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Everything posted by Mr BrycE
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Orcring by [Card] Damascus & webChaos [Mob] Tyler
Mr BrycE reviewed .Damascus's file in Monster Sprites
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FluxCP is loading too slow... i don't know if someone else have this kind of issue.. but.. first..i tried to search in rAthena for solution.. and thanks to this the error is gone.. " http://rathena.org/board/topic/60244-flux-php-error/ " but it's still slow... and now i thought that my webhost is really slow..so i put up a ticket for support... but it shows that... the Template.php is poorly coded..( as they say it is ) if you have a good Template.php kindly share it please.
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what's wrong with that script..it won't let me in.. i have a party , each of my members have hunting skewers.. still not letting us in...-.-
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yeah thanks and the || should be &&. because if did not put this when the Novice level up to 255 he still gets the added stats which is insane haha...
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How to add if novice base level is greather than or equal to 100 he cannot proceed to change job? like this.. if(Class==0||BaseLevel>=100){ mes "[Job Master]"; mes "Your'e too late to change job your'e level exeeds beyond expectation"; close; } , i want to put it here..i tried but it doesn't work right.. //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena SVN r16114+ //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //============================================================ prontera,152,187,6 script Job Master 412,{ function Job_Menu; function A_An; mes "[Job Master]"; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "[Job Master]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja) setarray .@exp[0],.@j1,70; if (.@exp[0] && .ThirdClass) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes "[Job Master]"; mes "You are now "+A_An(jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 338; specialeffect2 432; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,0; // Enable third classes? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; }
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the script says.. delitem 6501,2; //Lost_Belongings but the item id of the lost belongings is 6520, is that a typo??
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hehe.im not asking for that XD, i want to know if we have that in here ( the npc script) ..cause i can't seem to find it.
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where is this in rAthena? "To remove unwanted event quest entries, talk to the Quest Knight in Prontera (prontera 142, 227)." http://irowiki.org/wiki/Quests
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I like the curves
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you mean this? ^FF0000 12 ^000000? darn , it doesn't seem to work for me haha.. how exactly did you put it...
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How to make this skull trader ratio to 1points : 3skulls needed mes "I'm collecting dead people skull."; mes "Hmm... well well looks like you have something there aye!"; mes " "; mes " "; mes " "; mes "Let me just check it............."; next; mes "You have "+( .@skulls = countitem(7420) )+" skulls"; mes "And"; mes "You currently have " +#BattlePoints+ " Battle points"; next; if ( !.@skulls ) { mes "I don't see any Skulls you have >_< so get LOSS! you wasting my time."; close; } if ( input ( .@amount, 1, .@skulls ) ) { mes "invalid amount"; close; } delitem 7420, .@amount; #BattlePoints= #BattlePoints + .@amount *1; dispbottom "[ Cash ] Gained "+( .@amount *1 )+" Points. Total : "+#BattlePoints+" Points."; mes "Gained "+( .@amount *1 )+" Points."; mes "Total : "+#BattlePoints+" Points."; close; } oh my god..im so stupid, .@amount *3 i need a break... solved.
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hi, how did you change the color font in your waiting room? that "12" ?
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i did what you ask. even if i type "123" i'm still activating the newbie command ,without entering any of those possible codes.
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prontera,154,139,4 script Freebies 642,{ if( !#NEWBIE ) goto L_NEWBIE; mes "[ ^0000FF Freebies^000000 ]"; mes "Your @newbie command is : ^008800Available^000000"; close; OnInit: bindatcmd "newbie",strnpcinfo(3)+"::OnNewbie"; setarray .@FREEBIESCODE$[0], "tJEPmtSoTDKC2C", "huHopok46L2vCw", "fhjyw5GwVBtqBS", "ZHsWP58YjFcfea", "VafHWrqZxrXXac"; L_NEWBIE: mes "[ ^0000FF Freebies^000000 ]"; mes "Please input the the code that our staff gave you, it is the proof that you acquire all the need conditions before getting our freebies"; next; input .@freebiecode$; if (.@freebiecode$ != .@FREEBIESCODE$) { mes "[ ^0000FF Freebies^000000 ]"; mes "It's either you mistype it or you really don't have the code"; close; } mes "[ ^0000FF Freebies^000000 ]"; mes "Congratulations!"; mes "your @newbie command is now activated"; set #NEWBIE,1; close; OnNewbie: if( !#NEWBIE ) goto L_NEWBIEDEACT; if( #NEWBIE == 2 ) goto L_NEWBIEUSED; dispbottom "@newbie command used"; getitem 2357,1; getitem 2524,1; getitem 2421,1; getitem 2115,1; getitem 20381,1; getitem 14545,5; rentitem 2741,604800; set #NEWBIE,2; L_NEWBIEUSED: dispbottom "You already used the @newbie command"; end; L_NEWBIEDEACT: dispbottom "Your @newbie command is still deactivated"; end; } } im having problem with the array and to this if (.@freebiecode$ != .@FREEBIESCODE$) { well, i want the players to enter a valid code on the input, the possible codes are on the array to activate the newbie command.. the problem is i dunno how it can work...xD
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hello what if he ha a very long name does it affect? oh and the bindatcmd syntax is it really written that way? im having an error , i followed the syntax in the wiki and works well again. i also notice that when i change character the MVP title goes to him(same account). is it really like that? i suggest to add death counts
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hello, i don't have time to test it but, do you really need to manually input some command to enable the title? is there a way to make it automatic.
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about the headenchant, i saw it's adding an additional name (STR+1) on the item. i did try it but it's not adding any "(STR+1) itemname"
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Hi, will someone share the body reference like head reference bmp file?
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