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marciogomes

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  1. essa pasta "icon" fica no seguinte caminho \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
  2. However, what about creating custom skills? we were able to create a new id by lowering the "#define HM_SKILLBASE 8001 and going up #define MAX_HOMUNSKILL 59 " to keep the current ones in range, and create a skill id 7999? I tried to create it after seeing this post, but I ran into the problem of the skill not appearing in the homunculus, but when changing the id of it you can use it as player without problems
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