUSICALLESSON); val2 += 2 * pc_checkskill(sd, BA_MUSICALLESSON); } break; Maybe you can change the formula then depends on your needs. if you want to remove the casting time reduction, maybe make the val1 value is 0.
  23. its because in latest client, they remove most of the blank minimap and the client should read exceptionminimapnametable.txt (which have the list of all the exception map name), but it seems like the client isnt reading that. If checking using hex editor, it have that txt content but still, I dont know why its not read by the client at all. Let me know if you have some maps that are still have that issue, since I might missed any and I want to update that GRF too.
  24. Thanks @Chaos92, I was planning on doing this (to add transparent bmp maps with the names) but it was going to be a pain in the ass to check all maps manually, do you know the root cause of the issue? thanks for the grf!
  25. Vzrd

    Consejos?

    No se cual es la mejor guia para crear un servidor, lo he logrado, con 2 tutoriales de este foro, pero al momento de abrir la ventana de skill (alt+s) el juego se me cierra de una vez, en log no sale ningun tipo de error (charsv, logsv, mapsv) podrian ayudarme y darme una manito para poder solucionarlo? he intentado instalar archivos nuevos al grf (skillinfoz) y nada espero con ansias su ayuda o guia, muito agradecido
  26. good day guys, how to remove the bonus 30% reudce casting time of bragi's poem
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