@kido
that script is not compatible with rathena
rathena has changed the spawning of big/small size mobs into an optional parameter
I can reproduce in an instant
prontera,155,185,5 script ksdjfhskfjsd 100,{
monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2;
end;
OnBigDead:
monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0;
monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnMediumDead", 0;
end;
OnMediumDead:
monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1;
monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnSmallDead", 1;
end;
OnSmallDead:
if ( .count++ == 4 ) {
monster "this", -1, -1, "--ja--", 1002, 1, strnpcinfo(0)+"::OnBigDead", 2;
.count = 0;
}
end;
}and that script doesn't answer to the topic ...@Terrorsoul
If I understand correctly
you mean the lunatic if killed by player cid 150000, that player cannot attack the lunatic again
but player cid 150001 can kill it
just like emperium, which is restricted the guild ID owns the castle cannot attack its own emperium
doing something like this needs source modification
though it isn't hard
just put a few checks inside battle_check_target is enough to do the trick