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dennis259

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Everything posted by dennis259

  1. Severity Code Description Project File Line Suppression State Details Error C2562 'pc_record_mobkills': 'void' function returning a value map-server C:\Users\Dennis Gaming\Desktop\rathena\src\map\pc.cpp 1016
  2. download latest version svn clone right click of rathena folder open git bash git remote update git fetch git checkout ( hash) open diff file patch it
  3. which prameter i need to add this my bg_common,tierra_ti script commant script_commands_072321.txt bg_tierra_ti_072321.txt bg_common_072318.txt
  4. Triple Inferno dc [Error]: script:conv_str: cannot convert to string, defaulting to "" [Debug]: Data: nothing (nil) [Debug]: Source (NPC): Tierra_TI (invisible/not on a map) [Warning]: mapindex_name2id: Requested id for non-existant map name ''. [Error]: Server received crash signal! Attempting to save all online characters! 2023-12-27 09-28-40_053307.mkv
  5. status_change_start: invalid status change 767
  6. its okay thank for reply btw im dennisgamingtv on yt i learn a lot of your TUT thank
  7. under the online user only White BG show patcher css @3PSY0N body#news { background: url('img/bg.png') fixed; } body#players { background: url('img/online-bg.png') fixed; overflow:hidden; margin:0; }
  8. how to disable...any script to automatic disable and availlbe during start and end of woe
  9. how to stop pvp and battle ground during woe time...after woe is end the pvp and bg is start...
  10. parse_line: expect command, missing function name or calling undeclared function { 'b'onus_script "{ bonus bMaxHP,500; }",86400,8 ; }
  11. eathena is down...i search but nothing...requesting woe controller by euphy...with auto prize fiver compatible on eathena
  12. mam can u work a script compatible on eathena thank much for advnce
  13. usable i mean its only in my inventory...after i buy my talisman the effect is activate...thank for helping not working for can u give me another option
  14. Use this hat maker quest edit mu n lng working sken http://rathena.org/board/topic/96995-request-az-hat-maker-npc-with-preview-item/#entry265350 im using eamod
  15. ... What do you mean how to add shop 2 to? this line// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Hat Maker Quest Items",(Custom Quest)"; show my npc Custom Quest Hat Maker Quest Items Add(2,30518,1,0,0,10011,1); but no item selected one npc 2 shop
  16. Euphys Quest Shop for Eathena you have?eathena is down thank for this script its working... Euphys Quest Shop for Eathena you have?eathena is down thank for this script its working... how to add shop 2 to..? ...
  17. my quest shop is empty - shop quest_shop -1,501:50 prontera,141,181,5 script Quest Shop 899,{ set @i,0; mes "[Shop Quest NPC]"; mes "Which item do you wish to obtain?"; mes "Select only one."; callshop "quest_shop",1; npcshopattach "quest_shop"; end; OnBuyItem: if(.BuildQuest) { for(set .e,0; !compare(getarg(.e+1)+"", "Zeny"); set .e,.e+2) {} npcshopadditem "quest_shop",getarg(.e+2),getarg(.e)*compare(getarg(.e+1),"SZeny"); setarray .Shop[.i],getarg(.e+2); set .i,.i+1; goto Quest_Setup; } if(.Shop[@i]!=@bought_nameid) for(set @i,1; 1; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set .i,@i; callsub Quest_Setup; } for(set @i,1; !@e; set @i,@i+1) if(.Shop[@i]==@bought_nameid) { set @e,1; set .i,@i; callsub Quest_Setup; } mes "[Shop Quest NPC]"; mes "I require the following:"; for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) mes "^FF0000" + ((countitem(getarg(@i))>=getarg(@i+1))? "^00FF00":"") + "" + getarg(@i+1) + " " + getitemname(getarg(@i)) + " [" + countitem(getarg(@i)) + "/" + getarg(@i+1) + "]"; if(getarg(@i)) mes "^FF0000" + ((Zeny>=getarg(@i))? "^00FF00":"") + "" + getarg(@i) + " Zeny"; mes "^000000In exchange, I will give you:^0000FF"; for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) mes getarg(@i+1) + " " + getitemname(getarg(@i)); switch(select("Exchange:" + (((((getiteminfo(@bought_nameid,5) & 1) || (getiteminfo(@bought_nameid,5) & 256) || (getiteminfo(@bought_nameid,5) & 512)) && @equip==0))? "Preview Item":"") + ":No thanks")) { case 1: for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) if(countitem(getarg(@i)) < getarg(@i+1)) { next; mes "You have " + countitem(getarg(@i)) + " " + getitemname(getarg(@i)) + ", while I require " + getarg(@i+1) + "."; mes "Please obtain ^FF0000" + (getarg(@i+1)-countitem(getarg(@i))) + " more " + getitemname(getarg(@i)) + "^000000."; close; } if(Zeny < getarg(@i)) { next; mes "You do not have enough Zeny."; mes "Please obtain ^FF0000" + (getarg(@i)-Zeny) + " more Zeny^000000."; close; } for(set @i,0; !compare(getarg(@i+1),"Zeny"); set @i,@i+2) delitem getarg(@i),getarg(@i+1); set Zeny,Zeny-getarg(@i); for(set @i,@i+2; getarg(@i+1,0); set @i,@i+2) getitem getarg(@i),getarg(@i+1); if (compare(getarg(@i,0),"announce")) announce strcharinfo(0) + " has just obtained " + getitemname(@bought_nameid) + "!",bc_all; close; case 2: set @bottomview, getlook(3); set @topview, getlook(4); set @midview, getlook(5); addtimer 1000, strnpcinfo(3)+"::On_Leave"; set @equip,getiteminfo(@bought_nameid, 5); set @view, getiteminfo(@bought_nameid, 11); if(@equip != -1 && @view > 0) { if(@equip & 1) atcommand "@changelook 3 " + @view; if(@equip & 256) atcommand "@changelook 1 " + @view; if(@equip & 512) atcommand "@changelook 2 " + @view; } next; goto OnBuyItem; case 3: close; } On_Leave: atcommand "@changelook 1 " + @topview; atcommand "@changelook 2 " + @midview; atcommand "@changelook 3 " + @bottomview; set @equip,0; set @view,0; set @topview,0; set @midview,0; set @bottomview,0; end; OnInit: npcshopitem "quest_shop",0,0; set .BuildQuest,1; set .i,1; Quest_Setup: // THEESE ARE JUST A FEW EXAMPLES;WHICH I MADE,YOU HAVE TO PUT IN YOUR OWN ITEM ID'S HERE! switch(.i) { default: set .BuildQuest,0; set .e,0; set .i,0; end; case 1: callsub OnBuyItem,30517,10,1000,"Zeny",6647,1,"announce"; case 2: callsub OnBuyItem,30518,10,6647,1,1000,"Zeny",6641,1,"announce"; case 3: callsub OnBuyItem,30519,10,6647,1,1000,"Zeny",6636,1,"announce"; case 4: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6762,1,"announce"; case 5: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6655,1,"announce"; case 6: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",5934,1,"announce"; case 7: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6797,1,"announce"; case 8: callsub OnBuyItem,21037,10,6647,1,1000,"Zeny",6763,1,"announce"; case 9: callsub OnBuyItem,21037,10,6641,1,6636,1,1000,"Zeny",6825,1,"announce"; case 10: callsub OnBuyItem,21037,10,6641,1,6655,1,1000,"Zeny",6836,1,"announce"; case 11: callsub OnBuyItem,21037,10,6641,1,5933,1,1000,"Zeny",6833,1,"announce"; case 12: callsub OnBuyItem,21037,10,6641,1,5934,1,1000,"Zeny",6871,1,"announce"; } }
  18. Why no guardian stone and barricade? Why no guardian stone and barricade?
  19. how to put this on my server? Just execute this in your server *My setting* *You can change the map name in order to make it auto skull into iventory* - script auto_skullin -1,{ OnPCKillEvent: if( strcharinfo(3) != "guild_vs2" && strcharinfo(3) != "guild_vs5" && strcharinfo(3) != "guild_vs4" && strcharinfo(3) != "guild_vs1-2" && strcharinfo(3) != "guild_vs3" && strcharinfo(3) != "1@orcs" && strcharinfo(3) != "guild_vs1" && strcharinfo(3) != "pvp_y_8-2" ) end; getnameditem 7420, rid2name( killedrid ); end; } thank thank.....
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