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karazu

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  1. karazu's post in Vending Price Pop Up Message. was marked as the answer   
    update the msgstringtable.
  2. karazu's post in Request Vend+@AFK was marked as the answer   
    @at
    @autotrade
  3. karazu's post in Character Delete was marked as the answer   
    U can do two different things to remove this one.


    1. Remove the delay at char_athena.conf.
    // Amount of time in seconds by which the character deletion is delayed.
    // Default: 86400 (24 hours)
    // NOTE: Requires client 2010-08-03aragexeRE or newer.
    char_del_delay: 86400


    2. Use older clients below than  2010-08-03aragexeRE
  4. karazu's post in mini jobs or dunno what to call this! help was marked as the answer   
    http://hercules.ws/board/topic/8280-big-head-characters/
  5. karazu's post in Character Deleting was marked as the answer   
    Have tried aleaslt making it 1 sec?
  6. karazu's post in OnClock command was marked as the answer   
    Thank you for the reply.

    I am supposed to add it in this script
    //Author-Script        Goddameit    My forum : http://bit.ly/MDuQ9F     //Author-Map        TrojanWorm //Version        2012-10-31 //Don't re-release in anywhere and anyway ////////////////////////////////////////////////////////////////////////// endless_war    mapflag    battleground    2 endless_war,218,86,0    script    #BattleGroundwarpA2    100,{     end; OnInit:     waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1;     end; OnJoin:     if(!$@bg_id_a)         set $@bg_id_a,waitingroom2bg("endless_war",205,85,"","");     else         waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2");     warpwaitingpc "endless_war",205,85;     end; } endless_war,40,86,0    script    #BattleGroundwarpB2    100,{     end; OnInit:     waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1;     end; OnJoin:     if(!$@bg_id_         set $@bg_id_b,waitingroom2bg("endless_war",53,85,"","");     else     waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2");     warpwaitingpc "endless_war",53,85;     end; } endless_war,165,86,0    script    #BattleGroundwarpA1    45,2,2,{     warp "endless_war",161,86;     end; } endless_war,90,86,0    script    #BattleGroundwarpB1    45,2,2,{     warp "endless_war",94,86;     end; } prontera,150,180,4    script    Battle Ground    100,{     if(.status==2)     {         mes "Game is running.";         close;     }     if(.status==1)     {                  if(.playernm>=128)         {             mes "Sorry, full";             close;         }         select("Join");         if(!.playerid[1])         {             //callsub OnEndd;             initnpctimer;         }         set .playernm,.playernm+1;         set .playerid[.playernm],getcharid(0);         mes "Complete";         close;     }     end; OnClock0100: OnClock0300: OnClock0500: OnClock0700: OnClock0900: OnClock1100: OnClock1300: OnClock1500: OnClock1700: OnClock1900: OnClock2100: OnClock2300:     callsub OnActive;     end; OnActive:     callsub OnEndd;     set .status,1;     Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0;     end; OnTimer60000:     if(.playernm<=32)     {         Announce "[Battle Ground]:Sorry, player amount isn't enough",0;         callsub OnEndd;         end;     }     Announce "[Battle Ground]:Event is ready!",0;     for(set .@i,1;.@i<=.playernm;set .@i,.@i+1)     {         if(.@i%2==0)             warpchar "endless_war",218,86,.playerid[.@i];         else             warpchar "endless_war",40,86,.playerid[.@i];     }     callsub OnEnab2;     end; OnTimer90000:     set .status,2;     Announce "[Battle Ground]:Go!",0;     bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory";     bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory";     callsub OnEnab1;     end; OnTimer190000:     if(.point[1]>.point[2])     {         Announce "[Battle Ground]:Team A Win!",0;     }else if(.point[2]>.point[1])     {         Announce "[Battle Ground]:Team B Win!",0;     }else     {         Announce "[Battle Ground]:Draw!",0;     }     sleep2 3000;     callsub OnEndd;         end; OnBdestory:     set .point[1],.point[1]+5;     set .point[2],.point[2]-3;     bg_updatescore "endless_war",.point[1],.point[2];     detachrid;     sleep2 10000;     bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory";     end; OnAdestory:     set .point[2],.point[2]+5;     set .point[1],.point[1]-3;     bg_updatescore "endless_war",.point[1],.point[2];     detachrid;     sleep2 10000;     bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory";     end; OnEndd:     set .status,0;     bg_destroy $@bg_id_a;     bg_destroy $@bg_id_b;     set $@bg_id_a,0;     set $@bg_id_b,0;     setarray .point[1],0,0;     killmonsterall "endless_war";     bg_updatescore "endless_war",.point[1],.point[2];     deletearray .playerid[0],128;     mapwarp "endless_war","prontera",150,180;     callsub OnDisa;     return; OnEnab1:     enablenpc "#BattleGroundwarpA1";     enablenpc "#BattleGroundwarpB1";     return; OnEnab2:     enablenpc "#BattleGroundwarpA2";     enablenpc "#BattleGroundwarpB2";     return; OnDisa:     disablenpc "#BattleGroundwarpA1";     disablenpc "#BattleGroundwarpB1";     disablenpc "#BattleGroundwarpA2";     disablenpc "#BattleGroundwarpB2";     return; OnInit:     sleep2 10000;     setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21";     setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22";     setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23";     setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24";     setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25";     setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26";     setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27";     setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28";     setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21";     setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22";     setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23";     setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24";     setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25";     setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26";     setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27";     setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28";     callsub OnEndd;     end; OnPCKillEvent:     if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_     {         if(getcharid(4) == $@bg_id_a)         {             set .point[1],.point[1]+1;         }else             set .point[2],.point[2]+1;         bg_updatescore "endless_war",.point[1],.point[2];     }     end; }   ok ill try this one
    OnMinute00: OnMinute30: // range of 30....   currently on my script..
        end; OnMinute00: OnMinute30:     callsub OnActive;     end; OnActive:     callsub OnEndd;     set .status,1;     Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0;     end; OnTimer60000:     if(.playernm<=32)     {   Thank you. This is now solve.

    Please help me the about another problem
    http://rathena.org/board/topic/88644-what-is-the-error-all-about/
  7. karazu's post in Ranker Star Gladiator? was marked as the answer   
    solved. i did make it in other way.
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