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arzzzae

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Everything posted by arzzzae

  1. I think more core developers should look into this topic. As maluffet said, this is one the of fundamentals of all MMORPGs and we can't have a 100% working skills which requires the ATK and MATK formula. I wish I can help with this one but the ATK and MATK formula is hard-coded in the aegis server file.
  2. did you edit your mmo.h?
  3. search for annieruru's anti afk script.
  4. I see. I didn't notice that on my SVN. lmao. so bad
  5. I think we should have a conf file regarding the renewal drop penalties and exp penalties so we can adjust it easily. Aegis have this file called LevelPenalty.lua somewhere in their zone folder. Korean: -- 이파일은 lua 문법에 따라 작성해야 합니다. -- 레벨차에 의한 페널티를 설정하는 파일입니다. -- 타겟-플레이어 레벨 입니다. -- 레벨차에 의한 경험치 페널티를 설정합니다. Exp={--일반 [16]=40; [15]=115; [14]=120; [13]=125; [12]=130; [11]=135; [10]=140; [9]=135; [8]=130; [7]=125; [6]=120; [5]=115; [4]=110; [3]=105; [0]=100; [-1]=100; [-6]=95; [-11]=90; [-16]=85; [-21]=60; [-26]=35; [-31]=10; }; MvpExp={--보스형 [0]=100; }; -- 레벨차에 의한 아이템드롭률 패널티를 설정합니다. ItemDrop={--일반 [16]=50; [13]=60; [10]=70; [7]=80; [4]=90; [0]=100; [-4]=90; [-7]=80; [-10]=70; [-13]=60; [-16]=50; }; MvpItemDrop={--보스형 [0]=100; }; Translated: - This must be written according to the grammar of the lua file. - Is set to file penalty due to the level difference. - Target-player level. -Level car by setting the EXP penalty. Exp = {- General [16] = 40; [15] = 115; [14] = 120; [13] = 125; [12] = 130; [11] = 135; [10] = 140; [9] = 135; [8] = 130; [7] = 125; [6] = 120; [5] = 115; [4] = 110; [3] = 105; [0] = 100; [-1] = 100; [-6] = 95; [-11] = 90; [-16] = 85; [-21] = 60; [-26] = 35; [-31] = 10; }; MvpExp = {- Boss-type [0] = 100; }; - Item drop rate penalty due to the level difference. ItemDrop = {- General [16] = 50; [13] = 60; [10] = 70; [7] = 80; [4] = 90; [0] = 100; [-4] = 90; [-7] = 80; [-10] = 70; [13] = 60; [-16] = 50; }; MvpItemDrop = {- Boss-type [0] = 100; };
  6. Does anyone know the system that resets all mobs location in a map after a time duration? I don't know what is it called so I'm just gonna call it "Anti-mob luring". It happens when you lure a lot of aggressive monsters. For those who doesn't know it, go to ama_fild01 and lure the kaphas in the middle to somewhere far away from their original location and return to town. After a few minutes come back to that map and you will notice that the Kaphas are back to the middle of the map.
  7. As for the client inquiries, I can't answer you since, I don't know much about it.
  8. Yes, you have to recompile everytime you have changes done to your src folder.
  9. Ah! I should have searched first before I post. I just found it out when I searched her name. Anyways, Thanks.
  10. Find this line: packet_db_ver: default And change it to this one; packet_db_ver: 30 Quick Edit: Anyways, I have noticed that you are using newer client. You should match the date of your client in mmo.h to the client that you are using right now in order for it to work.
  11. Hi, I would like to request a FluxCP Addon where if possible, instead of registering the game account, it will need ask everyone to register for the Master account first. After you have done setting-up the Master Account, you will now have the option to create a Game Account which you will use to log-in to the game. The purpose of this request is for the server owners to easily track game accounts.
  12. Did you edit the packed_db.txt in your db folder?
  13. I modified the file to skip the quest check and removed the setquest which you don't need anymore. You should be able to run the script flawlessly without any errors in the console. GHMemorial.txt
  14. Im not sure if this will work. I did not test but this my idea of how this script is done. if (.@product == 0) { mes "I need you to gather some items"; mes "enter any items here"; next; if (countitem("Jellopy") < 1) goto miss; if (countitem("Clover") < 1) goto miss; if (countitem("Fluff") < 1) goto miss; delitem "Jellopy",1; delitem "Clover",1; delitem "Fluff",1; mes "I see that you have all the items required!"; next; mes "Please wait for at least 10 minutes in order for me to finish this item."; set .@product,1; initnpctimer; close; miss: mes "Sorry, you dont have all the items required."; close; } if (.@product == 1) { mes "Please come after a few minutes"; close; OnTime 600000: mes "Here is your item!"; getitem "Item",1; set .@product,0; close;
  15. No problem, Im glad to help. If you want to try out the script, it is kinda buggy. I got the script to work though.
  16. Its not me who diff the my client. The only thing I remembered to make this thing work was to add lub files from iRO (international).
  17. Im using 20120410 client and I can view all the mobs and npc in GH Memorial
  18. Yes it does. //GH INstance 12317,82800,0,0,0,0,0,0,"°¡Â¥ ó´Ü" 12318,0,2475,1,0,0,0,0,"¼ö»óÇÑ°í¾çÀÌ: ±ÍÂúÀº ³à¼®" 12319,0,2476,1,0,0,0,0,"¼ö»óÇÑ°í¾çÀÌ: ±ÍÂúÀº ³à¼®" Credits all goes to Ziu.
  19. If you are using the latest svn, you should read the changes regarding the luk status changes made by playtester. You can find the information in rev 17201 and rev 17206.
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