Popular Post Alberan Posted January 28, 2020 Popular Post Posted January 28, 2020 There´s a new method of upscaling imagens using Artificial Inteligence, based on Deep learning. Here´s the results of my tests with it (called ESRGAN) And there is another AI model that change animations to 60 FPS (Called DAIN) Original (about 10 fps)-> 60 fps (gif aproximation to post here)-> And the two methods can be combined: Its possible to make a 4k Remake of ragnarok with this? 11 12 5 1 Quote
Terminalia Posted February 25, 2020 Posted February 25, 2020 Yeah recently I just replaced the damage numbers to HD one. High definition must be the trending to RO, and AI would be a critical tool. Quote
Popular Post Balfear Posted April 5, 2020 Popular Post Posted April 5, 2020 (edited) @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ Spoiler New part of sprites: Edited April 6, 2020 by Balfear 9 11 4 Quote
ZodiacoHCK Posted April 11, 2020 Posted April 11, 2020 On 4/4/2020 at 9:32 PM, Balfear said: @Alberan Wow, thanks that you say about ESRGAN! I work with some npc sprites and it`s really looking good in game~ Reveal hidden contents New part of sprites: WOW This is amazing! Quote
Hanashi Posted May 14, 2020 Posted May 14, 2020 what type of model('.pth file') did you use on ESRGAN? @Balfear Quote
Artanis Posted May 28, 2020 Posted May 28, 2020 WOW! This looks really good guys! Any plans on releasing a pack of this work? Like a GRF or Something? Would be great if yes! Maybe we can optimize all the sprites/assets for the game, then repack everything in a single main 4k assets GRF. Does the newers RE clients render the upscaled sprites correctly? (Hexeds 20180601+) Cant wait to see a final result on this! Quote
Balfear Posted May 31, 2020 Posted May 31, 2020 (edited) On 5/28/2020 at 9:13 PM, Artanis said: WOW! This looks really good guys! Any plans on releasing a pack of this work? Like a GRF or Something? Would be great if yes! Maybe we can optimize all the sprites/assets for the game, then repack everything in a single main 4k assets GRF. Does the newers RE clients render the upscaled sprites correctly? (Hexeds 20180601+) Cant wait to see a final result on this! I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it. I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT. And it looks like this: For now i can`t find any way to slove this problem. I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone find the solution and I can finished rework jobs, then I`ll share it for free.RuneKnight.grf Edited July 2, 2020 by Balfear 1 1 Quote
Artanis Posted May 31, 2020 Posted May 31, 2020 Amazing quality. Unfortunately the HEXED doesn't use the ACT files to show the sprite in the UI. I really try to make a hexed edit/patch for this, but the hexed render's the Sprite directly without any transformation. If we had the source code, would be so much easier! Equip window shows sprint index: 0 Skill's window show sprite index: 46 The point in my hexed witch the sprite is obtained: Address 936555 (RagRE 20180620e) I edited your ACT/SPR and changed the Sprint Index 46. I also fixed the scaleX/Y for all other sprites. I will leave my file for you guys to test. PS: The quality for sprite 46 is really terrible. I don't know how to scale it properly. data_rk.7z Quote
Hanashi Posted May 31, 2020 Posted May 31, 2020 downscaling and fitting it with other upscaled sprite doesnt look balance or even with using default sprite mixing with upscaled isnt look good if we could determined what to change or add the scale on client i'll gladly help with this project i have automated both act editor script and photoshop batch for this big boi project Quote
LearningRO Posted June 1, 2020 Posted June 1, 2020 14 hours ago, Balfear said: I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it. I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT. And it looks like this:RuneKnight.rar For now i can`t find any way to slove this problem. I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone fine the solution and I can finished rework jobs, then I`ll share it for free.RuneKnight.rar maybe coz your size its so big? Quote
Hanashi Posted June 1, 2020 Posted June 1, 2020 3 hours ago, LearningRO said: maybe coz your size its so big? its "upscale" it is intended to be big to get a better image even if you zoom in in-game compared to original one going blurred or pixelated Quote
LearningRO Posted June 2, 2020 Posted June 2, 2020 19 hours ago, Hanashi said: its "upscale" it is intended to be big to get a better image even if you zoom in in-game compared to original one going blurred or pixelated owh i didn't know that i test on client 20180621 still get same issue like Balfear Quote
casper Posted June 13, 2020 Posted June 13, 2020 On 5/31/2020 at 10:32 PM, Balfear said: I am not satisfied some part of sprites and they need to be reworked, when i finished to rework npc sprites i can share it. I test jobs sprites in new clients 2020-04-01 and UI still don`t read scale from ACT. And it looks like this:RuneKnight.rar For now i can`t find any way to slove this problem. I can share RuneKnigh (male) + RuneKnigh Mount (male) sprite for test, maybe anyone find the solution and I can finished rework jobs, then I`ll share it for free.RuneKnight.rar The current picture must be sized as the original. Quote
Balfear Posted June 13, 2020 Posted June 13, 2020 (edited) 55 minutes ago, casper said: The current picture must be sized as the original. If change image size then the sprite loses quality in game. Edited June 13, 2020 by Balfear Quote
LearningRO Posted June 14, 2020 Posted June 14, 2020 (edited) On 6/13/2020 at 6:23 PM, Balfear said: If change image size then the sprite loses quality in game. but why your novice sprite doesnt have issue like me? your issue only on equipment window and window skill Edited June 14, 2020 by LearningRO Quote
Balfear Posted June 14, 2020 Posted June 14, 2020 6 hours ago, LearningRO said: but why your novice sprite doesnt have issue like me? your issue only on equipment window and window skill do you change scale in act file? Quote
LearningRO Posted June 14, 2020 Posted June 14, 2020 4 hours ago, Balfear said: do you change scale in act file? no i just put it on my grf and get an issue like that Quote
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