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Stolao's Script Collection [Update 2018-06-02_08:16]


Stolao

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Sir, question about PVP Ladder Script. Is it possible to have separate Rankings when it come to different agit maps? For example, different ranking for SE WoE and different ranking for FE WoE?

 

Its possible but requires a quite bit of modification on the script

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Thanks, since it's doable I'll go ahead and try to tweak it and see if I can get it working.

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Update

Release Lucky(non sql)
Release Refillable Fly Wings
Updated Weapon Mastery 1.20 -> 1.21
Fixed Minor Typo in at_commands (not worth new ver)
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Update

Release Lucky(non sql)
Release Refillable Fly Wings
Updated Weapon Mastery 1.20 -> 1.21
Fixed Minor Typo in at_commands (not worth new ver)

 

Hi Stolao, your daily reward script seems to be bugged.

 

  1. It doesn't display dispbottom message when you set "Rest" minute. When you use @relog, nothing happens.
  2. It doesn't read the first day reward (100z), it gives the 5 Red Potion for the 2nd day.
  3. It gives job experience even if it is set to 0. I'm using the default settings.
  4. Adding more @cmds dont work too..

Thanks in advance~

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What rev you using?

Update

Release Lucky(non sql)
Release Refillable Fly Wings
Updated Weapon Mastery 1.20 -> 1.21
Fixed Minor Typo in at_commands (not worth new ver)

Hi Stolao, your daily reward script seems to be bugged.

  • It doesn't display dispbottom message when you set "Rest" minute. When you use @relog, nothing happens.
  • It doesn't read the first day reward (100z), it gives the 5 Red Potion for the 2nd day.
  • It gives job experience even if it is set to 0. I'm using the default settings.
  • Adding more @cmds dont work too..
Thanks in advance~
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@Stolao was it updated? Thanks!

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@Stolao was it updated? Thanks!

My message ended up inside your quote, asked what revision/source are you using for both my script and your server?

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Hi Stolao I use your  WeaponMasteries with no modify it told me I'm missing 1 right curlys when I put it in last row it show more error please advise me.

 

151004113821.jpg

 

I try to fix it by put " ) " after all "if(getequipid(EQI_HAND_R)"

 

before

if(getequipid(EQI_HAND_R)

 

After

if(getequipid(EQI_HAND_R))

 

it run with no error but I don't know it work or calculate correct or not I got exp and bonus stat when equip weapon but when I talk with npc notting happen notting to do with npc?. and when use @wi I think it show a swap exp display?. and how to set lower or only 1 exp per kill?.

Edited by zaruramen
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@Stolao was it updated? Thanks!

My message ended up inside your quote, asked what revision/source are you using for both my script and your server?

 

 

I'm actually using Hercules but tried this on rathena's latest repo too. 

 

Latest repo on Hercules as well

Edited by Kong
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Hi Stolao I use your  WeaponMasteries with no modify it told me I'm missing 1 right curlys when I put it in last row it show more error please advise me.

 

151004113821.jpg

 

I try to fix it by put " ) " after all "if(getequipid(EQI_HAND_R)"

 

before

if(getequipid(EQI_HAND_R)

 

After

if(getequipid(EQI_HAND_R))

 

it run with no error but I don't know it work or calculate correct or not I got exp and bonus stat when equip weapon but when I talk with npc notting happen notting to do with npc?. and when use @wi I think it show a swap exp display?. and how to set lower or only 1 exp per kill?.

 

ya i fixed that in 1.22 (which is uploaded btw)

 

as for the exp per kill its currently = to the mobs level to change to just + 1 per kill, change this

Setd ""+.@M$+"Exp",getd(""+.@M$+"Exp") + (strmobinfo(3,killedrid)+.wLvBonus*getiteminfo(getequipid(EQI_HAND_R),13)) * (getbattleflag("job_exp_rate") + getbattleflag("job_exp_rate") * getstatus(SC_JEXPBOOST,2));

to

Setd ""+.@M$+"Exp",getd(""+.@M$+"Exp") + 1;

 

 

Update

Release Lucky(non sql)
Release Refillable Fly Wings
Updated Weapon Mastery 1.20 -> 1.21
Fixed Minor Typo in at_commands (not worth new ver)

 

Hi Stolao, your daily reward script seems to be bugged.

 

  1. It doesn't display dispbottom message when you set "Rest" minute. When you use @relog, nothing happens.
  2. It doesn't read the first day reward (100z), it gives the 5 Red Potion for the 2nd day.
  3. It gives job experience even if it is set to 0. I'm using the default settings.
  4. Adding more @cmds dont work too..

Thanks in advance~

 

 

1. No it wont do anything, its still waiting on the delay, i can add in a dispmes if there is a loggin delay if you like?

2. kk i fixed in 1.5A (upload shortly) that was a logic error on my part

3. I cant replicate this...

4. what do you mean adding @cmnds dont work?

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I will test again and see if there's still a problem.

 

4. Adding additional commands like @reward @daily @dw 

 

Edit:

Getting errors..

254yesg.jpg

Edited by Kong
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I will test again and see if there's still a problem.

 

4. Adding additional commands like @reward @daily @dw 

 

Edit:

Getting errors..

254yesg.jpg

 

sorry for the delay IRL been busy, i fixed the day 1 skip for reals this time, as well as that bug above, and i added in a loggin delay message if you have to wait

as for your at_commands, simply copy line 79 and edit to be the at command you want

 

Update

Daily Rewards v1.5A -> 1.5D
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Testing it now, thanks :)

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Testing it now, thanks :)

Let me know
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Testing it now, thanks :)

Let me know

 

 

There's a syntax error on line 36. It is missing before ;

 

I'm testing functionalities now.

We have some issues again and they are weird lol

 

Upon using @relog:

1) It returns a message saying "You cannot find any trace of a Boss Monster in this area" this means it is trying to do similar effect with Convex Mirror.

2) It says "You have collected your daily reward, for 0 day in a row.". On your first day I think it should say 1 day in a row. Then on your 2nd day, 2 day in a row.

3) This is weird, it changed my character's outfit to "Summer". lol and I can't do any skill. Indefinite time as well.

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Testing it now, thanks :)

Let me know

There's a syntax error on line 36. It is missing " before ;

I'm testing functionalities now.

We have some issues again and they are weird lol

Upon using @relog:

1) It returns a message saying "You cannot find any trace of a Boss Monster in this area" this means it is trying to do similar effect with Convex Mirror.

2) It says "You have collected your daily reward, for 0 day in a row.". On your first day I think it should say 1 day in a row. Then on your 2nd day, 2 day in a row.

3) This is weird, it changed my character's outfit to "Summer". lol and I can't do any skill. Indefinite time as well.

2) on message I'll edit to be day+1 for what it tells you.

1, 3)

Those are the effects from buffs, the numbers of buffs changed since I wrote these examples

I think I'm going to re write the buff part to be more configurable

I think I'm going to re write the buff part to be more configurable

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Testing it now, thanks :)

Let me know

There's a syntax error on line 36. It is missing " before ;

I'm testing functionalities now.

We have some issues again and they are weird lol

Upon using @relog:

1) It returns a message saying "You cannot find any trace of a Boss Monster in this area" this means it is trying to do similar effect with Convex Mirror.

2) It says "You have collected your daily reward, for 0 day in a row.". On your first day I think it should say 1 day in a row. Then on your 2nd day, 2 day in a row.

3) This is weird, it changed my character's outfit to "Summer". lol and I can't do any skill. Indefinite time as well.

2) on message I'll edit to be day+1 for what it tells you.

1, 3)

Those are the effects from buffs, the numbers of buffs changed since I wrote these examples

I think I'm going to re write the buff part to be more configurable

I think I'm going to re write the buff part to be more configurable

 

 

Hi Stolao, I've tested again your script and it still gives Base and Job Experience even though it is set to 0.

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thats very odd considering it has a check if the field is blank... maybe ill change it from

        if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];

to

        if(.Mode & 4 && (.@TT[3] + .@TT[4]) > 0) getexp .@TT[3], .@TT[4];

 

 

 

 

Testing it now, thanks :)

Let me know

There's a syntax error on line 36. It is missing " before ;

I'm testing functionalities now.

We have some issues again and they are weird lol

Upon using @relog:
1) It returns a message saying "You cannot find any trace of a Boss Monster in this area" this means it is trying to do similar effect with Convex Mirror.
2) It says "You have collected your daily reward, for 0 day in a row.". On your first day I think it should say 1 day in a row. Then on your 2nd day, 2 day in a row.
3) This is weird, it changed my character's outfit to "Summer". lol and I can't do any skill. Indefinite time as well.

2) on message I'll edit to be day+1 for what it tells you.
1, 3)
Those are the effects from buffs, the numbers of buffs changed since I wrote these examples
I think I'm going to re write the buff part to be more configurable
I think I'm going to re write the buff part to be more configurable

 

 

Hi Stolao, I've tested again your script and it still gives Base and Job Experience even though it is set to 0.

 

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Update

Updated Weapon Master from 1.20 -> 1.22
Added Mining v4.3E
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thats very odd considering it has a check if the field is blank... maybe ill change it from

        if(.Mode & 4 && (.@TT[3] || .@TT[4])) getexp .@TT[3], .@TT[4];

to

        if(.Mode & 4 && (.@TT[3] + .@TT[4]) > 0) getexp .@TT[3], .@TT[4];

 

 

 

 

Testing it now, thanks :)

Let me know

There's a syntax error on line 36. It is missing " before ;

I'm testing functionalities now.

We have some issues again and they are weird lol

Upon using @relog:

1) It returns a message saying "You cannot find any trace of a Boss Monster in this area" this means it is trying to do similar effect with Convex Mirror.

2) It says "You have collected your daily reward, for 0 day in a row.". On your first day I think it should say 1 day in a row. Then on your 2nd day, 2 day in a row.

3) This is weird, it changed my character's outfit to "Summer". lol and I can't do any skill. Indefinite time as well.

2) on message I'll edit to be day+1 for what it tells you.

1, 3)

Those are the effects from buffs, the numbers of buffs changed since I wrote these examples

I think I'm going to re write the buff part to be more configurable

I think I'm going to re write the buff part to be more configurable

 

 

Hi Stolao, I've tested again your script and it still gives Base and Job Experience even though it is set to 0.

 

 

 

What if I want to remove that exp feature totally xD

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then just delete the getexp line outright :)

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then just delete the getexp line outright :)

 

Thanks imma test ;D

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lol np

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I'm getting spammed with the counter message every second..

 

5yyot3.png

 

Also it keeps on saying

[Daily Rewards]: to collect reward you must remain logged in for 1 Minutes

even though I've already collected the rewards

 

I think there's a need to optimize the @daily command. Check if rewards have been collected and return a different message instead of showing how many more minutes it needs to wait. Perhaps a variable around here so it doesnt get displayed when player already got the rewards

if(.Rest) {
	message strcharinfo(0),"[Daily Rewards]: to collect reward you must remain logged in for "+  .Rest +" Minutes";
}
Edited by Kong
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Can we request about the Weapon mastery "per weapon" i mean is it even possible that instead of leveling it per class then we are going to imply it per weapon.. and kindly add some instructions how could we edit the effects per weapon we are kinda new so kindly be nice with us thank you!

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