Si gustas también puedes probar este.
- script #mvp_announcer -1,{
OnInit:
// .gmp = 40; // Nivel de GM para preever anuncio.
// Lista de Mapas de MVP.
setarray .t_maps$[0],"moc_pryd06","lhz_dun03","gld2_prt","abbey02","ayo_dun02","lhz_dun04","ra_fild02","xmas_fild01","dic_dun02","beach_dun","iz_dun05","tur_dun04","lhz_dun02","jupe_core","moc_fild22","anthell02","odin_tem03","gon_dun03","gef_fild02","thana_boss","gef_fild10","ein_dun02","gef_fild14","moc_pryd04","dew_dun01","in_sphinx5","niflheim","moc_fild17","xmas_dun02","ice_dun03","kh_dun02","treasure02","moc_prydn2","pay_dun04","ra_san05","mosk_dun03","ama_dun03","thor_v03","gef_dun01","mjolnir_04","abyss_03","dic_dun03","prt_sewb4","pay_fild11","gef_dun02","gl_chyard","ra_fild03","ra_fild04","ve_fild01","ve_fild02","lou_dun03","prt_maze03","bra_dun02";
end;
OnNPCKillEvent:
//if (getgmlevel() >= .gmp ) end;
if ( getmonsterinfo( killedrid, MOB_MVPEXP )) {
for (.@a = 0; .@a < getarraysize(.t_maps$); .@a++) {
if ( strcharinfo(3) == .t_maps$[.@a]) {
if ( getcharid(1) ) {
getpartymember getcharid(1), 1;
getpartymember getcharid(1), 2;
for ( .@i = 0; .@i < $@partymembercount; .@i++ ) {
if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i] ) ) {
.@partymemberaid[.@c] = $@partymemberaid[.@i];
.@c++;
}
}
announce "[ System ] : Player ["+ strcharinfo(0) +"] of party ["+ strcharinfo(1) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" at "+ strcharinfo(3), bc_all;
}
else {
announce "[ System ] : Player ["+ strcharinfo(0) +"] has killed "+ getmonsterinfo( killedrid, MOB_NAME ) +" alone at "+ strcharinfo(3), bc_all;
}
end;
}
}
}
}
Aquí modifica los mapas en los que se encuentran los mvps que contarán:
setarray .t_maps$[0],"moc_pryd06","lhz_dun03","gld2_prt","abbey02","ayo_dun02","lhz_dun04","ra_fild02","xmas_fild01","dic_dun02","beach_dun","iz_dun05","tur_dun04","lhz_dun02","jupe_core","moc_fild22","anthell02","odin_tem03","gon_dun03","gef_fild02","thana_boss","gef_fild10","ein_dun02","gef_fild14","moc_pryd04","dew_dun01","in_sphinx5","niflheim","moc_fild17","xmas_dun02","ice_dun03","kh_dun02","treasure02","moc_prydn2","pay_dun04","ra_san05","mosk_dun03","ama_dun03","thor_v03","gef_dun01","mjolnir_04","abyss_03","dic_dun03","prt_sewb4","pay_fild11","gef_dun02","gl_chyard","ra_fild03","ra_fild04","ve_fild01","ve_fild02","lou_dun03","prt_maze03","bra_dun02";
Nota: Como no sé que modo estas utilizando "RE o PRE" ahí puedes ir eligiendo a tu gusto. Para que funcione todo perfectamente te recomendaría poner mapflag de uso de bloody branch en esos maps ? claro es una sugerencia.
Para activar la función para GMs solo descomenta estos:
// .gmp = 40; // Nivel de GM para preever anuncio.
//if (getgmlevel() >= .gmp ) end;
Créditos a @pajodex por el script, yo solo removí algunas funciones y lo convertí solo en anunciador.