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Chaos92

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Everything posted by Chaos92

  1. If theres any script that can gift rewards to any selected character names by the script for example if "Admin01","Admin02" talk to the npc, they can redeem the gift, but if other character talk to the npc, they didnt receive anything. Any scripts like that ?
  2. Before this, this src mod can be seen at eathena but i eathena down/wipe ? =.= I hope you can help me as soon as possible. wanna this src mod :3
  3. [Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![info]: Saved guild (658 - OhMyGoD): members[Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list![Debug]: mapindex_name2id: Map "" not found in index list!why this happen?i dont think "" the map is blank sorry [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Info]: Saved guild (658 - OhMyGoD): members [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list! [Debug]: mapindex_name2id: Map "" not found in index list!
  4. hurmmmmmmm i tried this from capuche but didnt work // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; next; if ( getcharid(2) == $koegid && getcharid(2) ) { .@size_guild = query_sql( "SELECT `account_id`, `char_id` FROM `guild_member` WHERE `guild_id` = '"+ getcharid(2) +"'", .@account_id, .@char_id ); for( .@i = 0; .@i < .@size_guild; .@i++ ) if( isloggedin( .@account_id[.@i], .@char_id[.@i] ) ) getitem 7227, 1; // configure prize here warpguild "SavePointAll",0,0,getcharid(2); } warp "Save",0,0; close; }
  5. the scripts going well but if it can be changed to this, it will be more nicer : - reward koe given to all guild players that online either using mail OR recall back all player (player that just die a few seconds before koe finish) -after koe finish,other guild must be removed from the map and all winner guildmember will recalled (they can still fight after koe finish -.-) im using this script : - script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; end; OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_end; else end; L_end: OnClock2200: OnClock2240: if(gettime(4) == 1 || gettime(4) == 3) end; announce "The King of Emperium Hill is over!", 0; set .koe_start, 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; end; L_start: OnClock2130: OnClock2210: if(gettime(4) == 1 || gettime(4) == 3) end; announce "The King of Emperium Hill has begun!", 0; set .koe_start, 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; set $koegid, 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; OnEmpDead: set $koegid, getcharid(2); announce "The current King of Emperium Hill is the [" + strcharinfo(2) + "] guild.", 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .koe_start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; }// KoE Entrance prontera,155,185,4 script The King#KoE 966,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; query_sql "SELECT `account_id` and FROM `char` WHERE `last_map`='guild_vs1' AND `online`=1",.@aid; for ( set .@i, 0; .@i < getarraysize(.@aid); set .@i, .@i + 1 ) { if ( getcharid(2) == $koegid ) { attachrid(.@aid); getitem 12704, 100; getitem 14523, 100; } if ( .@i % 10 == 0 ) sleep 100; } next; warp "Save",0,0; close; }// Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, $koegid; if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 prontera,164,152,4 duplicate(koe_flag) King of Emperium Hill#5 722 guild_vs1 mapflag gvg guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto
  6. some of the error [info]: request connect - account_id:2000689/login_id1:986616813/login_id2:43360135 [info]: Loading Char Data (2000689) [info]: Saved guild (80 - VendingGroup): level members [info]: Char load request (155975) [Debug]: at char.c:1002 - SELECT `char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`,`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`elemental_id`,`hair`,`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`,`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date` FROM `char` WHERE `char_id`=? LIMIT 1 [status]: Char-server 'ReUniteRO' has disconnected. [Warning]: Map Server disconnected from Char Server. Info]: Saved char 156404 - H o m e S m i t h: inventory storage status. [info]: Saved guild (80 - VendingGroup): level members [info]: Saved guild (121 - Danok): members [info]: Closed connection from 'XXXXXXXXX. [info]: Closed connection from 'XXXXXXXXX'. [Debug]: at int_homun.c:134 - REPLACE INTO `skill_homunculus` (`homun_id`, `id`, `lv`) VALUES (169, ?, ?) [status]: Char-server 'ReUniteRO' has disconnected. [Warning]: Map Server disconnected from Char Server. [status]: Attempting to connect to Char Server. Please wait. Info]: Closed connection from 'XXXXXXXXX'. nfo]: Closed connection from 'XXXXXXXXX'.nfo]: Closed connection from 'XXXXXXXXX'. [info]: Session #6 timed out [Warning]: Connection to login-server lost (connection #6). [status]: Char-server 'ReUniteRO' has disconnected. [info]: Attempt to connect to login-server... [status]: Connecting to XXXXXXXXXXX [info]: Connection request of the char-server 'ReUniteRO' @ XXXXXXXXX (account: 's1', pass: 'p1', ip: 'XXXXXXXXXX') [Notice]: Authentication accepted (account: s1, id: 1, ip: XXXXXXXXXXX) [status]: Connection of the char-server 'ReUniteRO' accepted. [status]: Connected to login-server (connection #6). [info]: Session #7 timed out [Warning]: Map Server disconnected from Char Server. [status]: Map-server 0 (session #7) has disconnected. [status]: Attempting to connect to Char Server. Please wait. [status]: Connecting to XXXXXXXXXXXX [status]: Logging in to char server... [status]: Successfully logged on to Char Server (Connection: '7'). [status]: Sending maps to char server... [status]: Event 'OnInterIfInit' executed with '0' NPCs. [status]: Map-Server 0 connected: 804 maps, from IP XXXXXXXXX portXXXX. [status]: Map-server 0 loading complete. [status]: Map sending complete. Map Server is now online. Info]: Session #8 timed out [info]: Character 'N I E' logged off. [status]: set users ReUniteRO : 1 [info]: Closed connection from 'XXXXXXXXX'. [info]: Closed connection from 'XXXXXXXXX'. [info]: Closed connection from 'XXXXXXXXX'. [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive... [info]: Pinging SQL server to keep connection alive...
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