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  • 3 weeks later...
  • 4 months later...
Posted (edited)

Is this support Hercules?

[Error]: script_add_str: detected possible use of wrong case in a script. Found
'GetCastleData', probably meant to be 'getcastledata' (in 'npc/custom/woe_contro
ller2.txt').
[Error]: script error in file 'npc/custom/woe_controller2.txt' line 114 column 2
5
    parse_simpleexpr: unmatched ')'
   111:                                         while(.@castle_check && .@k < .n
um_castles[.@i]) {
   112:                                                 if(.@castle_check & (1 <
< .@k)) {
   113:                                                         set .@map$, getd
(.@castles$+"["+.@k+"]");
*  114:                                                         if (GetCastleDat
a(.@map$,1)) {
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~^
   115:                                                                 dispbott
om "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] +
 "] region is currently held by the [" + GetGuildName(GetCastleData(.@map$,1)) +
 "] guild.";
   116:                                                         } else {
   117:                                                                 dispbott
om "The [" + GetCastleName(.@map$) + "] castle of the [" + .region_names$[.@i] +
 "] region is currently unoccupied.";
[Error]: script_add_str: detected possible use of wrong case in a script. Found
'AgitStart', probably meant to be 'agitstart' (in 'npc/custom/woe_controller2.tx
t').
[Error]: script error in file 'npc/custom/woe_controller2.txt' line 532 column 3

    parse_line: expect command, missing function name or calling undeclared func
tion
   530: { //<state> = 0|1
   531:         if(getarg(0)) {
*  532:                 AgitStart;
        ~~~~~~~~~~~~~~~~^
   533:         } else {
   534:                 AgitEnd;
   535:         }
[Error]: script error in file 'npc/custom/woe_controller2.txt' line 542 column 3

    parse_line: expect command, missing function name or calling undeclared func
tion
   540: { //<state> = 0|1
   541:         if(getarg(0)) {
*  542:                 AgitStart;
        ~~~~~~~~~~~~~~~~^
   543:                 AgitStart2;
   544:         } else {
   545:                 AgitEnd;
[Info]: Done loading '13180' NPCs:
        -'3129' Warps
        -'9' Shops
        -'10028' Scripts
        -'3911' Spawn sets
        -'40461' Mobs Cached
        -'14' Mobs Not Cached
[Info]: buildin_setbattleflag: battle_config flag 'base_exp_rate' is now set to
'640'.
[Info]: buildin_setbattleflag: battle_config flag 'job_exp_rate' is now set to '
590'.
[Info]: buildin_setbattleflag: battle_config flag 'item_rate_common' is now set
to '300'.
[Info]: buildin_setbattleflag: battle_config flag 'item_rate_heal' is now set to
 '300'.
[Info]: buildin_setbattleflag: battle_config flag 'item_rate_use' is now set to
'300'.
[Info]: buildin_setbattleflag: battle_config flag 'item_rate_equip' is now set t
o '300'.
[Status]: Done reading '0' entries in 'db/mob_item_ratio.txt'.
[Status]: Done reading '40' entries in 'mob_chat_db.txt'.
[Status]: Done reading '1005' entries in 'db/pre-re/mob_db.txt'.
[Status]: Done reading '0' entries in 'db/mob_db2.txt'.
[Status]: Done reading '5515' entries in 'db/pre-re/mob_skill_db.txt'.
[Status]: Done reading '0' entries in 'db/mob_skill_db2.txt'.
[Status]: Done reading '0' entries in 'db/mob_avail.txt'.
[Status]: Done reading '464' entries in 'pre-re/mob_branch.txt'.
[Status]: Done reading '13' entries in 'pre-re/mob_poring.txt'.
[Status]: Done reading '45' entries in 'pre-re/mob_boss.txt'.
[Status]: Done reading '331' entries in 'mob_pouch.txt'.
[Status]: Done reading '25' entries in 'mob_classchange.txt'.
[Status]: Done reading '6' entries in 'db/pre-re/mob_race2_db.txt'.
[Status]: Done reading '58' pets in 'pet_db.txt'.
[Status]: Done reading '0' pets in 'pet_db2.txt'.
[Status]: Done reading '13' entries in 'db/homunculus_db.txt'.
[Status]: Done reading '99' levels in 'pre-re/exp_homun.txt'.
[Status]: Done reading '61' entries in 'db/mercenary_db.txt'.
[Status]: Done reading '118' entries in 'db/mercenary_skill_db.txt'.
[Status]: Done reading '12' elementals in 'db/elemental_db.txt'.
[Status]: Done reading '36' entries in 'db/elemental_skill_db.txt'.
[Error]: script:getvariableofnpc: can't find npc WoEInfoBase
[Debug]: Source (NPC): WoE Info#2winfo at prontera (156,196)
[Error]: script:getvariableofnpc: can't find npc WoEInfoBase
[Debug]: Source (NPC): WoE Info at prontera (163,194)
[Status]: Event 'OnInit' executed with '1721' NPCs.
[Status]: Server is 'ready' and listening on port '5121'.

[Status]: Attempting to connect to Char Server. Please wait.
[Status]: Connecting to 10.10.10.26:6121
[Status]: Logging in to char server...
[Status]: Successfully logged on to Char Server (Connection: '2').
[Status]: Sending maps to char server...
[Status]: Event 'OnInterIfInit' executed with '0' NPCs.
[Status]: Event 'OnInterIfInitOnce' executed with '0' NPCs.
[Status]: Requested '34' guild castles from char-server...
[Status]: Map Server is now online.
[Info]: Received Fame List of '0' characters.
[Status]: Received '34' guild castles from char-server. 
Edited by Emistry
codebox
Posted

Hercules have case-sensitive checking, just convert all the "uppercase" error into lowercase. It's all shown in the error messages. Just find it and replace with lowercase.

  • 1 month later...
  • 3 months later...
  • 5 months later...
  • 4 months later...
  • 2 weeks later...
  • 2 weeks later...
  • 2 months later...
  • 1 month later...
Posted

Yea forgot about that, its probably gone forever.

 

Peopleperson49

Honestly I use a modified version of Euphy's WOE Controller and it is actually better.

 

Peopleperson49

 

What modifications?

hwo can we set the time and which castles are open at a time?

Posted

My own mods for my server. Anybody in guest can invest, guild store, etc... Script is good as it is. You set up all times ingame very easily.

Peopleperson49

You'll release it?

  • 2 months later...
  • 1 month later...
Posted

Be glad I never delete anything...

 

Peopleperson49

used this script and its working, and you active only kriemhild castles how can i change it into different castle? :D

  • 2 months later...

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