Stolao Posted December 27, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted December 27, 2015 Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you! With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did. Quote Link to comment Share on other sites More sharing options...
Bluenote Posted December 27, 2015 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 12/16/15 Last Seen: December 29, 2015 Share Posted December 27, 2015 Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you! With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did. i see thank you.. anyways can you make a beginner guide how could we edit the effects per level? we are new and we barely understand how scripts work so if ever you have time guides would be so helpful for us thank you! Quote Link to comment Share on other sites More sharing options...
Stolao Posted December 27, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted December 27, 2015 Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you!With its current format the only possible way I see would be replace the refine system as a weapon mastery level, and increasing max refine to 100 at the same time removing all other types of refine from weapons. But personally I'm against that. Another possible way would be rewriting the uid but that's alot more complex which is why I went with the style I did. i see thank you.. anyways can you make a beginner guide how could we edit the effects per level? we are new and we barely understand how scripts work so if ever you have time guides would be so helpful for us thank you! Its not hard really just on the function change the bonuses ( https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt reference ) and for the @wi command just make the text match the effects you add. Quote Link to comment Share on other sites More sharing options...
NANORAY Posted December 29, 2015 Group: Members Topic Count: 95 Topics Per Day: 0.02 Content Count: 210 Reputation: 3 Joined: 12/20/11 Last Seen: March 1, 2019 Share Posted December 29, 2015 about the auto event how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you Quote Link to comment Share on other sites More sharing options...
Stolao Posted December 29, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted December 29, 2015 about the auto event how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you Change onminute55: to //onminute55: Quote Link to comment Share on other sites More sharing options...
NANORAY Posted December 29, 2015 Group: Members Topic Count: 95 Topics Per Day: 0.02 Content Count: 210 Reputation: 3 Joined: 12/20/11 Last Seen: March 1, 2019 Share Posted December 29, 2015 about the auto event how to set the script will not run every hour. because i want it manually activated. because i plan to make it a gm event. thak you Change onminute55: to //onminute55: thank you for replying sir stolao! i will try it when i get home! Quote Link to comment Share on other sites More sharing options...
Stolao Posted December 29, 2015 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted December 29, 2015 K np Quote Link to comment Share on other sites More sharing options...
AsuraBro Posted January 2, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 74 Reputation: 3 Joined: 07/12/14 Last Seen: June 28, 2016 Share Posted January 2, 2016 K np can you look into your autoevent. it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Quote Link to comment Share on other sites More sharing options...
Stolao Posted January 2, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted January 2, 2016 K npcan you look into your autoevent.it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look. After onminute55 do a check for day using get time --------------------------------------- *gettime(<type>) This function will return specified information about the current system time. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. It will only return numbers. if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays."; --------------------------------------- Quote Link to comment Share on other sites More sharing options...
AsuraBro Posted January 2, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 74 Reputation: 3 Joined: 07/12/14 Last Seen: June 28, 2016 Share Posted January 2, 2016 K npcan you look into your autoevent.it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look. After onminute55 do a check for day using get time --------------------------------------- *gettime(<type>) This function will return specified information about the current system time. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. It will only return numbers. if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays."; --------------------------------------- this will apply to all events or i have to do it to each event? like maze at sunday 6am Zombie at Monday 6pm Quote Link to comment Share on other sites More sharing options...
Stolao Posted January 2, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted January 2, 2016 K npcan you look into your autoevent.it has so many bugs with the latest revision of rAthena. i had to fix most of the events manual. for ex the script tries to hide npc before the npc loads. maze event dosnt end when someone walks to the rewards guy, pvp reward npc is not hidden when event start and event dosnt end when there is 1 player left and some dead next to him. also dosnt tp dead players back. and much much more can you look into it please? also how do i make the event start at a day on clock, like i want to start a event at Sunday 6 AM. and other one at Monday 6pm. thank in advice. Hmm odd works on my current live server, once I fix my comp I'll update rAthena and take a look.After onminute55 do a check for day using get time --------------------------------------- *gettime(<type>) This function will return specified information about the current system time. 1 - Seconds (of a minute) 2 - Minutes (of an hour) 3 - Hour (of a day) 4 - Week day (0 for Sunday, 6 is Saturday) 5 - Day of the month. 6 - Number of the month. 7 - Year. 8 - Day of the year. It will only return numbers. if (gettime(4)==6) mes "It's a Saturday. I don't work on Saturdays."; --------------------------------------- this will apply to all events or i have to do it to each event?like maze at sunday 6am Zombie at Monday 6pm Just make a schedule using the functions and gettime its fairly simple Quote Link to comment Share on other sites More sharing options...
AsuraBro Posted January 14, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 74 Reputation: 3 Joined: 07/12/14 Last Seen: June 28, 2016 Share Posted January 14, 2016 (edited) - Hello, sorry for asking alot. but i want to make an NPC players can talk to, to join events. on autoevent i tried doing these thing but nothing worked. callfunc "joinevent" shows this atcommand "@joinevent" says unknown command none of them work. can you help me with this. thanks! Edited January 14, 2016 by AsuraBro Quote Link to comment Share on other sites More sharing options...
Stolao Posted January 15, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted January 15, 2016 -Hello,sorry for asking alot. but i want to make an NPC players can talk to, to join events. on autoevent i tried doing these thing but nothing worked. callfunc "joinevent" shows this atcommand "@joinevent" says unknown command none of them work. can you help me with this. thanks! What rev or rAthena you using, what version of my script and show your separate NPC Quote Link to comment Share on other sites More sharing options...
AsuraBro Posted January 16, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 74 Reputation: 3 Joined: 07/12/14 Last Seen: June 28, 2016 Share Posted January 16, 2016 (edited) What rev or rAthena you using, what version of my script and show your separate NPC im using latest rAthena rev. 1.93 autoevent. ex of my script prontera,162,161,4 script Events Manager 719,{ mes "[Events Manager]"; mes "Would you like to join the current event?"; switch (select("Join Event:No, thanks")) { case 1: next; callfunc "JoinEvent"; //here where im having the problem. break; case 2: next; mes "see you later"; close; break; } } Edited January 16, 2016 by AsuraBro Quote Link to comment Share on other sites More sharing options...
Stolao Posted January 16, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted January 16, 2016 What rev or rAthena you using, what version of my script and show your separate NPC im using latest rAthena rev. 1.93 autoevent. ex of my script prontera,162,161,4 script Events Manager 719,{ mes "[Events Manager]"; mes "Would you like to join the current event?"; switch (select("Join Event:No, thanks")) { case 1: next; callfunc "JoinEvent"; //here where im having the problem. break; case 2: next; mes "see you later"; close; break; } } That's because it's not a callfunc its just an NPC lable In the original NPC just give it a location and it will work Quote Link to comment Share on other sites More sharing options...
AsuraBro Posted January 16, 2016 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 74 Reputation: 3 Joined: 07/12/14 Last Seen: June 28, 2016 Share Posted January 16, 2016 That's because it's not a callfunc its just an NPC lable In the original NPC just give it a location and it will work thanks i never knew it was that simple lol Quote Link to comment Share on other sites More sharing options...
Stolao Posted January 16, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted January 16, 2016 That's because it's not a callfunc its just an NPC lable In the original NPC just give it a location and it will work thanksi never knew it was that simple lol That's how I use to have it in my server before I added @joinevent Quote Link to comment Share on other sites More sharing options...
Oceanid Posted March 12, 2016 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 80 Reputation: 2 Joined: 10/08/13 Last Seen: March 5, 2020 Share Posted March 12, 2016 When using the Ex Job Changer in my server I get this error when trying to unlock a job: [Error]: script:op_2: invalid data for operator C_EQ Quote Link to comment Share on other sites More sharing options...
Deleted User Posted April 11, 2016 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 235 Reputation: 55 Joined: 12/02/11 Last Seen: February 26, 2021 Share Posted April 11, 2016 (edited) Fixed. Edited April 11, 2016 by Kaze Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 11, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted April 11, 2016 Hi, i have encounter this on console. i guess the script needs to be updated or what? Script: http://upaste.me/85eb25100b25db847 Missing " in line 36 should be "+ .Rest +" Minutes "; Quote Link to comment Share on other sites More sharing options...
Stolao Posted April 15, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted April 15, 2016 Update Daily Rewards 1.5D -> 1.5F Quote Link to comment Share on other sites More sharing options...
Stolao Posted May 20, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted May 20, 2016 Update AllInOneHeadgear v1.00 -> v1.01 Fly-Wings v1.00 -> v1.01 Added InvCheck v1.00 InvCheck v1.00 -> v1.01 Pvp_Ladder v2.04 -> v2.06 Weapon Mastery v1.26 -> v1.29 at_commands v1.07 -> v1.08 Added MVP Speed Run MVP Speed run v1.00 -> v1.01 Daily Rewards v1.61 -> v1.63 Group Buffs v1.02 -> v1.03 Quote Link to comment Share on other sites More sharing options...
Radian Posted May 22, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 1546 Reputation: 192 Joined: 07/23/14 Last Seen: June 24 Share Posted May 22, 2016 @Stolao I think rathena change this into something https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder_v2.06.txt#L76 Quote Link to comment Share on other sites More sharing options...
Stolao Posted May 22, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 341 Joined: 10/17/12 Last Seen: September 23 Author Share Posted May 22, 2016 @Stolao I think rathena change this into something https://github.com/Stolao/Npc_Release/blob/master/PvP_Ladder/Pvp_Ladder_v2.06.txt#L76 Hmm your right, I should convert this to SQL based anyways. Quote Link to comment Share on other sites More sharing options...
REKT Posted June 10, 2016 Group: Members Topic Count: 24 Topics Per Day: 0.01 Content Count: 206 Reputation: 11 Joined: 12/06/11 Last Seen: September 13 Share Posted June 10, 2016 Stolao Thank you for the Mining Script updated with .GRF Provided. This is the best contribution. Amazing sprite Haziel. Quote Link to comment Share on other sites More sharing options...
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