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ThyroDree

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Everything posted by ThyroDree

  1. How can I make the button unclickable and will show the time left to vote again. After i got the points, i can still click the buttons and time left are still Ready to Vote. Anyone can help me? Here some attachment for more understanding ? Here's the VoteAddon, I used. NOTE: I'm already done voting thats why i have 40 points.
  2. Hello guys! I have a VPS running on Debian. Im having trouble on where will I extract the FluxCP Folder.. I seems like i put in wrong location. Anyone? I put it in var/www/html/fluxcp <--
  3. How can I cap o have fixed after cast delay for all skills? Example: (Fixed or Cap Skill Delay is only 60%) Player 1 - Equipped 3 Kiel Cards (1 Card effect is 30% after cast delay x 3 = 90%) - Player 1 will not get 90% after cast delay, Player 1 will only get 60% out of his 90% because of Fixed Skill Delay.
  4. Some of the CentOS i found in forums, doesnt work on CentOS 8 like installing GNOME Desktop and Phpmyadmin is say such as no directory, etc., Also do you know latest guide installing phpmyadmin to access the MySQL? with only typing vps.ip/phpmyadmin (already looked for centos guide, i think lines doesnt work on CentOS 8 version.)
  5. Hello, Anyone uses CentOS 8 to run your server? Is it stable to use? I recently purchased a VPS with CentOS 8 (OVH). But I've struggle looking for latest guide. Also looking guide for installing PHPMYADMIN(for SQL edits), and GNOME Desktop for CentOS 8 Thank you.
  6. Hello Functor,

    Very interested with your gepard, could you please send me the details.

    Thank you!

  7. Tried the Theme, the navigation bar words isn't showing ?
  8. Hello anyone here can help me edit the Token to Zeny? I don't understand how it is working I want it to make 5m - 1 T, 50m - 10T, and 500m - 100T Here's the script I use. // Trades tokens // getarg(0) - number of tokens to be traded function script thqs_trade_token { @type = getarg(0); if( @type == 4 ) close; // 10^0, 10^1, 10^2 @type -= 1; @price = (10 ** @type); // 10^3, 10^4, 10^5 @type += 3; // So we can use pow later to determine the qt of Zeny @prize = (10 ** @type); if( #Treasure_Token < @price ) { mes "You don't have enough tokens!"; close; } if( Zeny == MAX_ZENY ) { mes "You can't add more zeny to your character"; close; } Zeny += @prize; #Treasure_Token -= @price; close; } // Main script prt_in,164,174,1 script Treasure Hunter's Shop 1_M_YOUNGKNIGHT,{ mes "[Ash]"; mes "Ahh, "+strcharinfo(PC_NAME)+"! Welcome to the Offical Treasure Hunter's Guild Shop."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; next; switch( select("How does this place work?","What do you have in stock?","Nevermind") ) { case 1: mes "[Ash]"; mes "Well you see here you can exchange your treasure hunter tokens for zeny or rare weapons forged by our blacksmiths."; mes " "; mes "Everything has its own price value and the only way you can get the tokens is by completing quests assigned to you,the system normally works like this."; mes " "; mes "The harder the mission the more Tokens you will earn. All red quests are worth 4-8 Tokens, and the rest are worth 1-5."; mes " "; mes "Hope that solves your problem and questions."; close; case 2: break; case 3: close; } mes "[Ash]"; mes "Ok here is our Big list of goods."; mes " "; mes "(Note T stands for a Treasure Token.)"; next; mes "[Ash]"; mes "This is what we have to offer."; next; switch( select("Trade for zeny", "Trade for Weapons", "Trade for Cards", "Nevermind") ) { case 1: select("1000z - 1T","10000z - 10T","100000z - 100T","Nevermind"); thqs_trade_token(@menu); case 2: mes "[Ash]"; mes "This is what we have to offer."; next; select("Axe's","1 Handed Swords","2 Handed Swords","Book's","Bow's","Katar's","Knuckle's","Mace's","Whips","Wands","Nevermind"); ths_menu_weapons(@menu); case 3: mes "[Ash]"; mes "This is what we have to offer."; next; thqs_menu_buy("$THQS_menu_cards","$THQS_menu_price"); case 4: close; } end; }
  9. Got this script @ link and http://alice.toastofdoom.net/ROScripts/WoeInfo/woeinfo_122.php is Dead i think but i got this script working but the castles are only Kriemhild.. how can i change it into different castle when it actives? here's the current script im using //====================================================================================================== //= toasty's woe controller (formerly woe info banner) //===== by: ============================================================================================ //= toastofdoom (aka: iheart) //===== current version: =============================================================================== //= 1.22 //===== description: =================================================================================== //= a woe controller function which controls castle based woe by utilising npc events. //= includes a npc that provides information on the next woe session //= //= this script is kinda @reloadscript/@loadnpc safe, provided that someone clicks the npcs afterwards //= to start the oninit function. that said..it is recommended that you don't use @reloadscript/@loadnpc //= but reset your server. //===== changelog: ===================================================================================== //= 1.22 //= - fixed an issue regarding the controller getting confused when using @reloadscript/loadnpc while //= woe was still active. (thanks to annie for pointing out) //= 1.21 //= - fixed a misspelt variable name (thanks to rahuldev345 for pointing out) //= 1.20 //= - project renamed to 'toasty's woe controller'. the script originally was only used to display woe //= times then i 1st wrote it 3yrs ago and i feel it's purpose is more to control woe these days. so //= name change to better reflect purpose. //= - added support for novice woe. region teleport goes to the novice warper npc (default in prontera) //= change position in .region_maps, .region_x, .region_y if needed. //= - region warp now only displays regions that have castles used at least once. (eg. if you don't //= configure any castles for payon region, payon will not show up) //= - optimised woe active/inactive map notifier. old method used too many loops for something that //= can happen alot. //= - adjusted menus to be abit more friendly. 'next's will always display before 'menu's //= - fixed bug with woe autostarting when only configured for 2 sessions in one day //= - added some nifty code that prevents catastrophic failure of the script if you try to run a trunk //= version on a stable server (ie. if you do, it will show an error message, but script will still //= run perfectly fine - check out woetoggler function for those that want to peek at it =p) //= 1.11 //= - fixed timer glitch when players only configured sessions for one day of the week //= - adjusted timer to show remaining time more accurately //= - modified .num_woes calculation due to bug regarding 0's being counted as unset values in arrays //= 1.10 //= - expanded script to allow castle based configuration //= - moved away from portal based woe control. now using donpcevents to onagitend/2 events. provided //= castles are linked to the main agit commands in this manner, they will be controllable using this //= script. //= - added an onloadmap woe available notifier. can be disabled by setting .notify_woe to 0 in the //= config section. //= - did some funky color coding. //= - added coordinate based warping per region (see .region_x & .region_y in the constants section) //= 1.02 //= - added delwaitingroom to banner npc to prevent memory leaks from bug #2325 //= - to reduce spamming of waitingroom packets to players banner npc only now updates when the banner //= text changes. thus min time between updates is now 1sec regardless of setting. //= - added setting for rate which banner time is updated (.banner_refresh_rate) in the config section. //= - added agitstart2/end2 to provide woe2 support (hope it works //= 1.01 //= - hardcoded in refresh value for banner npc instead of getting it from config from woeinfobase. had //= issues starting the script after @reloadscript/@loadnpc //====================================================================================================== - script woeinfobase -1,{ onstartmenu: if(.init == 0) donpcevent strnpcinfo(3)+"::oninit"; onstartmenu2: mes "The " + ((.state)?"^008000current":"^dd0000next") + "^000000 WoE session is: "; mes " "; mes "Day: ^0000dd" + .daysofweek$[.woe_day[.woe_index]]; mes "^000000Start Time: ^008000" + .woe_0_str$[.woe_index]; mes "^000000End Time: ^dd0000" + .woe_1_str$[.woe_index]; mes "^000000Region:"; set .@state_strs$, ".woe_state_str_" + .woe_state[.woe_index] + "$"; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@output$, getd(.@state_strs$ + "[" + .@i + "]"); if(.@output$ != "") mes "^000000- ^0000dd" + .@output$; } next; if(getgmlevel() >= .gm_access) select( "Warp to Castle Grounds", "View Castle Owners", "View All WoE Times", ((!.state)?"Start Next WoE":"End Current WoE"), ((.state)?"":"skip next woe session") ); else select( "Warp to Castle Grounds", "View Castle Owners", "View All WoE Times"); switch(@menu) { case 1: //warp mes "Which region would you like to warp to?"; next; select(.region_warp$[.woe_state[.woe_index]]); if(@menu < 1 || @menu > .num_regions) close; close2; warp .region_maps$[@menu - 1], .region_x[@menu - 1], .region_y[@menu - 1]; end; case 2: //view set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (getcastledata(.@map$,1)) { dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild."; } else { dispbottom "The [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied."; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } break; case 3: //woe times for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { dispbottom "- " + .daysofweek$[.woe_day[.@i]] + " " + .woe_0_str$[.@i] + "-" + .woe_1_str$[.@i]; set .@woe_state_str_array$, ".woe_state_str_" + .woe_state[.@i] + "$"; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { set .@output$, getd(.@woe_state_str_array$ + "[" + .@k + "]"); if(.@output$ != "") dispbottom " " + .@output$; } } break; case 4: //start next; if(getgmlevel() <.gm_access) close; mes "^ff0000Are you sure you want to " + ((!.state)?"start the next woe session?":"end the current woe session?"); next; if(select("yes:no") == 2) break; set .remaintime, 0; //might not work sometimes...you have like a 500ms window out of 505ms i guess.. sleep2 .timer_refresh_rate; //wait abit so the menu doesn't screw up (how long it takes for the timer to update) break; case 5: //skip next; if(getgmlevel() <.gm_access || .state) close; mes "^ff0000Are you sure you want to skip the next WoE session^000000"; next; if(select("yes:no") == 2) break; if(.state) { //you really can't do this with woe active next; mes "Sorry, in the time you took making your decision, WoE started"; mes "Please either manually end it first or wait"; break; } set .woe_index, (.woe_index + 1) % .num_woes; donpcevent strnpcinfo(3)+"::onupdatecounttick"; sleep2 .timer_refresh_rate; break; default: close; } goto onstartmenu2; oninit: //-----------------------------------------------------------------------------------------// //config start // //-----------------------------------------------------------------------------------------// set .gm_access, 60; //woe timings needs to be ordered ascendingly unless you want to do weird //stuff like skip a region every other week or so... //also times can't overlap. uses second of day(gettimetick(1)) for timing // eg 1am -> 3600, 2:30pm -> 52200, midnight -> 86400 (anything past that doesn't work) //note: woe_0 is start times, woe_1 is end times. ignore how it's called but // don't change it either since it's dynamically used // also..woe has to end on the same day it starts (it's easier that way..) setarray .woe_day[0], 0, 1, 3, 5; setarray .woe_0[0], 72000,72000,72000,72000; setarray .woe_1[0], 75600,75600,75600,75600; setarray .woe_state[0], 0, 0, 0, 0; //woe state settings. every woe session can be defined as a particular state of castle configuration. //.woe_state_#[%] = $ // # - state number // % - region number // $ - binary representation of castles that are active for that region in that state ( // (ie. 0 is no castles, 5 is castle 0 and 2 (2^0 + 2^2 = 5)) setarray .woe_state_0[0],1,0,0,0,0,0,0; //setting for if script handles woe controller function. disable agit_controller.txt if you are using this. //for if you want to use something else to handle your woe stuff but only this script //to show info (1 - on, 0 - off...duh) set .active_woe, 1; //woe inactive on map notifier. basically notifies player if the castle they are entering is //woe active or not set .notify_woe, 1; //-----------------------------------------------------------------------------------------// //config end // //-----------------------------------------------------------------------------------------// //-----------------------------------------------------------------------------------------// //constants start - don't touch this unless you know what you are doing // //-----------------------------------------------------------------------------------------// //castle maps by region setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05"; setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05"; setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05"; setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05"; setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05"; setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt"; //woe kill functions for each castle setarray .woe_kill_prtg$[0],"agit#prtg_cas01::onagitend","agit#prtg_cas02::onagitend","agit#prtg_cas03::onagitend","agit#prtg_cas04::onagitend","agit#prtg_cas05::onagitend"; setarray .woe_kill_payg$[0],"agit#payg_cas01::onagitend","agit#payg_cas02::onagitend","agit#payg_cas03::onagitend","agit#payg_cas04::onagitend","agit#payg_cas05::onagitend"; setarray .woe_kill_gefg$[0],"agit#gefg_cas01::onagitend","agit#gefg_cas02::onagitend","agit#gefg_cas03::onagitend","agit#gefg_cas04::onagitend","agit#gefg_cas05::onagitend"; setarray .woe_kill_aldeg$[0],"agit#aldeg_cas01::onagitend","agit#aldeg_cas02::onagitend","agit#aldeg_cas03::onagitend","agit#aldeg_cas04::onagitend","agit#aldeg_cas05::onagitend"; setarray .woe_kill_arug$[0],"manager#aru01_02::onagitend2","manager#aru02_02::onagitend2","manager#aru03_02::onagitend2","manager#aru04_02::onagitend2","manager#aru05_02::onagitend2"; setarray .woe_kill_schg$[0],"manager#sch01_02::onagitend2","manager#sch02_02::onagitend2","manager#sch03_02::onagitend2","manager#sch04_02::onagitend2","manager#sch05_02::onagitend2"; setarray .woe_kill_novi$[0],"agit_n01::onagitend","agit_n02::onagitend","agit_n03::onagitend","agit_n04::onagitend"; //region prefixs setarray .regions$[0],"prtg","payg","gefg","aldeg","arug","schg","novi"; //region info setarray .region_names$[0],"Prontera", "Payon", "Geffen", "Aldebaran", "Arunafeltz", "Schwarzwald", "Novice castles"; setarray .region_maps$[0],"prt_gld", "pay_gld", "gef_fild13", "alde_gld", "aru_gld", "sch_gld", "prontera"; //coords to warp player to region (0 is random) setarray .region_x[0],0, 0, 0, 0, 0, 0, 148; setarray .region_y[0],0, 0, 0, 0, 0, 0, 163; setarray .waitmsg$[0], "WoE Starts: ", "WoE Ends: "; setarray .startmsg$[0], "WoE is Starting", "WoE is Ending"; set .ticks_in_day, 86400; //mmm...magic numbers setarray .daysofweek$[0], "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"; set .timer_refresh_rate, 500; //how many ms per timer refresh...keep less than 1000 (in milliseconds) set .change_state_sleep, 3000; //how long to show "woe is start|end-ing" msg for in ms. (in milliseconds) //make sure woe sessions are longer than this xd set .banner_refresh_rate, 10; //how many seconds per banner refresh...keep 1 or above (in seconds) //-----------------------------------------------------------------------------------------// //constants end // //-----------------------------------------------------------------------------------------// set .num_regions, getarraysize(.regions$); set .num_woes, getarraysize(.woe_1); //force woe to end if active callfunc "woetoggler", 0; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { //count num castles per region set .num_castles[.@i], getarraysize(getd(".castles_" + .regions$[.@i] + "$")); } //convert timestamps to readable format for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { set .@hrs, .woe_0[.@i] / 3600; set .@mins, .woe_0[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am"); set .woe_0_str$[.@i], .@output$; set .@hrs, .woe_1[.@i] / 3600; set .@mins, .woe_1[.@i] % 3600 / 60; set .@output$, ((.@hrs % 12)?.@hrs%12:12) + ":" + ((.@mins < 10)?"0"+.@mins:.@mins) + " " + ((.@hrs > 12)?"pm":"am"); set .woe_1_str$[.@i], .@output$; } //calc number of woe states and consolidate states to create list of castles used set .num_states, 0; while(getarraysize(getd(".woe_state_" + (.num_states)))) { set .@state$, ".woe_state_" + .num_states; set .@i, 0; while(.@i < getarraysize(getd(.@state$))) { set .castleusage[.@i], .castleusage[.@i] | getd(.@state$ + "[" + .@i + "]"); set .@i, .@i + 1; } set .num_states, .num_states + 1; } for(set .@i, 0; .@i < .num_states; set .@i, .@i + 1) { set .@woe_state_array$, ".woe_state_" + .@i; for(set .@k, 0; .@k < .num_regions; set .@k, .@k + 1) { if(.castleusage[.@k] > 0) { set .@castles$, ".castles_" + .regions$[.@k] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@k + "]"); if(.@castle_check == 0) { //region not in this state //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^dd0000" + .region_names$[.@k] + "^000000:"; continue; } else { if(.@castle_check >= ((1 << .num_castles[.@k]) - 1)) { //includes all castles...just list as region. setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k]); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + "^000000:"; } else { set .@j, 0; set .@output$, ""; while(.@j < .num_castles[.@k]) { if(.@castle_check & (1 << .@j)) { set .@output$, .@output$ + getcastlename(getd(.@castles$+"["+.@j+"]")); set .@castle_check, .@castle_check - (1 << .@j); if(.@castle_check) { if(.@output$ != "") set .@output$, .@output$ + ", "; } else break; } set .@j, .@j + 1; } setd(".woe_state_str_" + .@i + "$[" + .@k + "]", .region_names$[.@k] + " ("+ .@output$ + ")"); //region warp menu string set .region_warp$[.@i], .region_warp$[.@i] + "^008000" + .region_names$[.@k] + " ("+ .@output$ + ")^000000:"; } } } else { set .region_warp$[.@i], .region_warp$[.@i] + ":"; } } } donpcevent strnpcinfo(3)+"::onfindcurindex"; donpcevent strnpcinfo(3)+"::onupdatecounttick"; if(.active_woe) { if(.notify_woe) { //set mapflag for all castle maps for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@region_array$, ".castles_" + .regions$[.@i] + "$"; for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { setmapflag getd(.@region_array$ + "[" + .@k + "]"), mf_loadevent; setd(".loadmap_region_" + getd(.@region_array$ + "[" + .@k + "]"), .@i + 1); setd(".loadmap_castleindex_" + getd(.@region_array$ + "[" + .@k + "]"), .@k); } } } //activates woe if needed donpcevent strnpcinfo(3)+"::ondowoe"; } //flag that init occured set .init, 1; onwoetimer: //timer stuff while (1) { set .remaintime, .count_tick - gettimetick(2); set .bannertimer, .remaintime - (.remaintime % .banner_refresh_rate) + .banner_refresh_rate; set .min, .bannertimer / 60; set .sec, .bannertimer - .min * 60; set .hr, .min / 60; set .min, .min - .hr * 60; set .roommsg$, .waitmsg$[.state] + .hr + ":" + ((.min < 10 )?"0":"") + .min + ":" + ((.sec < 10 )?"0":"") + .sec; sleep .timer_refresh_rate; if(.remaintime <= 0) { if(.active_woe) { donpcevent strnpcinfo(3)+"::ondowoe"; } set .roommsg$, .startmsg$[.state]; set .woe_index, (.woe_index + .state) % .num_woes; //go to next index if needed set .state, (.state + 1) % 2; //flip state donpcevent strnpcinfo(3)+"::onupdatecounttick"; sleep .change_state_sleep; } } end; //obligatory end =d onupdatecounttick: set .count_tick, getd(".woe_" + .state + "[" + .woe_index + "]"); set .count_tick, gettimetick(2) + .count_tick - gettimetick(1) + (.woe_day[.woe_index] - gettime(4) + 7) % 7 * .ticks_in_day; if(gettimetick(2) > .count_tick) set .count_tick, .count_tick + 7 * .ticks_in_day; end; onfindcurindex: set .@cur_day, gettime(4); set .@cur_tick, gettimetick(1); set .woe_index, 0; set .state, 0; for(set .@i, 0; .@i < .num_woes; set .@i, .@i + 1) { if(.woe_day[.@i] < .@cur_day) continue; if(.woe_day[.@i] == .@cur_day) { if(.woe_0[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 0; break; } if(.woe_1[.@i] >= .@cur_tick) { set .woe_index, .@i; set .state, 1; break; } } if(.woe_day[.@i] > .@cur_day) { set .woe_index, .@i; set .state, 0; break; } } end; //on map notifier //comment out onpcloadmapevent label if .notify_woe is disabled to prevent unnecessary triggering onpcloadmapevent: if(.state && .notify_woe) { getmapxy(.@map$, .@x, .@y, 0); set .@region, getd(".loadmap_region_" + .@map$) - 1; if(.@region >= 0) { set .@castleindex, getd(".loadmap_castleindex_" + .@map$); if(getd(".woe_state_" + .woe_state[.woe_index] + "[" + .@region + "]") & 1 << .@castleindex) dispbottom "the [" + getcastlename(.@map$) + "] castle is available for conquering during this woe session"; else dispbottom "the [" + getcastlename(.@map$) + "] castle is not available for conquering during this woe session"; } } end; //------------------------------------------------------------------------------ // woe controller stuff here //------------------------------------------------------------------------------ ondowoe: if((.state == 0 && .init) || (.state == 1 && !agitcheck())) { //starting callfunc "woetoggler", 1; //kills woe in all castles that shouldn't have woe set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@castles$, ".castles_" + .regions$[.@i] + "$"; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); for(set .@k, 0; .@k < .num_castles[.@i]; set .@k, .@k + 1) { set .@map$, getd(.@castles$+"["+.@k+"]"); if((.@castle_check & (1 << .@k)) == 0) { donpcevent getd(".woe_kill_" + .regions$[.@i] + "$[" + .@k + "]"); } } } announce "The War of Emperium has begun!",bc_all; donpcevent strnpcinfo(3)+"::ondisplayowners"; } else { //ending if(agitcheck()) { callfunc "woetoggler", 0; announce "The War of Emperium is over!",bc_all; donpcevent strnpcinfo(3)+"::ondisplayowners"; } } end; ondisplayowners: //displays based on current region set .@woe_state_array$, ".woe_state_" + .woe_state[.woe_index]; for(set .@i, 0; .@i < .num_regions; set .@i, .@i + 1) { set .@k, 0; set .@castle_check, getd(.@woe_state_array$ + "[" + .@i + "]"); set .@castles$, ".castles_" + .regions$[.@i] + "$"; while(.@castle_check && .@k < .num_castles[.@i]) { if(.@castle_check & (1 << .@k)) { set .@map$, getd(.@castles$+"["+.@k+"]"); if (getcastledata(.@map$,1)) { announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently held by the [" + getguildname(getcastledata(.@map$,1)) + "] guild.",bc_all; } else { announce "the [" + getcastlename(.@map$) + "] castle of the [" + .region_names$[.@i] + "] region is currently unoccupied.",bc_all; } set .@castle_check, .@castle_check - (1 << .@k); } set .@k, .@k + 1; } } end; } phtownall,200,176,5 script WoE Info 2_BULLETIN_BOARD,{ if(getwaitingroomstate(3, strnpcinfo(3)) == -1) donpcevent strnpcinfo(3)+"::oninit"; doevent "woeinfobase::onstartmenu"; end; oninit: while (1) { //only updates if msg is different set .banner$, getwaitingroomstate(4, strnpcinfo(3)); if(getvariableofnpc(.roommsg$, "woeinfobase") != .banner$) { delwaitingroom; waitingroom getvariableofnpc(.roommsg$, "woeinfobase"), 0; } sleep 500; } end; } //zomg! it duplicates!! //phtownall,204,176,5 duplicate(woe info) woe info#2winfo 2_BULLETIN_BOARD //--------------------------------------------------------------------------------------------------------------------- //these two functions handle woe's activation/deactivation. since stable does not have agitstart2/agitend2, //using the trunk version will result in catastrophic failure of the script. double declaration of the following //functions fixes this (you will get warning messages though) function script woetoggler { //<state> = 0|1 if(getarg(0)) { agitstart; } else { agitend; } return; } //if stable script will fail parsing this function, but the rest of the script will still be usable function script woetoggler { //<state> = 0|1 if(getarg(0)) { agitstart; agitstart2; } else { agitend; agitend2; } return; }
  10. used this script and its working, and you active only kriemhild castles how can i change it into different castle?
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