Popular Post Alberan Posted January 28, 2020 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 1 Reputation: 29 Joined: 01/28/20 Last Seen: July 22, 2023 Popular Post Share Posted January 28, 2020 There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN) And there is another AI model that change animations to 60 FPS (Called DAIN) Original (about 10 fps)-> 60 fps (gif aproximation to post here)-> And the two methods can be combined: Its possible to make a 4k Remake of ragnarok with this? 11 12 5 1 Quote Link to comment Share on other sites More sharing options...
Start_ Posted January 28, 2020 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 7 hours ago Share Posted January 28, 2020 Looking good. Quote Link to comment Share on other sites More sharing options...
Cyro Posted January 28, 2020 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 1138 Reputation: 290 Joined: 04/29/13 Last Seen: July 20, 2024 Share Posted January 28, 2020 Interesting... Quote Link to comment Share on other sites More sharing options...
M a p l e Posted January 28, 2020 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 271 Reputation: 63 Joined: 02/04/19 Last Seen: October 27, 2023 Share Posted January 28, 2020 OMG Quote Link to comment Share on other sites More sharing options...
Banana-Boy Posted February 12, 2020 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 26 Reputation: 0 Joined: 01/01/13 Last Seen: June 25, 2024 Share Posted February 12, 2020 the power of deep learning Quote Link to comment Share on other sites More sharing options...
amatsune Posted February 16, 2020 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 6 Reputation: 1 Joined: 12/06/19 Last Seen: April 26, 2020 Share Posted February 16, 2020 Damn, this looks great Quote Link to comment Share on other sites More sharing options...
-Iris- Posted February 20, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 13 Reputation: 2 Joined: 10/22/15 Last Seen: September 24, 2024 Share Posted February 20, 2020 OMG !!!! Quote Link to comment Share on other sites More sharing options...
Terminalia Posted February 25, 2020 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 24 Reputation: 1 Joined: 10/28/17 Last Seen: March 31, 2023 Share Posted February 25, 2020 Yeah recently I just replaced the damage numbers to HD one. High definition must be the trending to RO, and AI would be a critical tool. Quote Link to comment Share on other sites More sharing options...
coperation Posted April 4, 2020 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 63 Reputation: 2 Joined: 01/16/12 Last Seen: Monday at 05:31 PM Share Posted April 4, 2020 great Quote Link to comment Share on other sites More sharing options...
Dark Lunacy Posted April 4, 2020 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 94 Reputation: 4 Joined: 02/12/17 Last Seen: April 22, 2023 Share Posted April 4, 2020 Thats fucking nice. Quote Link to comment Share on other sites More sharing options...
Popular Post Balfear Posted April 5, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 256 Reputation: 245 Joined: 07/24/13 Last Seen: March 24 Popular Post Share Posted April 5, 2020 (edited) @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ Spoiler New part of sprites: Edited April 6, 2020 by Balfear 9 11 4 Quote Link to comment Share on other sites More sharing options...
ZodiacoHCK Posted April 11, 2020 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 27 Reputation: 0 Joined: 10/29/18 Last Seen: July 8, 2024 Share Posted April 11, 2020 On 4/4/2020 at 9:32 PM, Balfear said: @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ Reveal hidden contents New part of sprites: WOW This is amazing! Quote Link to comment Share on other sites More sharing options...
Hanashi Posted May 14, 2020 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 113 Reputation: 40 Joined: 10/23/13 Last Seen: March 15 Share Posted May 14, 2020 what type of model('.pth file') did you use on ESRGAN? @Balfear Quote Link to comment Share on other sites More sharing options...
Artanis Posted May 28, 2020 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 12 Reputation: 9 Joined: 01/03/13 Last Seen: June 12, 2024 Share Posted May 28, 2020 WOW! This looks really good guys! Any plans on releasing a pack of this work? Like a GRF or Something? Would be great if yes! Maybe we can optimize all the sprites/assets for the game, then repack everything in a single main 4k assets GRF. Does the newers RE clients render the upscaled sprites correctly? (Hexeds 20180601+) Cant wait to see a final result on this! Quote Link to comment Share on other sites More sharing options...
Balfear Posted May 31, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 256 Reputation: 245 Joined: 07/24/13 Last Seen: March 24 Share Posted May 31, 2020 (edited) On 5/28/2020 at 9:13 PM, Artanis said: WOW! This looks really good guys! Any plans on releasing a pack of this work? Like a GRF or Something? Would be great if yes! Maybe we can optimize all the sprites/assets for the game, then repack everything in a single main 4k assets GRF. Does the newers RE clients render the upscaled sprites correctly? (Hexeds 20180601+) Cant wait to see a final result on this! I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it. I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT. And it looks like this: For now i can`t find any way to slove this problem. I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone find the solution and I can finished rework jobs, then I`ll share it for free.RuneKnight.grf Edited July 2, 2020 by Balfear 1 1 Quote Link to comment Share on other sites More sharing options...
Artanis Posted May 31, 2020 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 12 Reputation: 9 Joined: 01/03/13 Last Seen: June 12, 2024 Share Posted May 31, 2020 Amazing quality. Unfortunately the HEXED doesn't use the ACT files to show the sprite in the UI. I really try to make a hexed edit/patch for this, but the hexed render's the Sprite directly without any transformation. If we had the source code, would be so much easier! Equip window shows sprint index: 0 Skill's window show sprite index: 46 The point in my hexed witch the sprite is obtained: Address 936555 (RagRE 20180620e) I edited your ACT/SPR and changed the Sprint Index 46. I also fixed the scaleX/Y for all other sprites. I will leave my file for you guys to test. PS: The quality for sprite 46 is really terrible. I don't know how to scale it properly. data_rk.7z Quote Link to comment Share on other sites More sharing options...
Hanashi Posted May 31, 2020 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 113 Reputation: 40 Joined: 10/23/13 Last Seen: March 15 Share Posted May 31, 2020 downscaling and fitting it with other upscaled sprite doesnt look balance or even with using default sprite mixing with upscaled isnt look good if we could determined what to change or add the scale on client i'll gladly help with this project i have automated both act editor script and photoshop batch for this big boi project Quote Link to comment Share on other sites More sharing options...
LearningRO Posted June 1, 2020 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted June 1, 2020 14 hours ago, Balfear said: I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it. I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT. And it looks like this:RuneKnight.rar For now i can`t find any way to slove this problem. I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone fine the solution and I can finished rework jobs, then I`ll share it for free.RuneKnight.rar maybe coz your size its so big? Quote Link to comment Share on other sites More sharing options...
Hanashi Posted June 1, 2020 Group: Members Topic Count: 42 Topics Per Day: 0.01 Content Count: 113 Reputation: 40 Joined: 10/23/13 Last Seen: March 15 Share Posted June 1, 2020 3 hours ago, LearningRO said: maybe coz your size its so big? its "upscale" it is intended to be big to get a better image even if you zoom in in-game compared to original one going blurred or pixelated Quote Link to comment Share on other sites More sharing options...
LearningRO Posted June 2, 2020 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted June 2, 2020 19 hours ago, Hanashi said: its "upscale" it is intended to be big to get a better image even if you zoom in in-game compared to original one going blurred or pixelated owh i didn't know that i test on client 20180621 still get same issue like Balfear Quote Link to comment Share on other sites More sharing options...
casper Posted June 13, 2020 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 36 Reputation: 2 Joined: 02/15/13 Last Seen: Thursday at 12:24 PM Share Posted June 13, 2020 On 5/31/2020 at 10:32 PM, Balfear said: I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it. I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT. And it looks like this:RuneKnight.rar For now i can`t find any way to slove this problem. I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone find the solution and I can finished rework jobs, then I`ll share it for free.RuneKnight.rar The current picture must be sized as the original. Quote Link to comment Share on other sites More sharing options...
Balfear Posted June 13, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 256 Reputation: 245 Joined: 07/24/13 Last Seen: March 24 Share Posted June 13, 2020 (edited) 55 minutes ago, casper said: The current picture must be sized as the original. If change image size then the sprite loses quality in game. Edited June 13, 2020 by Balfear Quote Link to comment Share on other sites More sharing options...
LearningRO Posted June 14, 2020 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted June 14, 2020 (edited) On 6/13/2020 at 6:23 PM, Balfear said: If change image size then the sprite loses quality in game. but why your novice sprite doesnt have issue like me? your issue only on equipment window and window skill Edited June 14, 2020 by LearningRO Quote Link to comment Share on other sites More sharing options...
Balfear Posted June 14, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 256 Reputation: 245 Joined: 07/24/13 Last Seen: March 24 Share Posted June 14, 2020 6 hours ago, LearningRO said: but why your novice sprite doesnt have issue like me? your issue only on equipment window and window skill do you change scale in act file? Quote Link to comment Share on other sites More sharing options...
LearningRO Posted June 14, 2020 Group: Members Topic Count: 107 Topics Per Day: 0.02 Content Count: 778 Reputation: 72 Joined: 02/10/12 Last Seen: Yesterday at 08:29 AM Share Posted June 14, 2020 4 hours ago, Balfear said: do you change scale in act file? no i just put it on my grf and get an issue like that Quote Link to comment Share on other sites More sharing options...
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