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Everything posted by markiez22
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Table 'ragnarok1.cp_commands' doesn't exist
markiez22 replied to markiez22's question in Web Support
thx problem solve! thank you @hendra814 -
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thank you problem solve!
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@Playtester thank you for helping me! my problem is I don't know where I can find the +10 bonus. I late to notice this kind of bug that's why it's hard for me to locate it. my refine.yml Header: Type: REFINE_DB Version: 1 Body: - Group: Armor Levels: - Level: 1 RefineLevels: - Level: 1 Bonus: 66 Chances: - Type: Normal Rate: 10000 Price: 2000 Material: Elunium - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Elunium - Level: 2 Bonus: 132 Chances: - Type: Normal Rate: 10000 Price: 2000 Material: Elunium - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Elunium - Level: 3 Bonus: 198 Chances: - Type: Normal Rate: 10000 Price: 2000 Material: Elunium - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Elunium - Level: 4 Bonus: 264 Chances: - Type: Normal Rate: 10000 Price: 2000 Material: Elunium - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Elunium - Level: 5 Bonus: 330 Chances: - Type: Normal Rate: 6000 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 6 Bonus: 396 Chances: - Type: Normal Rate: 4000 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 7 Bonus: 462 Chances: - Type: Normal Rate: 4000 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 8 Bonus: 528 BlacksmithBlessingAmount: 1 Chances: - Type: Normal Rate: 2000 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 9 Bonus: 594 BlacksmithBlessingAmount: 2 Chances: - Type: Normal Rate: 2000 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 10 Bonus: 660 BlacksmithBlessingAmount: 4 Chances: - Type: Normal Rate: 900 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 2000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 - Group: Weapon Levels: - Level: 1 RefineLevels: - Level: 1 Bonus: 200 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 2 Bonus: 400 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 3 Bonus: 600 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 4 Bonus: 800 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 5 Bonus: 1000 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 6 Bonus: 1200 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 7 Bonus: 1400 Chances: - Type: Normal Rate: 10000 Price: 50 Material: Phracon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 8 Bonus: 1600 RandomBonus: 300 BlacksmithBlessingAmount: 1 Chances: - Type: Normal Rate: 6000 Price: 50 Material: Phracon BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 9 Bonus: 1800 RandomBonus: 600 BlacksmithBlessingAmount: 2 Chances: - Type: Normal Rate: 4000 Price: 50 Material: Phracon BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 10 Bonus: 2000 RandomBonus: 900 BlacksmithBlessingAmount: 4 Chances: - Type: Normal Rate: 1900 Price: 50 Material: Phracon BreakingRate: 10000 - Type: Enriched Rate: 3000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 2 RefineLevels: - Level: 1 Bonus: 300 Chances: - Type: Normal Rate: 10000 Price: 200 Material: Emveretarcon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 2 Bonus: 600 Chances: - Type: Normal Rate: 10000 Price: 200 Material: Emveretarcon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 3 Bonus: 900 Chances: - Type: Normal Rate: 10000 Price: 200 Material: Emveretarcon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 4 Bonus: 1200 Chances: - Type: Normal Rate: 10000 Price: 200 Material: Emveretarcon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 5 Bonus: 1500 Chances: - Type: Normal Rate: 10000 Price: 200 Material: Emveretarcon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 6 Bonus: 1800 Chances: - Type: Normal Rate: 10000 Price: 200 Material: Emveretarcon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 7 Bonus: 2100 RandomBonus: 500 Chances: - Type: Normal Rate: 6000 Price: 200 Material: Emveretarcon BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 8 Bonus: 2400 RandomBonus: 1000 BlacksmithBlessingAmount: 1 Chances: - Type: Normal Rate: 4000 Price: 200 Material: Emveretarcon BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 9 Bonus: 2700 RandomBonus: 1500 BlacksmithBlessingAmount: 2 Chances: - Type: Normal Rate: 2000 Price: 200 Material: Emveretarcon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 10 Bonus: 3000 RandomBonus: 2000 BlacksmithBlessingAmount: 4 Chances: - Type: Normal Rate: 1900 Price: 200 Material: Emveretarcon BreakingRate: 10000 - Type: Enriched Rate: 3000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 3 RefineLevels: - Level: 1 Bonus: 500 Chances: - Type: Normal Rate: 10000 Price: 5000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 2 Bonus: 1000 Chances: - Type: Normal Rate: 10000 Price: 5000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 3 Bonus: 1500 Chances: - Type: Normal Rate: 10000 Price: 5000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 4 Bonus: 2000 Chances: - Type: Normal Rate: 10000 Price: 5000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 5 Bonus: 2500 Chances: - Type: Normal Rate: 10000 Price: 5000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 6 Bonus: 3000 RandomBonus: 800 Chances: - Type: Normal Rate: 6000 Price: 5000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 7 Bonus: 3500 RandomBonus: 1600 Chances: - Type: Normal Rate: 5000 Price: 5000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 8000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 8 Bonus: 4000 RandomBonus: 2400 BlacksmithBlessingAmount: 1 Chances: - Type: Normal Rate: 2000 Price: 5000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 9 Bonus: 4500 RandomBonus: 3200 BlacksmithBlessingAmount: 2 Chances: - Type: Normal Rate: 2000 Price: 5000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 10 Bonus: 5000 RandomBonus: 4000 BlacksmithBlessingAmount: 4 Chances: - Type: Normal Rate: 1900 Price: 5000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 3000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 4 RefineLevels: - Level: 1 Bonus: 700 Chances: - Type: Normal Rate: 10000 Price: 20000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 2 Bonus: 1400 Chances: - Type: Normal Rate: 10000 Price: 20000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 3 Bonus: 2100 Chances: - Type: Normal Rate: 10000 Price: 20000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 4 Bonus: 2800 Chances: - Type: Normal Rate: 10000 Price: 20000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 2000 Material: Enriched_Oridecon - Level: 5 Bonus: 3500 RandomBonus: 1300 Chances: - Type: Normal Rate: 6000 Price: 20000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 6 Bonus: 4200 RandomBonus: 2600 Chances: - Type: Normal Rate: 4000 Price: 20000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 7 Bonus: 4900 RandomBonus: 3900 Chances: - Type: Normal Rate: 4000 Price: 20000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 8 Bonus: 5600 RandomBonus: 5200 BlacksmithBlessingAmount: 1 Chances: - Type: Normal Rate: 2000 Price: 20000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 9 Bonus: 6300 RandomBonus: 6500 BlacksmithBlessingAmount: 2 Chances: - Type: Normal Rate: 2000 Price: 20000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 10 Bonus: 7000 RandomBonus: 7800 BlacksmithBlessingAmount: 4 Chances: - Type: Normal Rate: 900 Price: 20000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 2000 Price: 2000 Material: Enriched_Oridecon BreakingRate: 10000 - Group: Shadow_Armor Levels: - Level: 1 RefineLevels: - Level: 1 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Elunium - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Elunium - Level: 2 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Elunium - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Elunium - Level: 3 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Elunium - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Elunium - Level: 4 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Elunium - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Elunium - Level: 5 Chances: - Type: Normal Rate: 6000 Price: 10000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 10000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 6 Chances: - Type: Normal Rate: 4000 Price: 10000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 10000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 7 Chances: - Type: Normal Rate: 4000 Price: 10000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 10000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 8 Chances: - Type: Normal Rate: 2000 Price: 10000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 10000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 9 Chances: - Type: Normal Rate: 2000 Price: 10000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 10000 Material: Enriched_Elunium BreakingRate: 10000 - Level: 10 Chances: - Type: Normal Rate: 900 Price: 10000 Material: Elunium BreakingRate: 10000 - Type: Enriched Rate: 2000 Price: 10000 Material: Enriched_Elunium BreakingRate: 10000 - Group: Shadow_Weapon Levels: - Level: 1 RefineLevels: - Level: 1 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Oridecon - Level: 2 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Oridecon - Level: 3 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Oridecon - Level: 4 Chances: - Type: Normal Rate: 10000 Price: 10000 Material: Oridecon - Type: Enriched Rate: 10000 Price: 10000 Material: Enriched_Oridecon - Level: 5 Chances: - Type: Normal Rate: 6000 Price: 10000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 9000 Price: 10000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 6 Chances: - Type: Normal Rate: 4000 Price: 10000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 10000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 7 Chances: - Type: Normal Rate: 4000 Price: 10000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 7000 Price: 10000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 8 Chances: - Type: Normal Rate: 2000 Price: 10000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 10000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 9 Chances: - Type: Normal Rate: 2000 Price: 10000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 4000 Price: 10000 Material: Enriched_Oridecon BreakingRate: 10000 - Level: 10 Chances: - Type: Normal Rate: 900 Price: 10000 Material: Oridecon BreakingRate: 10000 - Type: Enriched Rate: 2000 Price: 10000 Material: Enriched_Oridecon BreakingRate: 10000 and i try to make it +20 Max refine i notice that if i refine it to maximum level the effect is gone +1 to 19 are working but if i refine to +20 ( i also notice that if i refine +1 the bonus is +4 and i refine +2 the bonus is +2
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Hi someone help me; I can't find where I should edit this. when I refine weapon or equipment's +1 to +9 I have no problem but, If item refine it on +10 the addition ATk or Def are gone.
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if you want multiple NPC map,x,y,f script NPC1#1 603,{ callfunc "qshop",1,2,3; } map,x,y,f script NPC2#1 603,{ callfunc "qshop",4,5,6,7; } setarray .Shops$[1], setarray .Shops$[1], "Headgears", // Shop NPC1 "Midgear", // Shop NPC1 "Wings", // Shop NPC1 "Evolve II", // Shop NPC2 "Evolve III", // Shop NPC2 "Evolve IV", // Shop NPC2 "Evolve V"; // Shop NPC2 Add(1,ITEM,1,0,0,601,1); Add(2,ITEM,1,0,0,601,1); Add(3,ITEM,1,0,0,601,1); Add(4,ITEM,1,0,0,601,1); Add(5,ITEM,1,0,0,601,1); Add(6,ITEM,1,0,0,601,1); Add(7,ITEM,1,0,0,601,1);
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i try to!
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Hi! anyone have AndRO apk v315? . someone can share with me!:) thank you!
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hi @Keira do you have apk on that version.. can u share it with me.? . ?
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what if before month reset. top 1 received email with item then reset!?
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Patcher: Elurair, v2.18.0 - last updated 2024/12/28
markiez22 replied to Ai4rei's topic in Client Releases
this is amazing.. im realy fun of this launcher.. back to 2014 i was using RO cred launcher. but now I'm so great full knowing this kind of merging. great job.! and thank you. im excited to try it right now. -
pk.patch its not mine, but i tested it. i forgat where can i download this but the credit of the owner is on that patch
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Autostart exe after thor patcher finished patching?
markiez22 replied to anjasoleil1's question in Third Party Support
looking forward for this possible. anyone can help? -
hi kernel do you have copy of apk version for mobile?? i hope you can share it to me!
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yes its working i tested.! ty how to add AFK Hat , using @afk?
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Refineui Blacksmith Blessing is not showing
markiez22 replied to Seirei's question in Source Support
i have a same problem. blacksmith blessing not showing. i dont know why?! anyone can help. -
hi, i have rathena yr 2017 may problem is same.. but whn i open my rathena/conf/import/battle_conf.txt txt is blank,, i try to copy this //Additional hairstyles and dyes max_hair_style: 50 max_hair_color: 120 max_cloth_color: 255 but not working.. someone can provide the full data of athena/conf/import/battle_conf.txt
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- script Healer -1,{ if (vip_status(1)) { specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; }else{ specialeffect2 EF_HEAL2; percentheal 100,100; } } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 909 aldebaran,135,118,6 duplicate(Healer) Healer#alde 909 amatsu,200,79,4 duplicate(Healer) Healer#ama 909 ayothaya,207,169,6 duplicate(Healer) Healer#ayo 909 comodo,184,158,6 duplicate(Healer) Healer#com 909 einbech,57,36,6 duplicate(Healer) Healer#einbe 909 einbroch,57,202,6 duplicate(Healer) Healer#einbr 909 geffen,115,72,6 duplicate(Healer) Healer#gef 909
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How to enable Attendance System in 2018-06-21 client?
markiez22 replied to nasagnilac's question in Client-side Support
maybe thy forgat // Attendance System (Note 1)// Requires: 2018-03-07bRagexeRE or laterfeature.attendance: on -
How to get Cash Point from usable item?
markiez22 replied to ahloi007's question in Database Support
you can also use atcommand atcommand "@cash 100"; dispbottom "+100 Cash Points"; - Id: 35004 AegisName: Ragnarok_Coin Name: Ragnarok Coin Type: Usable Buy: 50 Weight: 0 Script: | specialeffect2 100; atcommand "@cash 100"; dispbottom "You gained [ 100 Cash Points ].!"; you can also add specialeffect2 just for fun ? -
at the end, i use default weapon hahaha
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remove ',' hateffect ID,true;
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let me test this.