u are changing for unidentified. u should change for identified
identifiedDisplayName = "White Gangster Scarf", //start here. Unidentified is for item that still not identified/magnify
identifiedResourceName = "_gscarfwhite",
identifiedDescriptionName = {
"Vit + 10",
"Int + 10",
"Class :^777777 Headgear^000000",
"Defense :^777777 0^000000",
"Equipped on :^777777 Low^000000",
"Weight :^777777 1^000000",
"Required Level :^777777 1^000000",
"Applicable Job :^777777 Every Job^000000",
},
slotCount = 0,
ClassNum = 0