Intenta agregando esto en tu pet_db.yml:
- Mob: TEDDY_BEAR
TameItem: Small_Needle_Kit
EggItem: Teddy_Bear_Egg
FoodItem: Cotton_Tufts
Fullness: 3
IntimacyFed: 50
CaptureRate: 2000
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if (.@i >= PET_INTIMATE_LOYAL) {
bonus bMaxSP,150;
} else if (.@i >= PET_INTIMATE_CORDIAL) {
bonus bMaxSP,100;
}
Evolution:
- Target: XM_TEDDY_BEAR
ItemRequirements:
- Item: Small_Needle_Kit
Amount: 3
- Item: Cursed_Seal
Amount: 300
- Item: Cardinal_Jewel_
Amount: 50
- Item: Teddy_Bear_Card
Amount: 1
- Target: ALIOT
ItemRequirements:
- Item: Screw
Amount: 500
- Item: Honey
Amount: 100
- Item: White_Jewel
Amount: 10
- Item: Teddy_Bear_Card
Amount: 1
- Target: ALICEL
ItemRequirements:
- Item: Screw
Amount: 500
- Item: Honey
Amount: 100
- Item: Bloody_Page
Amount: 50
- Item: Teddy_Bear_Card
Amount: 1
- Mob: XM_TEDDY_BEAR
EggItem: Xm_Teddy_Bear_Egg
FoodItem: Pet_Food
Fullness: 2
HungryDelay: 120
IntimacyFed: 15
CaptureRate: 0
SpecialPerformance: false
AllowAutoFeed: true
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if (.@i >= PET_INTIMATE_LOYAL) {
bonus bMaxSP,150;
autobonus "{ bonus2 bSPRegenRate,40,1000; }",30,5000,BF_MAGIC;
} else if (.@i >= PET_INTIMATE_CORDIAL) {
bonus bMaxSP,150;
autobonus "{ bonus2 bSPRegenRate,30,1000; }",30,5000,BF_MAGIC;
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
bonus bMaxSP,100;
} else {
bonus bMaxSP,50;
}
- Mob: ALIOT
EggItem: Aliot_Egg
FoodItem: Pet_Food
Fullness: 2
HungryDelay: 120
IntimacyFed: 15
CaptureRate: 0
SpecialPerformance: false
AllowAutoFeed: true
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if (.@i >= PET_INTIMATE_LOYAL) {
bonus bAspdRate,5;
bonus bHit,12;
} else if (.@i >= PET_INTIMATE_CORDIAL) {
bonus bAspdRate,4;
bonus bHit,9;
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
bonus bAspdRate,3;
bonus bHit,6;
} else {
bonus bAspdRate,2;
}
- Mob: ALICEL
EggItem: Alicel_Egg
FoodItem: Pet_Food
Fullness: 2
HungryDelay: 120
IntimacyFed: 15
CaptureRate: 0
SpecialPerformance: false
AllowAutoFeed: true
Script: >
.@i = getpetinfo(PETINFO_INTIMATE);
if (.@i >= PET_INTIMATE_LOYAL) {
bonus bCastrate,-5;
bonus2 bMagicAddEle,Ele_Neutral,5;
} else if (.@i >= PET_INTIMATE_CORDIAL) {
bonus bCastrate,-4;
bonus2 bMagicAddEle,Ele_Neutral,3;
} else if (.@i >= PET_INTIMATE_NEUTRAL) {
bonus bCastrate,-3;
} else {
bonus bCastrate,-2;
}
Recuerda agregar los items que requiere la pet "eggitem, fooditem, quest items, etc".