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Stolao's Script Collection [Update 2018-06-02_08:16]

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9 hours ago, CheckMate said:

For the WeaponMastery i have this error

 

[Warning]: npc_event: player's event queue is full, can't add event 'PCSTATCALC::OnPCStatCalcEvent' !


What does it mean?..?

You need to increase this part https://github.com/rathena/rathena/blob/master/src/map/map.hpp#L55

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Update Auto Event

2.12->2.2F
2.13 Fixed Emp Breaker Instance Enter
2.14 Converted Instance var to NPC var in Emp Breaker Instance
2.15 Fixed Emp Breaker Instance using sleep2 instead of sleep
2.16 Added a few more names to Poring Event
2.17 Lower Zombie Event Round time by 1 Second (even 60 now)
2.18 Lower Slow Duration after killing Zombie in Zombie Event to 30 Seconds
2.19 Corrected Typo in Final Wave of Zombie Event
2.1A Lower Dice Event Initialize time to 60 seconds
2.1B Fixed typo 'Event Event' when reciving rewards
2.1C Made the PvP Event Check Players every 5 seconds instead of 60
2.1D Dice Event Now Sends Players back to Prontera on event End
2.1E Zombie Event Now Sends Players back to Prontera on event End
2.1F Fixed at_endevent not ending events already in progress.
2.20 Bombring Event Now Sends Players back to Prontera on event End
2.21 Bombring Event now gets harder per wave.
2.22 Bombring Event waves come slower
2.23 Added Clear Event Command
2.24 Fixed Manhunt picking players from wrong map
2.25 Fixed Issue #33 Man Hunt Event (Thanks Sader)
2.26 Poring now correctly removes mapflags
2.27 Added 'mf_nodrop' to Bombring and Poring
2.28 Fixed? Lucky Event
2.29 Replaced "mapnames" with .EnterMap$[#] in most cases
2.2A Fixed minor tabulation
2.2B Fixed an extra {
2.2C Converted to use new mail script commands
2.2D Added Mutiple item support for RoDex
2.2E Fixed 'Event Event' typo
2.2F Added more GM menus if dont want commands enabled

 

Update PvP Ladder

3.16->3.18
3.17 Fixed Typos in Reset PVP Stats
3.18 Removed unnessisary next, creating hang screens

 

Edited by Stolao
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Updated Auto Event
 

2.38 -> 2.5A

2.39 Added Find th Baphomet
2.3A Added Grab the Candy!
2.3B Added Monsters Counting (requires the server to be compiled with regular expressions library enabled)
2.3C Combined OnPCLogout Events
2.3D Added Disgusie Event
2.3E Replaced 'strnpcinfo()' type 0 and 1 with type 3
2.3F Removed dependencey on regular expressions library for Disguise and Coutning
2.40 Fixed Poring Event setting mapflags non-dynamic map
2.41 Added Fabre Event
2.42 Fixed Emp Event Failing to annouce not enough players
2.43 Fixed Zombie Failing to start due to negative index
2.44 Added Devil Square
2.45 Certain mapflags no loger removed on events end
2.46 Warp Players to Save instead of Prontera
2.47 Made default time for emp event ~23 Days
2.48 Added a player death check to zombie event
2.49 Fixed a loop issue in PVP
2.4A Players warp to prontera instead of save, apperenetly map warp doesnt support "Save"
2.4B Fixed Lucky Pick
2.4C Fixed a missing "" in maze event
2.4D Added a check so Mushroom Event will always have at least 1 mushroom
2.4E Fixed incorrect map index for Mushroom and Bapho events
2.4F Fixed incorrect event index for Mushroom and Bapho events
2.50 Added a Gm diplay count for mob counting event if Testmode is enabled
2.51 Removed map warp from counting event
2.52 Counting event now properly removes mobs at events end
2.53 Removed SQL dependency from Fabre event
2.54 Added Warp out for disgusie event
2.55 Disabled Countdown timer in disguse event
2.56 Fixed incorrect Rules check
2.57 Added a Gm diplay mob name for disguise event for gm 99
2.58 Fixed incorrect mapindex for disguise event
2.59 Devil Square now rewards all players once last chest is killed
2.5A Fabre event now propery kills monsters at end

 

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Updated Mining 4.48 -> 4.4B

4.49 Removed use of 'set'
4.4A Fixed not collecting later rewards
4.4B Changed Iron Break Chance from 1200 -> 120

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Updated PvP 3.1C -> 3.21

3.1D Fixed Missing Party Check (thanks Haikenz)
3.1E Fixed Not opening PVP ladder, only GVG ladder (thanks Haikenz)
3.1F Fixed a warning when generating waitingroom
3.20 Fixed Missing Guild Check (thanks Haikenz)
3.21 Changed Default maps to pvp maps

Additional added a few videos for certain scripts

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good day, what is the use of this?

    // Minimum minutes between collecting daily reward
    //   Day: 22*60 - 24*60
    //   Week: 10080
    .MinWait = 1320;

    // Minutes before losing the consecutive reward
    //   Day: 48*60 - 50*60
    //   Week: 20160
    .MaxWait = 3000;

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I'd recommend using v2

But those are the time in minutes between being able to collect a reward (22 hour before claiming next rewards would be1320 for example)

 

And 2nd is how long not logging in for till your count resets, again in minutes

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5 hours ago, Stolao said:

I'd recommend using v2

But those are the time in minutes between being able to collect a reward (22 hour before claiming next rewards would be1320 for example)

 

And 2nd is how long not logging in for till your count resets, again in minutes

thanks you for the explanation. now i already understand. another question, can we disable vip rewards in v2?

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5 hours ago, Mirakol- said:

thanks you for the explanation. now i already understand. another question, can we disable vip rewards in v2?

hmm i didnt add a conf for that
change

for([email protected] = 0; [email protected] < 2; [email protected]++){

into

for([email protected] = 1; [email protected] < 2; [email protected]++){

 

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off topic:

@Stolao actually im using different emulator dailyreward v1 is working fine but there is one thing is not working properly. player cant move unless the player get the reward. after getting reward player can move. what do you think is the possible problem?

Edited by Mirakol-

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20 hours ago, Mirakol- said:

off topic:

@Stolao actually im using different emulator dailyreward v1 is working fine but there is one thing is not working properly. player cant move unless the player get the reward. after getting reward player can move. what do you think is the possible problem?

possible a hang screen from a missing end or something.

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2 hours ago, Stolao said:

possible a hang screen from a missing end or something.

this what happens if i set reset to 0 players can move but when i set rest to 1 min player cant move for one min.

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about auto event,when I click yes to join the event,it stucked. how to fix this? thanks sir

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about auto event,i got this errors. how to fix it?

1st & 2nd picture : is an error when running maze event, find the porings, cluckers, grab the candy, zombie survival, and emperium event. cant even warp to event's map. stucked after talk to npc. error showed 'function not found [dispel]'. already added new map maze and zombie. if I warp to those maps using @warp command, no problem with the map.

3rd picture : I have no idea what warning is that.

4th picture : is an error for fabre event. didn't receive reward after events end and didn't warp back to prontera. stucked inside the event's map.

error1.jpg

error2.jpg

error3.jpg

error4.jpg

Edited by vilkhl

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On 11/28/2018 at 10:43 AM, vilkhl said:

about auto event,i got this errors. how to fix it?

1st & 2nd picture : is an error when running maze event, find the porings, cluckers, grab the candy, zombie survival, and emperium event. cant even warp to event's map. stucked after talk to npc. error showed 'function not found [dispel]'. already added new map maze and zombie. if I warp to those maps using @warp command, no problem with the map.

error1.jpg

error2.jpg

For this error put this file in your "npc/custom/" folder: https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/Dispell.txt
and write this row in your "npc/scripts_custom.conf": npc: npc/custom/functions/Dispell.txt 

For the other errors I don't know what is it that errors... but check you you have the SQL table "db_roulette" populed with the prizes!

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3 hours ago, CyberDevil said:

For this error put this file in your "npc/custom/" folder: https://github.com/Stolao/Npc_Release/blob/master/Custom_Functions/Dispell.txt
and write this row in your "npc/scripts_custom.conf": npc: npc/custom/functions/Dispell.txt 

For the other errors I don't know what is it that errors... but check you you have the SQL table "db_roulette" populed with the prizes!

omg! it works. error1 and error2 solved. thanks buddy! error3 and error4 Im still finding the solutions

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