Lilith Posted October 15, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted October 15, 2013 1st post updated. Added FREE patch for rev. 17310. Enjoy it 1 Quote Link to comment Share on other sites More sharing options...
Darkpurple Posted November 4, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 187 Reputation: 7 Joined: 09/04/12 Last Seen: May 9, 2022 Share Posted November 4, 2013 1st post updated. Added FREE patch for rev. 17310. Enjoy it is it free now??no paid version? Quote Link to comment Share on other sites More sharing options...
Lilith Posted November 4, 2013 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 407 Reputation: 159 Joined: 11/18/11 Last Seen: November 15, 2014 Author Share Posted November 4, 2013 Free release only for 17310 rev. Quote Link to comment Share on other sites More sharing options...
Darkpurple Posted November 5, 2013 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 187 Reputation: 7 Joined: 09/04/12 Last Seen: May 9, 2022 Share Posted November 5, 2013 (edited) Free release only for 17310 rev. Do you mean if I want to support the last/new version rathena, i should buy paid version of faction system? Because I didn't see the quota of paid version in here. Edited November 5, 2013 by Darkpurple Quote Link to comment Share on other sites More sharing options...
minicasio Posted November 11, 2013 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 07/27/12 Last Seen: October 17, 2017 Share Posted November 11, 2013 How to edit on fvf see damage and auto attack sorry my english Quote Link to comment Share on other sites More sharing options...
sotf Posted December 2, 2013 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 173 Reputation: 9 Joined: 11/14/12 Last Seen: June 7, 2023 Share Posted December 2, 2013 Hi! Does this work on the latest rAthena revision if I manually apply the patch file? Quote Link to comment Share on other sites More sharing options...
zdox21 Posted January 12, 2014 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 19 Reputation: 0 Joined: 09/30/12 Last Seen: February 21, 2021 Share Posted January 12, 2014 (edited) i have problem 1>------ Построение начато: проект: map-server_sql, Конфигурация: Release Win32 ------ 2>------ Построение начато: проект: login-server_sql, Конфигурация: Release Win32 ------ 2> login-server_sql.vcxproj -> C:\rathena\vcproj-10\..\login-server_sql.exe 1> faction.c 1> script.c 3>------ Построение начато: проект: char-server_sql, Конфигурация: Release Win32 ------ 1>..\src\map\faction.c(444): error C2039: msd: не является членом "pet_data" 1> c:\rathena\src\map\pet.h(75): см. объявление "pet_data" 1>..\src\map\faction.c(445): error C2039: msd: не является членом "pet_data" 1> c:\rathena\src\map\pet.h(75): см. объявление "pet_data" 1>..\src\map\faction.c(445): warning C4033: "faction_get_id" должен возвращать значение 3> char-server_sql.vcxproj -> C:\rathena\vcproj-10\..\char-server_sql.exe 1>..\src\map\script.c(10925): error C2065: val2: необъявленный идентификатор 4>------ Построение начато: проект: mapcache, Конфигурация: Release Win32 ------ 4> mapcache.vcxproj -> C:\rathena\vcproj-10\..\mapcache.exe ========== Построение: успешно: 3, с ошибками: 1, без изменений: 0, пропущено: 0 ========== if( ((TBL_PET*)bl)->msd ) return ((TBL_PET*)bl)->msd->status.faction_id; val2=script_getnum(st,5); Открываем ../src/map/faction.c и в функции faction_get_id меняем:case BL_PET: // Petif( ((TBL_PET*)bl)->msd )return ((TBL_PET*)bl)->msd->status.faction_id;на:case BL_PET: // Petif( ((TBL_PET*)bl)->master )return ((TBL_PET*)bl)->master->status.faction_id;В коде скриптовой функции setmapflag(../src/map/script.c BUILDIN_FUNC(setmapflag)) Вы забыли заменить:int val=0;на:int val=0, val2=0; При выборе фракции ничего не происходит. если выбрать "0" то падает мап сервер, как решить? + в додачу зависает окно или страшно лагает [Error]: WFIFOSET: Dropped too large client packet 0x00d8 (length=53824, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x00c0 (length=34077, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x00c0 (length=34077, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x07fb (length=34077, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x07fb (length=34077, max=24576).[Info]: Saved guild (26 - Ar▒▒ne): members[Info]: Saved char 150370 - Stellars: status status2.[Error]: WFIFOSET: Dropped too large client packet 0x01eb (length=34125, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x00c0 (length=34077, max=24576).[Info]: int_guild: guild withdraw (26 - 2000205: Stellars - )[Info]: Saved guild (26 - Ar▒▒ne): members expulsions[Info]: Saved char 150363 - ▒▒▒▒▒: status.[Error]: WFIFOSET: Dropped too large client packet 0x0086 (length=34077, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x00c0 (length=34077, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x00c0 (length=34077, max=24576).[Error]: WFIFOSET: Dropped too large client packet 0x00c0 (length=34077, max=24576). Когда пишешь в чат у всех зависает окно... Если писать на локации где включено fvf то никаких проблем не возникает. И как убрать формулу дамага fvf, у меня стоит мод на skill_damage_db.txt, но он тогда не работает на fvf локациях. Edited January 12, 2014 by zdox21 Quote Link to comment Share on other sites More sharing options...
Nitrate Posted February 2, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 12/10/13 Last Seen: August 30, 2017 Share Posted February 2, 2014 (edited) Will there be any more updates on this? This seems to be a great source mod that could open up plenty of things to a server. Interested in using it. EDIT: Or if someone is able to give me a copy of a r17310 of rA, I would like to test this out. Kindly link me up please. Edited February 2, 2014 by Nitrate Quote Link to comment Share on other sites More sharing options...
sevenzz23 Posted February 3, 2014 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 43 Reputation: 3 Joined: 07/08/13 Last Seen: April 8, 2015 Share Posted February 3, 2014 ^You can download it trough TortoiseSVN. If you already have the software installed then Checkout rAthena and in Revision type 17310 on it, Click OK and your done Quote Link to comment Share on other sites More sharing options...
schan Posted February 4, 2014 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 12/10/11 Last Seen: April 13, 2020 Share Posted February 4, 2014 1st post updated. Added FREE patch for rev. 17310. Enjoy it Hi Lilith, Check your inbox. I really need this script. Thanks! Quote Link to comment Share on other sites More sharing options...
Nitrate Posted February 5, 2014 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 12/10/13 Last Seen: August 30, 2017 Share Posted February 5, 2014 ^You can download it trough TortoiseSVN. If you already have the software installed then Checkout rAthena and in Revision type 17310 on it, Click OK and your done Oh shoot, you can do that? That changes everything! Thanks. <3 Quote Link to comment Share on other sites More sharing options...
karazu Posted February 7, 2014 Group: Members Topic Count: 57 Topics Per Day: 0.01 Content Count: 374 Reputation: 5 Joined: 03/09/12 Last Seen: June 19, 2018 Share Posted February 7, 2014 (edited) Hello all! Now i present to you my release : Faction system. Faction system settings: conf/battle/faction.conf //-------------------------------------------------------------- // Faction system configuration file [Lilith] //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental) //-------------------------------------------------------------- // What unit type can receive faction status (race, element...) Note 3 // 539 = PC(1) + MOB(2) + HOM(8) + MER(16) + ELEM(512) (Default) faction_status_bl: 539 // Faction chat settings. // 1 = Colored messages // 2 = Hide names from other factions (except Alliance) // 3 = 1+2 (Default) faction_chat_settings: 3 // Start FvF mapflag on all maps? (Note. 1) fvf_in_all_maps: yes // Display HP bar in the same factions? (Note. 1) fvf_hp_bar: yes // Damage adjustment settings, these follow the same logic as their WoE counterparts (see guild.conf) fvf_short_attack_damage_rate: 80 fvf_long_attack_damage_rate: 80 fvf_weapon_attack_damage_rate: 60 fvf_magic_attack_damage_rate: 60 fvf_misc_attack_damage_rate: 60 // Change this to define the minimum level players can fight in FvF fvf_min_lvl: 55 // Display unit's faction size? (visual effect) // 0 - disable // 1 - only FvF maps (Default) // 2 - everywhere fvf_visual_size: 1 // Unit type for setting 'fvf_visual_size'. (Note 3 except Mercenaries) // 527 = PC(1) + MOB(2) + PET(4) + HOM(8) + ELEM(512) (Default) faction_size_bl: 527 // Display faction aura? // 0 - disable // 1 - only FvF maps (Default) // 2 - everywhere faction_aura_settings: 1 // What unit type can receive 'faction_aura_settings'. (Note 3) // 671 = PC(1) + MOB(2) + PET(4) + HOM(8) + MER(16) + NPC(128) + ELEM(512) (Default) faction_aura_bl: 671 // What unit type can display 'enemy' over head? // 539 = PC(1) + MOB(2) + HOM(8) + MER(16) + ELEM(512) (Default) faction_ally_info_bl: 539 // Faction leader message color ( @factionannounce <message> ) // 0xRRGGBB chat_leader: 0xFF66FF // Should the player's dye change own color? // 0 - disable // 1 - only FvF maps (Default) // 2 - everywhere fvf_change_ccolor: 1 // Can the faction with race or element Undead/Demon use healing skills to oneself ? (Note 1) // 0 - disable // 1 - Only same faction members (Default) // 2 - Alliance faction members faction_heal_settings: 1 // What unit type can receive 'faction_heal_settings'. (Note 3) // 19 = PC(1) + MOB(2) + MER(16) (Default) faction_heal_bl: 19 // Faction party settings: // 0 - Allow members to talk with NPC in same faction (Default) // 1 - Allow members from alliance to talk with NPC // 2 - No restrictions faction_npc_settings: 0 // Faction party settings: // 0 - Allow members in same faction to join same party (Default) // 1 - Allow faction members from alliance to join same party // 2 - No restrictions faction_party_settings: 0 // Faction guild settings: // 0 - Allow members in same faction to join same guild (Default) // 1 - Allow faction members from alliance to join same guild // 2 - No restrictions faction_guild_settings: 0 // Faction trade settings: // 0 - Allow members in same faction to trade (Default) // 1 - Allow faction members from alliance to trade // 2 - No restrictions faction_trade_settings: 0 // Max Discount & overcharge settings ( percentage ) // By default: max discount is -100%, overcharge is 100% faction_disc_min: -100 faction_disc_max: 100 Faction data base: db/faction_db.txt // Complete Faction System [Lilith] // ID,Faction Name,Faction Player name,Location,X,Y,Race,Element,Element lvl,Size,Clothes Color,Color of mes,{ Aura: #1 #2 #3 },{ Script Bonus },{ Faction Aura Script Bonus } // * ID: Faction ID // * Faction Name: Faction Name // * Faction Player name: Player's name on FvF maps // * Location: Faction Location (home) // * X: X coordinate for faction location // * Y: Y coordinate for faction location // * Race: // 0 = Formless, 1 = Undead, 2 = Brute, 3 = Plant, 4 = Insect, // 5 = Fish, 6 = Demon, 7 = Demi-Human, 8 = Angel, 9 = Dragon // * Element: // 0 = Neutral, 1 = Water, 2 = Earth, 3 = Fire, 4 = Wind, // 5 = Poison, 6 = Holy, 7 = Dark, 8 = Spirit, 9 = Undead // * Element lvl: 1 ~ 4 // * Size: 1 - small, 0 - normal, 2 - big // * Clothes Color: Dye color // * Color of messages (0xRRGGBB): Ex. 0xFF0000 - red // * { Aura } : see doc/effect_list.txt // * { Script Bonus } : Script Bonus for each faction // * { Faction Aura Bonus } : Script bonus for faction aura around faction leader like guild master's aura // Faction ID: 1 1,Paradise,Angel,gonryun,0,0,8,6,1,1,1,0x6495ED,{ #240 #418 },{ bonus bInt,3; },{ bonus bInt,30; } // Faction ID: 2 2,Forest,Elf,payon,0,0,7,0,1,0,2,0x7CFC00,{ #678 #679 #680 },{ bonus bDex,3; },{ bonus bDex,30; } // Faction ID: 3 3,Hell,Demon,morocc,0,0,1,9,1,2,3,0xFF3030,{ #239 #485 },{ bonus bStr,3; },{ bonus bStr,30; } // Faction ID: 4 4,Earth,Human,prontera,155,180,7,0,1,0,4,0xEE82EE,{ #200 #201 },{ bonus bLuk,3; },{ bonus bLuk,30; } Faction alliances db: db/faction_alliance.txt // Faction ID, Alliance Faction ID{: Alliance Faction ID{:...}} // Faction ID 1 have alliance with IDs: 2, 3, 4 1,2:3:4 // Faction ID 3 have alliance with ID 4 3,4 New atcommands @setfaction - Set faction @reloadfactiondb - Reloading faction data bases @fvfon - FvF on @fvfoff - FvF off @home - Return character to Faction home location @vote - Vote for faction leader @factionchat - Like @mainchat, but with faction members @alliancechat - Like @mainchat, but with faction + faction alliance members @factionmonster - Spawn faction monster @factionleader - Set faction leader @factionannounce - Announce to all faction members (Faction Leader feature) New Script commands *setfaction(<Faction ID>{,<Char ID>}); *setfactionleader(<Faction ID>,<Char ID>); *relicadd(<Faction ID>,<Item ID>,<Slot>); *relicgetinfo(<Faction ID>,<Slot>); *relicactivate(<Faction ID>,<Slot>,<Val>); *relicdel(<Faction ID>,<Slot>); *votinginfo(<Faction ID>); *vote(<Char ID>{,<Amount of Votes>}); *addvotes(<Char ID>{,<Amount of Votes>}); *votingstart({<Faction ID>}); *votingstop({<Faction ID>}); *votingend({<Faction ID>}); *factionmonster(<faction ID>,"<map name>",<x>,<y>,"<name to show>",<mob ID>,<amount>{,"<event label>"}); *areafactionmonster (<faction ID>,"<map name>",<x1>,<y1>,<x2>,<y2>,"<name to show>",<mob ID>,<amount>{,"<event label>"}); *fvfon "<map name>"{,Faction ID}; *fvfoff "<map name>"; New mapflag: fvf ( mf_fvf ) New map cell: nofvf ( cell_nofvf, cell_chknofvf ) Main Features: Faction versus Faction wars allowed only on FvF maps ( Min.lvl -> fvf_min_lvl: 55 ) Custom aura effects ( max is 3 by default, but you can increase it ) Aura can displaying for unit types in faction.conf: NPCs, Monsters, Pets, etc...( not only for Player ) Monster and other can change own base status to status from faction_db.txt ( race, element... ) If faction have Undead race or status faction members in this function can heal themselves ( if it allowed in faction_db.txt ) NPC shops can sell items to different factions at different prices. Now saving faction leader and relics of each faction. Multi - alliance support. Voting system ( voting for faction leader ). Relics support. Logging Faction chat. Youtube Preview http://www.youtube.com/watch?v=S7q-ExosLa8 Price: FREE PATCH FOR RATHENA REV. 17310 Faction_System_Complete_1.4_rA17310.patch FACTION.SQL Old BETA version [bETA 2]: BETA_2.Faction_System.patch Hello, I am interested in this SRC MOD, how much is this anyway? I am a Hercules user anyway Edited February 7, 2014 by karazu Quote Link to comment Share on other sites More sharing options...
RedRumPie Posted March 2, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 76 Reputation: 1 Joined: 01/21/14 Last Seen: September 14, 2014 Share Posted March 2, 2014 will this work on 17702 ? Quote Link to comment Share on other sites More sharing options...
RedRumPie Posted March 6, 2014 Group: Members Topic Count: 14 Topics Per Day: 0.00 Content Count: 76 Reputation: 1 Joined: 01/21/14 Last Seen: September 14, 2014 Share Posted March 6, 2014 why wont the aura show up on my side ?XD Quote Link to comment Share on other sites More sharing options...
gozin Posted May 21, 2014 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 05/07/14 Last Seen: January 14, 2017 Share Posted May 21, 2014 hy lilith can u help me,i want use your faction system.but when iam install my login server and char server crash can u give me tutorial step by step? Quote Link to comment Share on other sites More sharing options...
hikashin-rae Posted August 14, 2014 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 213 Reputation: 24 Joined: 01/14/13 Last Seen: Wednesday at 03:42 AM Share Posted August 14, 2014 sir this faction war can use at 3ceam svn? can some one teach me how to use this in 3ceam svn thanks in advance sir/ma'am Quote Link to comment Share on other sites More sharing options...
Judas Posted August 15, 2014 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted August 15, 2014 still works, you just need to know how to manually patch it Quote Link to comment Share on other sites More sharing options...
anacondaq Posted August 15, 2014 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 1096 Reputation: 348 Joined: 02/26/12 Last Seen: May 30, 2023 Share Posted August 15, 2014 still works, you just need to know how to manually patch it But that a little bit hard... Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted November 14, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted November 14, 2014 Is this compatible in latest git? Quote Link to comment Share on other sites More sharing options...
15peaces Posted November 14, 2014 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 143 Reputation: 8 Joined: 02/11/13 Last Seen: 11 minutes ago Share Posted November 14, 2014 sir this faction war can use at 3ceam svn? can some one teach me how to use this in 3ceam svn thanks in advance sir/ma'am Just to tell it (no need to make the work twice xD) I've allready ported it to 3ceam ^^: http://boards.3ceam.org/index.php?/topic/67-request-faction-war/#entry244 Quote Link to comment Share on other sites More sharing options...
GodKnows Jhomz Posted November 20, 2014 Group: Members Topic Count: 38 Topics Per Day: 0.01 Content Count: 333 Reputation: 68 Joined: 09/05/12 Last Seen: June 13, 2023 Share Posted November 20, 2014 bump. is this compatible for the latest git of rA? Quote Link to comment Share on other sites More sharing options...
CrescentSaga Posted March 16, 2015 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 23 Reputation: 6 Joined: 12/28/11 Last Seen: April 3, 2023 Share Posted March 16, 2015 Index: src/map/battle.h =================================================================== --- src/map/battle.h (revision 17310) +++ src/map/battle.h (working copy) @@ -81,10 +81,11 @@ BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL) BCT_GUILD = 0x080000, BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL) - BCT_ALL = 0x1f0000, + BCT_ALL = 0x1f0001, BCT_NOONE = 0x000000, BCT_SELF = 0x010000, BCT_NEUTRAL = 0x100000, + BCT_FACTION = 0x000001, // Complete Faction System [Lilith] What i found... /// Battle check target [Skotlex] enum e_battle_check_target { BCT_NOONE = 0x000000, /// No one BCT_SELF = 0x010000, /// Self BCT_ENEMY = 0x020000, /// Enemy BCT_PARTY = 0x040000, /// Party members BCT_GUILDALLY = 0x080000, /// Only allies, NOT guildmates BCT_NEUTRAL = 0x100000, /// Neutral target BCT_SAMEGUILD = 0x200000, /// Guildmates, No Guild Allies BCT_ALL = 0x3F0000, /// All targets BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, /// Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY) BCT_NOGUILD = BCT_ALL&~BCT_GUILD, /// Except guildmates BCT_NOPARTY = BCT_ALL&~BCT_PARTY, /// Except party members BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, /// Except enemy }; BCT_ALL = 0x3F0000, /// All targets What to do? Quote Link to comment Share on other sites More sharing options...
truflip1011 Posted June 1, 2015 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 46 Reputation: 3 Joined: 05/08/13 Last Seen: May 20, 2019 Share Posted June 1, 2015 will this still work with latest rathena? seem old. lol. very. anyways, yea, lmk. tyty Quote Link to comment Share on other sites More sharing options...
rakhool Posted June 1, 2015 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 12 Reputation: 5 Joined: 08/11/14 Last Seen: March 24 Share Posted June 1, 2015 err hi there, i want to ask how to apply this? because i'm too scared that if i did something wrong and would screwed my server again Quote Link to comment Share on other sites More sharing options...
Zell Posted June 2, 2015 Group: Members Topic Count: 53 Topics Per Day: 0.01 Content Count: 412 Reputation: 266 Joined: 04/25/12 Last Seen: Yesterday at 02:49 AM Share Posted June 2, 2015 Index: src/map/battle.h =================================================================== --- src/map/battle.h (revision 17310) +++ src/map/battle.h (working copy) @@ -81,10 +81,11 @@ BCT_NOPARTY = 0x1b0000, //This should be (~BCT_PARTY&BCT_ALL) BCT_GUILD = 0x080000, BCT_NOGUILD = 0x170000, //This should be (~BCT_GUILD&BCT_ALL) - BCT_ALL = 0x1f0000, + BCT_ALL = 0x1f0001, BCT_NOONE = 0x000000, BCT_SELF = 0x010000, BCT_NEUTRAL = 0x100000, + BCT_FACTION = 0x000001, // Complete Faction System [Lilith] What i found... /// Battle check target [Skotlex] enum e_battle_check_target { BCT_NOONE = 0x000000, /// No one BCT_SELF = 0x010000, /// Self BCT_ENEMY = 0x020000, /// Enemy BCT_PARTY = 0x040000, /// Party members BCT_GUILDALLY = 0x080000, /// Only allies, NOT guildmates BCT_NEUTRAL = 0x100000, /// Neutral target BCT_SAMEGUILD = 0x200000, /// Guildmates, No Guild Allies BCT_ALL = 0x3F0000, /// All targets BCT_GUILD = BCT_SAMEGUILD|BCT_GUILDALLY, /// Guild AND Allies (BCT_SAMEGUILD|BCT_GUILDALLY) BCT_NOGUILD = BCT_ALL&~BCT_GUILD, /// Except guildmates BCT_NOPARTY = BCT_ALL&~BCT_PARTY, /// Except party members BCT_NOENEMY = BCT_ALL&~BCT_ENEMY, /// Except enemy }; BCT_ALL = 0x3F0000, /// All targets What to do? BCT_ALL = 0x3F0001, /// All targets Quote Link to comment Share on other sites More sharing options...
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