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ahloi007

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About ahloi007

  • Birthday March 16

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  • Gender
    Male
  • Location
    Malaysia
  • Server
    -
  • Interests
    Basketball, RO gaming, Drama

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Poring

Poring (1/15)

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  1. Thanks for your reply! I will try it when I reach home! Very appreciated Thanks for the script!
  2. Good Day rAthena, Im here to request a multi function healer npc as below function: - Option to choose. Heal = Free Heal + Buff = with cost Anyone can provide me this healer npc? Thanks!
  3. @hannicaldummy yes, I edited the item_db.txt only Where can I find the shoo script?
  4. @Start_Okay, any simple guide for me to convert current db txt to yaml? Because Im just a learner even though I joined rAthena in a very long time ? @hannicaldummy If I'm not mistaken, I didnt edit any shop script.
  5. Hi rAthena! Good Day. I'm facing a problem due to the item selling price to npc not same as I set. This items were chosen from my item_db.txt (example) 968,Voucher_Of_Orcish_Hero,Heroic Emblem,3,3000,,10,,,,,,,,,,,,,{},{},{} 969,Gold,Gold,3,200000,,0,,,,,,,,,,,,,{},{},{} but output in game was like this is this normal? Please move me to the correct section If I post it wrong at here.
  6. I checked my data.grf and rdata.grf as well. moc_para01.bmp not found or maybe it has another name? @Poring King
  7. I have check all the file many time as possible, but I couldn't found any problem on it because I have searched at rathena and followed the way to edit the skill describe table >>> skilldesctable.txt <<< Hmmm.... Yes, I did with the correct way. But nothing change in game.. any idea?
  8. Hi rAthena, good day! I'm facing a problem as below: GD_EXTENSION# Guild Extension Max Level: 10 Skill Form: ^6666CCPassive ^000000 Description: ^777777Increase the maximum capacity of guildsmen by +1 per SkillLV. ^000000 [Level 1]:^777777 +1 people ^000000 [Level 2]:^777777 +1 people ^000000 [Level 3]:^777777 +1 people ^000000 [Level 4]:^777777 +1 people ^000000 [Level 5]:^777777 +1 people ^000000 [Level 6]:^777777 +1 people ^000000 [Level 7]:^777777 +1 people ^000000 [Level 8]:^777777 +1 people ^000000 [Level 9]:^777777 +1 people ^000000 [Level 10]:^777777 +1 people ^000000 # I have edited the skill description and uploaded to the server grf. When I login to the game and check for the updates, the skill description doesn't make any change. Please let me know what steps I have missed out or the way I made it was wrong. Thank you very much for your time to look at this post. If you know how to solve this kind of problem please teach me to do so. P/S: Please move to the correct section if I post it wrongly here.
  9. @Poring King Hi, I have update the kRO & kRO RE but I still can't get the map moc_para01.bmp, any idea?
  10. Thanks for your reply @Royr this is great!! I like it ! Very appreciated!! Can I know is it possible to make it 30 Gold Coins = 200 Cash Points? I found out the script format was like 40 Gold Coins x 5 cash points = 200 cash point, am I right? Just wonder can it be like: delitem .itemID, .@amount 30; #CASHPOINTS = #CASHPOINTS + ( .@amount 200 ); Im trying to learn with the script, hope you don't mind what I am asking. xD And I also found out there was an error on the new balance shown in the npc. You can find out in the picture chatlog shown new balance was 1500 cash points. but the new balance in npc was shown out with 1300 cash points.
  11. prontera,150,150,4 script Converter 83,{ .@name$ ="[^FF0000Cash Point Converter^000000]"; mes .@name$; mes "Welcome, "+strcharinfo(0)+"!"; mes "You currently have ^ff0000"+#CASHPOINTS+"^000000 Cash Points"; next; mes .@name$; mes "How can I help you?"; menu "Exchange Gold Coin to Cash Point", L_GTC, "Cancel", L_Cancel; L_GTC: next; mes .@name$; mes "Gold Coin will ^ff0000NOT TO BE REFUND^000000 after converted to Cash Points."; mes "Please keep that in your mind"; next; mes .@name$; mes "How many Gold Coin do you want to exchange?"; mes "^ff0000Note^000000: 30 Gold Coin currently 200 Cash Point"; input .@count; if (.@count == 0) close; if (countitem(7517) < .@count*30) goto L_Noitem; delitem 7517,.@count*30; set #CASHPOINTS, #CASHPOINTS + ( .@count*200 ); close; L_Noitem: next; mes .@name$; mes "Sorry you dont have enough of Gold Coin"; close; L_Cancel: mes .@name$; mes "No problem, Come back again"; close; end; } Hi rAthena, this is the NPC script that I refer from some where else(I forgot the scripter name***) I try to make it like 30 Gold coins to 200 Cash points, but at the end it doesn't function well. No cash obtain, even I have 30 Gold Coins for the exchange. Anyone could guide me the way to solve this problem? Addon: How to show out the amount of cash points gained from and npc in the chat log? Thank you, and sorry for my bad english!
  12. Hi thanks for your reply Slammer, just to inform you about the script don't function well. Even I've already set the time for the Boost Rate start on time. No error occur in the script.
  13. Hi rAthena, happy day I would like to request a floating rate script or maybe can call as it Boost rate script. After searching all floating rate script at the rathena non of it meet my needs. I do also try to edit the script but yeah ! I failed ! So what I want in the script: 1. Boost rate auto start on Saturday & Sunday 9am and 9pm, auto off on 11am and 11pm (I know there is OnSat0900 and OnSun2100 but there is no OffSat1100 and OffSun2300, So what I have tried was just On but cant Off) 2. Fix Rate boost up to : -Base exp : 60x ( up to 75x ) -Job exp : 60x ( up to 75x ) -Normal drop : 20x ( up to 30x ) -Normal Card drop : 20x ( up to 30x ) -Boss Drop : 20x ( up to 30x ) -Boss Card Drop : 2.5x ( up to 3.5x ) -MVP Drop : 10x ( up to 20x ) -MVP Card Drop : 10x ( up to 3.5x ) 3. Announcement made 10min before Boost rate start/End and announcement when Boost rate start/end. 4. Shown out the Boost rate on the chat log something like this. ================= Current Rate: 75x 75x 30x ================= 4. Easy setup ( because Im new to this, just know some basic scripting ) Once again, thanks for your time to read my post. Very appreciated if someone could help me on this!
  14. Hi rathena! May I how what is the calculation for "bonus2 bAddMonsterDropItem,iid,n;", if I want the extra 15% of drop rate effect? Sorry for my bad english, hope you understand what I mean xD
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