Kisuka Posted January 10, 2013 Posted January 10, 2013 We still are in need of more information regarding this. What information do you guys still need?
Yudax Posted January 20, 2013 Posted January 20, 2013 Maybe the best way to balance all the skill / damage output depending on the serverr
Cyrix Posted March 26, 2013 Posted March 26, 2013 · Hidden by Akinari, April 11, 2013 - No reason given Hidden by Akinari, April 11, 2013 - No reason given Any news?
Jezu Posted March 26, 2013 Posted March 26, 2013 I think it's 90% done. Let's wait for maluffet to finish this. It is worth waiting for this!
Antares Posted March 27, 2013 Posted March 27, 2013 I think it's 90% done. Let's wait for maluffet to finish this. It is worth waiting for this! It's a pretty hard task you are asking from us Especially for me But it's good to hear that this is going somewhere. Please don't make us suffer for too long
Eyphen Posted April 15, 2013 Posted April 15, 2013 I don't mind if it will late more or less. But I would like to know something. =) Thank you guys! Greetings!
Judas Posted April 15, 2013 Posted April 15, 2013 malu is working on it, and it'll be released on hercules supposedly. He's busy with exams i believe but I think its worth the wait
Jezu Posted April 16, 2013 Posted April 16, 2013 Yeah, let's wait for him to finish is real-life work. It's worth waiting!~
arzzzae Posted April 17, 2013 Posted April 17, 2013 I think more core developers should look into this topic. As maluffet said, this is one the of fundamentals of all MMORPGs and we can't have a 100% working skills which requires the ATK and MATK formula. I wish I can help with this one but the ATK and MATK formula is hard-coded in the aegis server file.
Antares Posted April 18, 2013 Posted April 18, 2013 (edited) Well said! Please send reinforcements to solve this issue. I was looking thru the bug reports and I could count more than 10 atk bug reports and many many many skill issues are also related to this. It's almost a year since this issue appeared, and this is one of the foundations of the whole renewal. Without this we can't say that we have a working renewal server... Maybe this helps a bit as well http://rathena.org/board/tracker/issue-7272-physical-damage/?gopid=19330#entry19330 Edited April 18, 2013 by Antares
QQfoolsorellina Posted June 6, 2013 Posted June 6, 2013 When will the full renewal mechanics be implemented in rathena?
Euphy Posted June 6, 2013 Posted June 6, 2013 We're in the final stages of testing right now -- the mechanics are nearly finished, but we still have to make sure that our changes don't affect Pre-Renewal servers. 1
Jezu Posted June 7, 2013 Posted June 7, 2013 That's really good to hear. A final phase for renewal atk, nearly to come! :3 Thanks for informing us @Euphy!
Stolao Posted June 7, 2013 Posted June 7, 2013 We're in the final stages of testing right now -- the mechanics are nearly finished, but we still have to make sure that our changes don't affect Pre-Renewal servers. Thanks for update
QQfoolsorellina Posted June 11, 2013 Posted June 11, 2013 (edited) We're in the final stages of testing right now -- the mechanics are nearly finished, but we still have to make sure that our changes don't affect Pre-Renewal servers. glad to hear this info... ,and hope we will have a full renewal mechanics asap Edited June 12, 2013 by QQfoolsorellina
Euphy Posted July 6, 2013 Posted July 6, 2013 Implemented in r17402. A huge thanks to Helvetica, Baalberith, and Akinari for the completion of this massive project!
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