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Need Help Custom Item not Show On Equip


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Posted (edited)

I need some help put custom item on 2012-04-10 client.. non xray.. i already put the file on correct path.. its show the description and the drops was right.. but on equip not show up :(

accname.lua

[ACCESSORY_IDs.ACCESSORY_HELM_OF_GM] = "Helm_Of_GM",
[ACCESSORY_IDs.ACCESSORY_MYSTIC_VALKYRIE_HELM] = "Mystic_Valkyrie_Helm",
[ACCESSORY_IDs.ACCESSORY_VALKYRIE_HELM] = "Valkyrie_Helm",
[ACCESSORY_IDs.ACCESSORY_VENDETTA_MASK] = "Vendetta_Mask",
[ACCESSORY_IDs.ACCESSORY_SNIPER_HELM] = "Sniper_Helm"
}

accessoryid.lua

ACCESSORY_HELM_OF_GM = 874,
ACCESSORY_MYSTIC_VALKYRIE_HELM = 875,
ACCESSORY_VALKYRIE_HELM = 876,
ACCESSORY_VENDETTA_MASK = 877,
ACCESSORY_SNIPER_HELM = 878
}

i already compile it to .lub too /abs

item_db2.txt

25010,Helm_Of_GM,Helm of GM,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,874,{ bonus bAllStats,500; bonus bIntravision,0; },{},{}
25011,Mystic_Valkyrie_Helm,Mystic Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,875,{ bonus bAllStats,3; },{},{}
25012,Valkyrie_Helm,Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,876,{ bonus bAllStats,3; },{},{}
25013,Vendetta_Mask,Vendetta Mask,5,10000,,10,,10,,1,0x00020000,7,2,256,,0,0,877,{ bonus bAllStats,3; bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",1500; },{},{}
25014,Sniper_Helm,Sniper Helm,5,10000,,10,,10,,1,0x00000008,7,2,256,,0,0,878,{ bonus bAllStats,2; bonus bLongAtkRate,15; },{},{}

when i use the hexed client show error :

Lua Files\Data Info\AccessoryId

buf : bad header in precompiled chunk.

some screenie:

Capture-2.png

Edited by onizame

21 answers to this question

Recommended Posts

Posted

you act and spr files into their respective folders?

also the file you added idnum2itemresnametable?

example:

accname.lua

[ACCESSORY_IDs.ACCESSORY_MYSTIC_VALKYRIE_HELM] = "Mystic_Valkyrie_Helm",

accessoryid.lua

ACCESSORY_MYSTIC_VALKYRIE_HELM = 875,

idnum2itemresnametable.txt

25011#Mystic_Valkyrie_Helm#

idnum2itemdisplaynametable.txt

25011#Mystic_Valkyrie_Helm# -- the name will be displayed when hovering over the item

idnum2itemdesctable.txt

25011#

the description of the item here

Class : ^777777Headgear^000000

Defense: ^7777774^000000

Location: ^777777Upper^000000

Weight : ^7777770^000000

Required Level : ^77777771^000000

Jobs: ^777777All jobs^000000

#

I hope you serve

and forgive my bad English.

Posted

Just in case you haven't noticed (Changes made below):

Sniper Helm missing a comma ",".

    [ACCESSORY_IDs.ACCESSORY_HELM_OF_GM] = "Helm_Of_GM",
	[ACCESSORY_IDs.ACCESSORY_MYSTIC_VALKYRIE_HELM] = "Mystic_Valkyrie_Helm",
	[ACCESSORY_IDs.ACCESSORY_VALKYRIE_HELM] = "Valkyrie_Helm",
	[ACCESSORY_IDs.ACCESSORY_VENDETTA_MASK] = "Vendetta_Mask",
	[ACCESSORY_IDs.ACCESSORY_SNIPER_HELM] = "Sniper_Helm",
}

SNIPER HELM missing a comma ",".

	ACCESSORY_HELM_OF_GM = 874,
	ACCESSORY_MYSTIC_VALKYRIE_HELM = 875,
	ACCESSORY_VALKYRIE_HELM = 876,
	ACCESSORY_VENDETTA_MASK = 877,
	ACCESSORY_SNIPER_HELM = 878,
}

Posted (edited)

can you upload your entries in item_db?

EDIT:

Oh yeah it was there. Can you rediff a client that shows spr errors? Maybe your .spr files are missing.

Edited by clydelion
Posted

ok.. i'll put new one..

item_db2.txt

25010,Helm_Of_GM,Helm of GM,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,2000,{ bonus bAllStats,500; bonus bIntravision,0; },{},{}
25011,Mystic_Valkyrie_Helm,Mystic Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,2001,{ bonus bAllStats,3; },{},{}
25012,Valkyrie_Helm,Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,2002,{ bonus bAllStats,3; },{},{}
25013,Vendetta_Mask,Vendetta Mask,5,10000,,10,,10,,1,0x00020000,7,2,256,,0,0,2003,{ bonus bAllStats,3; bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",1500; },{},{}
25014,Sniper_Helm,Sniper Helm,5,10000,,10,,10,,1,0x00000008,7,2,256,,0,0,2004,{ bonus bAllStats,2; bonus bLongAtkRate,15; },{},{}

accname.lua

   [ACCESSORY_IDs.ACCESSORY_HELM_OF_GM] = "_Helm_Of_GM",
   [ACCESSORY_IDs.ACCESSORY_MYSTIC_VALKYRIE_HELM] = "_Mystic_Valkyrie_Helm",
   [ACCESSORY_IDs.ACCESSORY_VALKYRIE_HELM] = "_Valkyrie_Helm",
   [ACCESSORY_IDs.ACCESSORY_VENDETTA_MASK] = "_Vendetta_Mask",
   [ACCESSORY_IDs.ACCESSORY_SNIPER_HELM] = "_Sniper_Helm"
}

accessoryid.lua

   ACCESSORY_HELM_OF_GM = 2000,
   ACCESSORY_MYSTIC_VALKYRIE_HELM = 2001,
   ACCESSORY_VALKYRIE_HELM = 2002,
   ACCESSORY_VENDETTA_MASK = 2003,
   ACCESSORY_SNIPER_GM = 2004
}

Posted

ok.. i'll put new one..

item_db2.txt

25010,Helm_Of_GM,Helm of GM,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,2000,{ bonus bAllStats,500; bonus bIntravision,0; },{},{}
25011,Mystic_Valkyrie_Helm,Mystic Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,2001,{ bonus bAllStats,3; },{},{}
25012,Valkyrie_Helm,Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,2002,{ bonus bAllStats,3; },{},{}
25013,Vendetta_Mask,Vendetta Mask,5,10000,,10,,10,,1,0x00020000,7,2,256,,0,0,2003,{ bonus bAllStats,3; bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",1500; },{},{}
25014,Sniper_Helm,Sniper Helm,5,10000,,10,,10,,1,0x00000008,7,2,256,,0,0,2004,{ bonus bAllStats,2; bonus bLongAtkRate,15; },{},{}

accname.lua

[ACCESSORY_IDs.ACCESSORY_HELM_OF_GM] = "_Helm_Of_GM",
[ACCESSORY_IDs.ACCESSORY_MYSTIC_VALKYRIE_HELM] = "_Mystic_Valkyrie_Helm",
[ACCESSORY_IDs.ACCESSORY_VALKYRIE_HELM] = "_Valkyrie_Helm",
[ACCESSORY_IDs.ACCESSORY_VENDETTA_MASK] = "_Vendetta_Mask",
[ACCESSORY_IDs.ACCESSORY_SNIPER_HELM] = "_Sniper_Helm"
}

accessoryid.lua

ACCESSORY_HELM_OF_GM = 2000,
ACCESSORY_MYSTIC_VALKYRIE_HELM = 2001,
ACCESSORY_VALKYRIE_HELM = 2002,
ACCESSORY_VENDETTA_MASK = 2003,
ACCESSORY_SNIPER_GM = 2004
}

makes sure your client reads headgear id up to 2000+

Posted (edited)

the only problem on your custom item is your

ACCESSORY_HELM_OF_GM = 874,

ACCESSORY_MYSTIC_VALKYRIE_HELM = 875,

ACCESSORY_VALKYRIE_HELM = 876,

ACCESSORY_VENDETTA_MASK = 877,

ACCESSORY_SNIPER_HELM = 878

}

this is already use by the other items.

try to make it

ACCESSORY_HELM_OF_GM = 1000,

ACCESSORY_MYSTIC_VALKYRIE_HELM = 1001,

ACCESSORY_VALKYRIE_HELM = 1002,

ACCESSORY_VENDETTA_MASK = 1003,

ACCESSORY_SNIPER_HELM = 1004

}

and make it sure that it will not reach your max item on your client diff. increase max headgear view id.

and for your itemdb

25010,Helm_Of_GM,Helm of GM,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1000,{ bonus bAllStats,500; bonus bIntravision,0; },{},{}

25011,Mystic_Valkyrie_Helm,Mystic Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1001,{ bonus bAllStats,3; },{},{}

25012,Valkyrie_Helm,Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1002,{ bonus bAllStats,3; },{},{}

25013,Vendetta_Mask,Vendetta Mask,5,10000,,10,,10,,1,0x00020000,7,2,256,,0,0,1003,{ bonus bAllStats,3; bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",1500; },{},{}

25014,Sniper_Helm,Sniper Helm,5,10000,,10,,10,,1,0x00000008,7,2,256,,0,0,1004,{ bonus bAllStats,2; bonus bLongAtkRate,15; },{},{}

Edited by close23
Posted (edited)

Try adding your customs to System/iteminfo.lua.

i want to try but... only lub theere.. and i cant convert it into lua /abs

the only problem on your custom item is your

ACCESSORY_HELM_OF_GM = 874,

ACCESSORY_MYSTIC_VALKYRIE_HELM = 875,

ACCESSORY_VALKYRIE_HELM = 876,

ACCESSORY_VENDETTA_MASK = 877,

ACCESSORY_SNIPER_HELM = 878

}

this is already use by the other items.

try to make it

ACCESSORY_HELM_OF_GM = 1000,

ACCESSORY_MYSTIC_VALKYRIE_HELM = 1001,

ACCESSORY_VALKYRIE_HELM = 1002,

ACCESSORY_VENDETTA_MASK = 1003,

ACCESSORY_SNIPER_HELM = 1004

}

and make it sure that it will not reach your max item on your client diff. increase max headgear view id.

and for your itemdb

25010,Helm_Of_GM,Helm of GM,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1000,{ bonus bAllStats,500; bonus bIntravision,0; },{},{}

25011,Mystic_Valkyrie_Helm,Mystic Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1001,{ bonus bAllStats,3; },{},{}

25012,Valkyrie_Helm,Valkyrie Helm,5,10000,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,0,1002,{ bonus bAllStats,3; },{},{}

25013,Vendetta_Mask,Vendetta Mask,5,10000,,10,,10,,1,0x00020000,7,2,256,,0,0,1003,{ bonus bAllStats,3; bonus3 bAddEffOnSkill,"RG_BACKSTAP",Eff_Bleeding,1000; bonus2 bSkillAtk,"RG_BACKSTAP",1500; },{},{}

25014,Sniper_Helm,Sniper Helm,5,10000,,10,,10,,1,0x00000008,7,2,256,,0,0,1004,{ bonus bAllStats,2; bonus bLongAtkRate,15; },{},{}

see bottom i try change into 2000 still the same.. /abs

BUMP /sob

sorry double post but i still cant find the solution /sob

Edited by onizame
Posted

bump again /sob

Bump :( i think i know the prob.. 2012-04-10 client read luafiles514 but.. inside the data\luafiles514\lua files\datainfo was all .lub files.. and i cant put anything there since the language weird.. then.. i convert to .lua still the same.. any solution? =/

Posted

i saw these on search in google, so i would like to share how its done, if you are using luafiles514, just copy your lua files in luafiles514 folder and just convert the necessary files ( acce id/accname if an NPC or Mob jobname/npcidentity etc.. ) to ".lub"

if you dont know how to convert to lub, just save with an extention name .lub,

and tah-dah..

".lub" file is created.

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