-
Posts
1529 -
Joined
-
Last visited
-
Days Won
35
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Chaos92
-
How to add skills here? And Penalty XP by mob level
Chaos92 replied to aleph075's question in General Support
https://github.com/rathena/rathena/blob/master/src/config/renewal.hpp#L45C1-L45C21 If you didnt want Renewal drop mode, then you can disable it. -
If you're korean, I think you can use the default one then. That is client side error so its not related to mysql to be honest.
-
Either you disable the patch for 'enable the cash shop preview' in nemo/warp, OR you can change in src/config/core.hpp /// Uncomment for use with Nemo patch ExtendCashShopPreview //#define ENABLE_CASHSHOP_PREVIEW_PATCH remove the // to enable it and recompile rathena.
-
Maybe use Chris RO English Translation project here : https://github.com/llchrisll/ROenglishRE. He got default nemo and warp profiles too.
-
https://github.com/rathena/rathena/wiki/Data-Folder Maybe this ?
-
Adding a 3rd class skill to a 2nd Rebith Class
Chaos92 replied to aleph075's question in Scripting Support
https://github.com/rathena/rathena/blob/master/db/re/skill_tree.yml or https://github.com/rathena/rathena/blob/master/db/pre-re/skill_tree.yml- 1 reply
-
- 1
-
most probably accessoryid, accname part
-
Do you mean @whereis ? @whereis Displays the maps in which monster normally spawns. This does not include mobs summoned by scripts.
-
Let me know if you have any issue, suggestion or ideas for it. Glad it could help you out.
-
maybe related to stateicon lua files ? try to use Chris English Translation Project
-
I have multiple generator project, maybe u can try.
-
I know you are using the Translation Project because of that error you showed. Its because of outdated kRO. Try updating it, the content of efstids.lub is outdated, doesnt have that part.
-
You need to update your kRO.
-
As I said, you need to recompile.
-
this is because you patch your client with 'Add support for preview button in cash shop' OR you can change in src/config/core.hpp /// Uncomment for use with Nemo patch ExtendCashShopPreview //#define ENABLE_CASHSHOP_PREVIEW_PATCH remove the // to enable it and recompile rathena.
-
Its either u use the correct map, or u just need to update your mapcache for it.
-
How to make this Sender NPC work with newer version of SQL table?
Chaos92 replied to Heartfelt's question in Scripting Support
maybe change global_reg_value to acc_reg_num, and str to key ? -
Is this xpayapi just launched ? Seems like the domain are just still 1 month age.
-
need to ask something abount refinement script DB
Chaos92 replied to Kudo's question in Database Requests
Should try and see. -
should be OR ||
-
need to ask something abount refinement script DB
Chaos92 replied to Kudo's question in Database Requests
then use if, for example if (getrefine()==8) { bonus bCastrate,-20; bonus bDelayRate,-20; } or anything needed. -
need to ask something abount refinement script DB
Chaos92 replied to Kudo's question in Database Requests
bonus bAtkRate,n; ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only) So ... .@r = getrefine()/2; bonus bAtkRate,.@r; -
monster_size_effect or something like that in your System folder. monster_size_effect_EN.lub if you are using Chris English Translation Project.
-
https://raw.githubusercontent.com/rathena/rathena/master/db/import-tmpl/job_stats.yml Should support till level 1000 if im not mistaken.
-
well, it shouldn't as far as I know, because that's not how the calculation works. https://github.com/rathena/rathena/issues/2203 @autoloot and @mobinfo are intentionally not affected by SC_ITEMBOOST. You will always autoloot the "original" items. Also it's not possible to get a loot chance of 100% (if it's not original) with SC_ITEMBOOST the maximum is 90%. Try it again, by just counting your loot with and without SC_ITEMBOOST. You should see the effect. Just a little addition to what @Jeybla said, "increased by" is different from "increased to" https://www.divine-pride.net/database/item/12210/bubble-gum What I mean is that "Item drop rate increases by 100%" is not really raising the drop to 100% but instead it adds 100% of the current drop rate. In mathematical terms, if item1 currently has 1% chance of dropping, when you use bubble gum, it will be increased by another 1% Hence, Final drop rate = (100 + bubblegum_drop_mod)/100 x 1% Final drop rate = (100 + 100)/100 x 1% Final drop rate = 2 x 1% Final drop rate = 2% It's a different story when you say "Item drop rate is increased TO 100%" as sets the Final drop rate directly to 100%. Just my 2 cents for future references. Please correct me if I'm wrong since I referring to old issues that has been asked before in rathena.