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dennis259

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Everything posted by dennis259

  1. how to disable...any script to automatic disable and availlbe during start and end of woe
  2. how to stop pvp and battle ground during woe time...after woe is end the pvp and bg is start...
  3. parse_line: expect command, missing function name or calling undeclared function { 'b'onus_script "{ bonus bMaxHP,500; }",86400,8 ; }
  4. eathena is down...i search but nothing...requesting woe controller by euphy...with auto prize fiver compatible on eathena
  5. mam can u work a script compatible on eathena thank much for advnce
  6. usable i mean its only in my inventory...after i buy my talisman the effect is activate...thank for helping not working for can u give me another option
  7. Use this hat maker quest edit mu n lng working sken http://rathena.org/board/topic/96995-request-az-hat-maker-npc-with-preview-item/#entry265350 im using eamod
  8. ... What do you mean how to add shop 2 to? this line// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Hat Maker Quest Items",(Custom Quest)"; show my npc Custom Quest Hat Maker Quest Items Add(2,30518,1,0,0,10011,1); but no item selected one npc 2 shop
  9. Euphys Quest Shop for Eathena you have?eathena is down thank for this script its working... Euphys Quest Shop for Eathena you have?eathena is down thank for this script its working... how to add shop 2 to..? ...
  10. my quest shop is empty - shop quest_shop -1,501:50 prontera,141,181,5 script Quest Shop 899,{ set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i][email protected]_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i][email protected]_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; [email protected]; set @i,@i+1) if(.Shop[@i][email protected]_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: // THEESE ARE JUST A FEW EXAMPLES;WHICH I MADE,YOU HAVE TO PUT IN YOUR OWN ITEM ID'S HERE! switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,30517,10,1000,"Zeny",6647,1,"announce"; case 2: callsub OnBuyItem,30518,10,6647,1,1000,"Zeny",6641,1,"announce"; case 3: callsub OnBuyItem,30519,10,6647,1,1000,"Zeny",6636,1,"announce"; case 4: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6762,1,"announce"; case 5: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6655,1,"announce"; case 6: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",5934,1,"announce"; case 7: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6797,1,"announce"; case 8: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6763,1,"announce"; case 9: callsub OnBuyItem,21037,10,6641,1,6636,1,1000,"Zeny",6825,1,"announce"; case 10: callsub OnBuyItem,21037,10,6641,1,6655,1,1000,"Zeny",6836,1,"announce"; case 11: callsub OnBuyItem,21037,10,6641,1,5933,1,1000,"Zeny",6833,1,"announce"; case 12: callsub OnBuyItem,21037,10,6641,1,5934,1,1000,"Zeny",6871,1,"announce"; } }
  11. Why no guardian stone and barricade? Why no guardian stone and barricade?
  12. how to put this on my server? Just execute this in your server *My setting* *You can change the map name in order to make it auto skull into iventory* - script auto_skullin -1,{ OnPCKillEvent: if( strcharinfo(3) != "guild_vs2" && strcharinfo(3) != "guild_vs5" && strcharinfo(3) != "guild_vs4" && strcharinfo(3) != "guild_vs1-2" && strcharinfo(3) != "guild_vs3" && strcharinfo(3) != "[email protected]" && strcharinfo(3) != "guild_vs1" && strcharinfo(3) != "pvp_y_8-2" ) end; getnameditem 7420, rid2name( killedrid ); end; } thank thank.....
  13. thank you master i tty it later... thank you master i tty it later...30377,Talisman:_HP+200,¿¤¸®¸àÅ»_È­,0,50,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bMaxHP,200; }",86400,8,1; },{},{} its not working nothing happen to add +200hp Not working
  14. like this>>>>>> 30388,Talisman:_Delay-5,¿¤¸®¸àÅ»_È­,,{ bonus bCastrate,-2; }",86400,8,1; },{},{}
  15. i mean how to put on item_db2.txt because the item is only on my inventory....
  16. how to script Bonus is given without equipping the item 30388,Talisman:_Delay-5,¿¤¸®¸àÅ»_È­(how to config script here Bonus is given without equipping the item),,{bonus2 bAddRace,7,2;},{},{} 30382# ^0000FF--Special Talismans--^000000 Casting Time - 2%
  17. Uploaded with ImageShack.us can i get the act
  18. i need a script that all member recieve the prize after finish the woe only guild capture the castle only recieve the prize,,,,and every kill the player or Gm had a skull auto recieve on player...thank for advance.....
  19. @ Brynnersir 2012-04-10aRagexe_v3.rar can you modified for me 75% zoom thanks
  20. where can i download data 4.0?and another question where it is?data on grfor data on may RO folder thank use kRO not pRO. no its the same..if i use KRO updated many error...i use pro smooth...i think i download data 4.0 first I've never opened a pRO data before so I don't really know if they are really the same. I'm just suggesting cause that's what we are using. kRO ok i try later... I think "texture\À¯ÀúÀÎÅÍÆäÀ̽º\information" doesnot exist in kRO.your using kRO client. I suggest you do the same for you datas can i copy the imformation folder texture\À¯ÀúÀÎÅÍÆäÀ̽º\information?
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