Stolao Posted December 27, 2015 Author Posted December 27, 2015 Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you! With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did. Quote
Bluenote Posted December 27, 2015 Posted December 27, 2015 Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you! With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did. i see thank you.. anyways can you make a beginner guide how could we edit the effects per level? we are new and we barely understand how scripts work so if ever you have time guides would be so helpful for us thank you! Quote
Stolao Posted December 27, 2015 Author Posted December 27, 2015 Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you!With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did. i see thank you.. anyways can you make a beginner guide how could we edit the effects per level? we are new and we barely understand how scripts work so if ever you have time guides would be so helpful for us thank you! Its not hard really just on the function change the bonuses ( https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt reference ) and for the @wi command just make the text match the effects you add. Quote
NANORAY Posted December 29, 2015 Posted December 29, 2015 about the auto event how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you Quote
Stolao Posted December 29, 2015 Author Posted December 29, 2015 about the auto event how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you Change onminute55: to //onminute55: Quote
NANORAY Posted December 29, 2015 Posted December 29, 2015 about the auto event how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you Change onminute55: to //onminute55: thank you for replying sir stolao! i will try it when i get home! Quote
AsuraBro Posted January 2, 2016 Posted January 2, 2016 K np can you look into your autoevent. it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Quote
Stolao Posted January 2, 2016 Author Posted January 2, 2016 K npcan you look into your autoevent.it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look. After onminute55 do a check for day using get time --------------------------------------- *gettime(<type>) This function will return specified information about the current system time. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. It will only return numbers. if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays."; --------------------------------------- Quote
AsuraBro Posted January 2, 2016 Posted January 2, 2016 K npcan you look into your autoevent.it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look. After onminute55 do a check for day using get time --------------------------------------- *gettime(<type>) This function will return specified information about the current system time. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. It will only return numbers. if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays."; --------------------------------------- this will apply to all events or i have to do it to each event? like maze at sunday 6am Zombie at Monday 6pm Quote
Stolao Posted January 2, 2016 Author Posted January 2, 2016 K npcan you look into your autoevent.it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look.After onminute55 do a check for day using get time --------------------------------------- *gettime(<type>) This function will return specified information about the current system time. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. It will only return numbers. if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays."; --------------------------------------- this will apply to all events or i have to do it to each event?like maze at sunday 6am Zombie at Monday 6pm Just make a schedule using the functions and gettime its fairly simple Quote
AsuraBro Posted January 14, 2016 Posted January 14, 2016 (edited) - Hello, sorry for asking alot. but i want to make an NPC players can talk to, to join events. on autoevent i tried doing these thing but nothing worked. callfunc "joinevent" shows this atcommand "@joinevent" says unknown command none of them work. can you help me with this. thanks! Edited January 14, 2016 by AsuraBro Quote
Stolao Posted January 15, 2016 Author Posted January 15, 2016 -Hello,sorry for asking alot. but i want to make an NPC players can talk to, to join events. on autoevent i tried doing these thing but nothing worked. callfunc "joinevent" shows this atcommand "@joinevent" says unknown command none of them work. can you help me with this. thanks! What rev or rAthena you using, what version of my script and show your separate NPC Quote
AsuraBro Posted January 16, 2016 Posted January 16, 2016 (edited) What rev or rAthena you using, what version of my script and show your separate NPC im using latest rAthena rev. 1.93 autoevent. ex of my script prontera,162,161,4 script Events Manager 719,{ mes "[Events Manager]"; mes "Would you like to join the current event?"; switch (select("Join Event:No, thanks")) { case 1: next; callfunc "JoinEvent"; //here where im having the problem. break; case 2: next; mes "see you later"; close; break; } } Edited January 16, 2016 by AsuraBro Quote
Stolao Posted January 16, 2016 Author Posted January 16, 2016 What rev or rAthena you using, what version of my script and show your separate NPC im using latest rAthena rev. 1.93 autoevent. ex of my script prontera,162,161,4 script Events Manager 719,{ mes "[Events Manager]"; mes "Would you like to join the current event?"; switch (select("Join Event:No, thanks")) { case 1: next; callfunc "JoinEvent"; //here where im having the problem. break; case 2: next; mes "see you later"; close; break; } } That's because it's not a callfunc its just an NPC lable In the original NPC just give it a location and it will work Quote
AsuraBro Posted January 16, 2016 Posted January 16, 2016 That's because it's not a callfunc its just an NPC lable In the original NPC just give it a location and it will work thanks i never knew it was that simple lol Quote
Stolao Posted January 16, 2016 Author Posted January 16, 2016 That's because it's not a callfunc its just an NPC lable In the original NPC just give it a location and it will work thanksi never knew it was that simple lol That's how I use to have it in my server before I added @joinevent Quote
Oceanid Posted March 12, 2016 Posted March 12, 2016 When using the Ex Job Changer in my server I get this error when trying to unlock a job: [Error]: script:op_2: invalid data for operator C_EQ Quote
Deleted User Posted April 11, 2016 Posted April 11, 2016 (edited) Fixed. Edited April 11, 2016 by Kaze Quote
Stolao Posted April 11, 2016 Author Posted April 11, 2016 Hi, i have encounter this on console. i guess the script needs to be updated or what? Script: http://upaste.me/85eb25100b25db847 Missing " in line 36 should be "+ .Rest +" Minutes "; Quote
Stolao Posted May 20, 2016 Author Posted May 20, 2016 Update AllInOneHeadgear v1.00 -> v1.01 Fly-Wings v1.00 -> v1.01 Added InvCheck v1.00 InvCheck v1.00 -> v1.01 Pvp_Ladder v2.04 -> v2.06 Weapon Mastery v1.26 -> v1.29 at_commands v1.07 -> v1.08 Added MVP Speed Run MVP Speed run v1.00 -> v1.01 Daily Rewards v1.61 -> v1.63 Group Buffs v1.02 -> v1.03 Quote
Radian Posted May 22, 2016 Posted May 22, 2016 @Stolao I think rathena change this into something https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder_v2.06.txt#L76 Quote
Stolao Posted May 22, 2016 Author Posted May 22, 2016 @Stolao I think rathena change this into something https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder_v2.06.txt#L76 Hmm your right, I should convert this to SQL based anyways. Quote
REKT Posted June 10, 2016 Posted June 10, 2016 Stolao Thank you for the Mining Script updated with .GRF Provided. This is the best contribution. Amazing sprite Haziel. Quote
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