However, what about creating custom skills? we were able to create a new id by lowering the "#define HM_SKILLBASE 8001 and going up
#define MAX_HOMUNSKILL 59 " to keep the current ones in range, and create a skill id 7999? I tried to create it after seeing this post, but I ran into the problem of the skill not appearing in the homunculus, but when changing the id of it you can use it as player without problems