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Stolao's Script Collection [Update 2018-06-02_08:16]


Stolao

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Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you!

With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did.

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Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you!

With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did.

 

 

 

i see thank you.. anyways can you make a beginner guide how could we edit the effects per level? we are new and we barely understand how scripts work so if ever you have time guides would be so helpful for us thank you!

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Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you!

With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did.

i see thank you.. anyways can you make a beginner guide how could we edit the effects per level? we are new and we barely understand how scripts work so if ever you have time guides would be so helpful for us thank you!

Its not hard really just on the function change the bonuses ( https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt reference ) and for the @wi command just make the text match the effects you add.

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about the auto event :( how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you :(

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about the auto event :( how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you :(

Change onminute55: to //onminute55:

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about the auto event :( how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you :(

Change onminute55: to //onminute55:

 

thank you for replying sir stolao! i will try it when i get home!

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K np

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K np

can you look into your autoevent.

 

it has so many bugs with the latest revision of rAthena.

 

i had to fix most of the events manual.

 

for ex the script tries to hide npc before the npc loads.

maze event dosnt end when someone walks to the rewards guy,

pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back.

 

and much much more can you look into it please?

 

also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm.

 

thank in advice.

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K np

can you look into your autoevent.

it has so many bugs with the latest revision of rAthena.

i had to fix most of the events manual.

for ex the script tries to hide npc before the npc loads.

maze event dosnt end when someone walks to the rewards guy,

pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back.

and much much more can you look into it please?

also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm.

thank in advice.

Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look.

After onminute55 do a check for day using get time

---------------------------------------

*gettime(<type>)

This function will return specified information about the current system time.

1 - Seconds (of a minute)
2 - Minutes (of an hour)
3 - Hour (of a day)
4 - Week day (0 for Sunday, 6 is Saturday)
5 - Day of the month.
6 - Number of the month.
7 - Year.
8 - Day of the year.

It will only return numbers.

    if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays.";

---------------------------------------
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K np

can you look into your autoevent.

it has so many bugs with the latest revision of rAthena.

i had to fix most of the events manual.

for ex the script tries to hide npc before the npc loads.

maze event dosnt end when someone walks to the rewards guy,

pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back.

and much much more can you look into it please?

also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm.

thank in advice.

Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look.

After onminute55 do a check for day using get time

---------------------------------------

*gettime(<type>)

This function will return specified information about the current system time.

1 - Seconds (of a minute)
2 - Minutes (of an hour)
3 - Hour (of a day)
4 - Week day (0 for Sunday, 6 is Saturday)
5 - Day of the month.
6 - Number of the month.
7 - Year.
8 - Day of the year.

It will only return numbers.

    if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays.";

---------------------------------------

this will apply to all events or i have to do it to each event?

 

like maze at sunday 6am

Zombie at Monday 6pm

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K np

can you look into your autoevent.

it has so many bugs with the latest revision of rAthena.

i had to fix most of the events manual.

for ex the script tries to hide npc before the npc loads.

maze event dosnt end when someone walks to the rewards guy,

pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back.

and much much more can you look into it please?

also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm.

thank in advice.

Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look.

After onminute55 do a check for day using get time

---------------------------------------

*gettime(<type>)

This function will return specified information about the current system time.

1 - Seconds (of a minute)
2 - Minutes (of an hour)
3 - Hour (of a day)
4 - Week day (0 for Sunday, 6 is Saturday)
5 - Day of the month.
6 - Number of the month.
7 - Year.
8 - Day of the year.

It will only return numbers.

    if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays.";

---------------------------------------
this will apply to all events or i have to do it to each event?

like maze at sunday 6am

Zombie at Monday 6pm

Just make a schedule using the functions and gettime its fairly simple

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-

 

Hello,

 

sorry for asking alot.

 

but i want to make an NPC players can talk to, to join events.

 

on autoevent

 

i tried doing these thing but nothing worked.

 

callfunc "joinevent"

 

shows this

647fde1889.png

 

atcommand "@joinevent"

 

says unknown command

 

none of them work.

 

can you help me with this. thanks!

Edited by AsuraBro
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-

Hello,

sorry for asking alot.

but i want to make an NPC players can talk to, to join events.

on autoevent

i tried doing these thing but nothing worked.

callfunc "joinevent"

shows this

647fde1889.png

atcommand "@joinevent"

says unknown command

none of them work.

can you help me with this. thanks!

What rev or rAthena you using, what version of my script and show your separate NPC

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What rev or rAthena you using, what version of my script and show your separate NPC

 

 

im using latest rAthena rev. 1.93 autoevent.

 

ex of my script

prontera,162,161,4	script	Events Manager	 719,{

mes "[Events Manager]";
mes "Would you like to join the current event?";
switch (select("Join Event:No, thanks")) {
case 1:
next;
callfunc "JoinEvent"; //here where im having the problem.
break;

case 2:
next;
mes "see you later";
close;
break;

}
}

Edited by AsuraBro
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What rev or rAthena you using, what version of my script and show your separate NPC

im using latest rAthena rev. 1.93 autoevent.

ex of my script

prontera,162,161,4	script	Events Manager	 719,{

mes "[Events Manager]";
mes "Would you like to join the current event?";
switch (select("Join Event:No, thanks")) {
case 1:
next;
callfunc "JoinEvent"; //here where im having the problem.
break;

case 2:
next;
mes "see you later";
close;
break;

}
}

That's because it's not a callfunc its just an NPC lable

In the original NPC just give it a location and it will work

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That's because it's not a callfunc its just an NPC lable

In the original NPC just give it a location and it will work

 

thanks

 

i never knew it was that simple lol

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That's because it's not a callfunc its just an NPC lable

In the original NPC just give it a location and it will work

thanks

i never knew it was that simple lol

That's how I use to have it in my server before I added @joinevent

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When using the Ex Job Changer in my server I get this error when trying to unlock a job: [Error]: script:op_2: invalid data for operator C_EQ

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Fixed.

Edited by Kaze
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Hi, i have encounter this on console. i guess the script needs to be updated or what?

Script:

http://upaste.me/85eb25100b25db847

ryvMzEg.png

Missing " in line 36 should be

"+ .Rest +" Minutes ";

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Update Daily Rewards

1.5D -> 1.5F
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Update

AllInOneHeadgear v1.00 -> v1.01
Fly-Wings v1.00 -> v1.01
Added InvCheck v1.00
InvCheck v1.00 -> v1.01
Pvp_Ladder v2.04 -> v2.06
Weapon Mastery v1.26 -> v1.29
at_commands v1.07 -> v1.08
Added MVP Speed Run
MVP Speed run v1.00 -> v1.01
Daily Rewards v1.61 -> v1.63
Group Buffs v1.02 -> v1.03
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Hmm your right, I should convert this to SQL based anyways.

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Stolao

Thank you for the Mining Script updated with .GRF Provided.

This is the best contribution. Amazing sprite Haziel.

 

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