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Yonko

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  1. Yonko's post in How to Enlarge Character Sprites was marked as the answer   
    Well open the act file in aCTOR or aCTOR2 then go to script then EDIT then load the magnifier.lua(already given on the package when you download aCTOR on RMS once you load it you can see a script code of it then look for this mag = 3.0 change the value of it according to the size you want then run if it fits according to you then save. 
  2. Yonko's post in e-inquiry sql script question was marked as the answer   
    this stuff

    CREATE TABLE IF NOT EXISTS `E-Inquiry` (
        `ID` bigint(20) unsigned NOT NULL auto_increment,
        `Sender_ID` int(11) unsigned NOT NULL default '0',
        `Sender_Name` varchar(30) NOT NULL default '',
        `Title` text,
        `Message` text,
        `Status` tinyint(2) NOT NULL default '0',
        `Inquiry_Time` datetime NOT NULL default '0000-00-00 00:00:00',
        `Reply` text,
        `Reply_Time` datetime NOT NULL default '0000-00-00 00:00:00',
        `Reply_Name` varchar(30) NOT NULL default '',
        PRIMARY KEY (`ID`)
    ) ENGINE=MyISAM;

    */

    must be trigger on your sql database file and the rest is the server side script
  3. Yonko's post in Black Background replacing prontera map was marked as the answer   
    what do you use when generating the thor patches? if the default thor patcher itself check the unicode & ascii thingy, but if grf editor by tokei its automatic and the pathway of the directories of the texture file kindly verified maybe the path of your thor is not correct
  4. Yonko's post in [Q] > How do I remove this NPC? was marked as the answer   
    here?

    CLICK
  5. Yonko's post in Cart Boost was marked as the answer   
    try this at src/map/status.c

    find that code and try to change the value 20 according to your desire. then recompile i didn't test this due to im on phone now

     
    if( sc->data[sC_CARTBOOST] )   val = max( val, 20 );
  6. Yonko's post in Philippine Flag was marked as the answer   
    here you go this is an emotion.spr/act with proper PH Flag(red and blue) not red and black
    emotion.rar
  7. Yonko's post in Aura Questions was marked as the answer   
    thanks solved already
  8. Yonko's post in Custom Map Problem was marked as the answer   
    probably the floor is using custom textures maybe you should add them on your grf or data folder
  9. Yonko's post in Requesting for Item Script for Cloth Color/Hair Color was marked as the answer   
    solved already lol.
  10. Yonko's post in Request Emperium Sprite was marked as the answer   
    here lol


     
    1.rar
  11. Yonko's post in .act .spr files was marked as the answer   
    maybe your referring to this topic?

    http://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/
  12. Yonko's post in Black Tiles Problem was marked as the answer   
    Thank you i'll try this!
    EDIT: It works like a charm SUPER THANK YOU my lifesaver lol
  13. Yonko's post in Q>quest script was marked as the answer   
    add this on below or above getitem 5150,1;
    announce "Wow "+strcharinfo(0)+" has been completed the Joker Jester Quest!",bc_all,0x00ff66;
  14. Yonko's post in Skill effects? was marked as the answer   
    RO STR viewer search it on google mate
  15. Yonko's post in Opening server was marked as the answer   
    if you want to be a GM you should change your group_id on the database of your server, or reading the Wiki is essential
  16. Yonko's post in how to . . was marked as the answer   
    2010-07-30 or 2012-04-10
  17. Yonko's post in R>WoE Trebuchet/Catapult Script was marked as the answer   
    I'll try thank you =)
  18. Yonko's post in Recoloured 2nd Job Sprites was marked as the answer   
    you need to recolor the default 2nd job sprites by itself and replace the old with recolored.
  19. Yonko's post in R>Old FCP Behaviour was marked as the answer   
    bump
  20. Yonko's post in How to reload mapflag on conf?..? was marked as the answer   
    use @reloadscript it will reload also the mapflags
  21. Yonko's post in Slow Dance PDFM duration was marked as the answer   
    skill_cast_db.txt see the legend duration
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