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Everything posted by Capuche
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warp "prontera",156,181; sleep2 1000; atcommand "@alive"; When you are warped, the player is resurrected automatically. @alive can't resurrected a player alive... sleep2 10000; mapannounce "poring_c01","Mr. Manager: 5",0; sleep2 5000; mapannounce "poring_c01","Mr. Manager: 4",0; sleep2 4000; mapannounce "poring_c01","Mr. Manager: 3",0; sleep2 3000; mapannounce "poring_c01","Mr. Manager: 2",0; sleep2 2000; mapannounce "poring_c01","Mr. Manager: 1",0; sleep will pause the script for the given amount of milliseconds. sleep2 3000; = pause 3 sec OnPCDieEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="poring_c01") { set #kill_point, 0; announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all; warp "prontera",156,181; sleep2 1000; atcommand "@alive"; end; } OnPCKillEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="poring_c01") { set #kill_point,#kill_point+1; if ( #kill_point % 4 == 0) { getitem 607, 20; end; } } You miss some end; in case .@map$ != "poring_c01" I cleaned it a little. //*--kaiGAMING LMS TriggerScript--*// sec_pri,27,38,4 script LMS Trigger 106,{ if ( getgmlevel() > 29 ) goto LMS_Admin; mes "[Minion]"; mes "Hello "+ strcharinfo(0) +", my master is busy."; mes "*sigh*"; close; LMS_Admin: mes "[LMS Trigger]"; mes "Hello "+ strcharinfo(0) +", would you like me to call my Boss ?"; mes "He is the only one who can start it!"; menu "Start Event",-,"No Thanks",L_leave; next; mes "[LMS Trigger]"; mes "Ok, I'll call him this instant."; close2; goto start_lms; L_leave: next; mes "[LMS Trigger]"; mes "Ok " + strcharinfo(0) +", nice seeing you."; close; OnInit: disablenpc "Mr. Banker"; disablenpc "All Job Manager"; end; OnClock0000: OnClock0200: OnClock0400: OnClock0600: OnClock0800: OnClock1000: OnClock1200: OnClock1400: OnClock1600: OnClock1800: OnClock2000: OnClock2200: OnClock2400:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon start_lms: announce "Mr. Manager: The Last Man Standing event will be starting shortly.",0; sleep 10000; pvpoff "poring_c01"; announce "Mr. Manager: Those who want to play, please proceed to Prontera and Register.",0; sleep 10000; announce "Mr. Manager: After 1 Minute the Registration will close.",0; sleep 10000; announce "Mr. Manager: Please go to Prontera and Register now if you want to join.",0; enablenpc "All Job Manager"; initnpctimer; end; OnTimer30000: announce "Mr. Manager: Last 30 seconds.",0; sleep2 5000; announce "Mr. Manager: If you want to join please Register in Prontera.",0; end; OnTimer50000: announce "Mr. Manager: Last 10 seconds.",0; end; OnTimer55000: for( set .@i, 5; .@i > 0; set .@i, .@i - 1 ) { announce "Mr. Manager: "+ .@i +".",0; sleep 1000; } announce "Mr. Manager: Time's up.",0; sleep 1000; disablenpc "All Job Manager"; donpcevent "Mr. Banker::OnEnable"; stopnpctimer; end; OnPCDieEvent: if( strcharinfo(3) == "poring_c01" ) { set #kill_point, 0; announce ""+strcharinfo(0)+" died, and out of the game!.",bc_all; warp "prontera",156,181; } end; OnPCKillEvent: if( strcharinfo(3) == "poring_c01" ) { set #kill_point,#kill_point+1; if ( #kill_point % 4 == 0) getitem 607, 20; } end; } //---------All Job Registration--------------- prontera,156,178,5 script All Job Manager 106,{ OnTouch: if( BaseLevel < 999 ) goto leave; mes "[Mr. Manager]"; mes "Hello What can I do for you?"; if( BaseLevel >= 999 ) { mes "Thank you for registering Mr. "+ strcharinfo(0) +", Have fun !"; warp "poring_c01",103,98; } else mes "You have to be level 999.!"; close; leave: mes "[Mr. Manager]"; mes "I hope you will register next time"; close; } //-------------------------- poring_c01,104,109,4 script Mr. Banker 56,{ mes "[banker]"; mes "Congrats. You've won."; next; mes "[banker]"; announce "Mr. Manager: We have a winner! Well done "+ strcharinfo(0) +".",0; getitem 673,3; // Change This item id to what ever you want . item id,amount dispbottom "You won 3 Bronze Coins."; mes "You will return now"; warp "prontera",156,181; disablenpc "Mr. Banker"; close; OnEnable: pvpoff "poring_c01"; mapannounce "poring_c01","Mr. Manager: The Last Man Standing Event will start shortly",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: But before we start this is just a few reminders..",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: Using Cloaking , Hiding is strictly not allowed..",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: Only the Last Man Standing will win this event!!",0; sleep2 10000; mapannounce "poring_c01","Mr. Manager: What are we waiting for?..Let's Get Ready to Rumble!!...",0; sleep2 10000; L_Start: if( getmapusers("poring_c01") == 1 ) goto L_Champ; if( getmapusers("poring_c01") > 1 ) { mapannounce "poring_c01","Mr. Manager: Get ready at the count of 5 we will start!....",0; sleep2 1000; for( set .@i, 5; .@i > 0; set .@i, .@i - 1 ) { mapannounce "poring_c01","Mr. Manager: "+ .@i +".",0; sleep 1000; } sleep 1000; pvpon "poring_c01"; goto timer; } disablenpc "Banker"; pvpoff "poring_c01"; end; timer: initnpctimer; end; OnTimer1100: if( getmapusers("poring_c01") == 1 ) { L_Champ: mapannounce "poring_c01","Mr. Banker: Please talk to me to get your prize..",2500000; pvpoff "poring_c01"; enablenpc "Mr. Banker"; stopnpctimer; end; } if( getmapusers("poring_c01") > 2 ) goto timer; if( getmapusers("poring_c01") == 2 ) { announce "Mr. Manager: Last 2 Brave warriors are still alive!",0; sleep2 10000; if( getmapusers("poring_c01") == 1 ) goto L_Champ; if( getmapusers("poring_c01") > 1 ) goto timer; end; } stopnpctimer; end; } // == Mapflags poring_c01 mapflag nowarp poring_c01 mapflag nowarpto poring_c01 mapflag noteleport poring_c01 mapflag nosave poring_c01 mapflag nomemo poring_c01 mapflag nobranch poring_c01 mapflag pvp_noparty poring_c01 mapflag restricted 1 poring_c01 mapflag pvp_noguild
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You mean... when you reset your skill, you lost your platinum skills ? >> prontera,150,193,4 script Reset Girl 124,{ setarray .@Reset, 5000, 5000, 9000; // Zeny for stat reset - skill reset - both together mes "[Reset Girl]"; mes "I am the Reset Girl."; mes "Reset Stats: "+ .@Reset[0] +"z"; mes "Reset Skills: "+ .@Reset[1] +"z"; mes "Reset Both: "+ .@Reset[2] +"z"; mes "Please select the service you want:"; next; if( select("^FF3355Reset Stats:Reset Skills:Reset Both^000000:Cancel") == 4 ) close; mes "[Reset Girl]"; if( Zeny < .@Reset[ @menu-1] ) { mes "Sorry, you don't have enough Zeny."; close; } set Zeny, Zeny - .@Reset[ @menu-1]; if( @menu != 1 ) { sc_end SC_ALL; ResetSkill; callsub Get_Platinum; } if( @menu != 2 ) ResetStatus; mes "There you go!"; close; Get_Platinum: skill 142,0,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,0,0; break; case 1: skill 144,0,0; skill 145,0,0; skill 146,0,0; break; case 2: skill 157,0,0; break; case 3: skill 147,0,0; skill 148,0,0; break; case 4: skill 156,0,0; break; case 5: skill 153,0,0; skill 154,0,0; skill 155,0,0; break; case 6: skill 149,0,0; skill 150,0,0; skill 151,0,0; skill 152,0,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,0,0; break; case 8: skill 1014,0,0; break; case 9: skill 1006,0,0; break; case 10: skill 1012,0,0; skill 1013,0,0; break; case 11: skill 1009,0,0; break; case 12: skill 1003,0,0; skill 1004,0,0; break; case 14: skill 1002,0,0; break; case 15: skill 1015,0,0; skill 1016,0,0; break; case 16: skill 1007,0,0; skill 1008,0,0; skill 1017,0,0; skill 1018,0,0; skill 1019,0,0; break; case 17: skill 1005,0,0; break; case 18: skill 238,0,0; break; case 19: skill 1010,0,0; break; case 20: skill 1011,0,0; break; default: break; } return; }
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Something like this ? - script fghjkljhgf -1,{ OnPCLoginEvent: if( save_prontera ) end; setarray .@save_place$[0], "Save to Left Prontera", "Save to Right Prontera", "Save to Lower Prontera", "Save to Upper Prontera", "Save to Mid Prontera"; setarray .@x[0], 33, 278, 156, 156, 156; setarray .@y[0], 205, 205, 34, 323, 180; save_prontera = select( implode( .@save_place$, ":" ) ) -1; savepoint "prontera", .@x[ save_prontera ], .@y[ save_prontera ]; dispbottom "You savepoint is now "+ substr( .@save_place$[ save_prontera ], 8, getstrlen( .@save_place$[ save_prontera ] )-1 ) +"."; close; }
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Your error is 'coz of that. //If 5 Minutes passed after the challenger registred and no one accepts it. OnTimer300000: announce "No challenger or the time is over, the duel was cancel.",bc_map|bc_blue; A player must be attached to the NPC using bc_map. Here a little revision. // Comment if you already have this function function script int__ { set .@num, getarg(0); set .@numString$, getarg(0); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(.@numString$); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } prontera,205,156,5 script Duel Gambling 953,{ set .@npcname$,"[ Duel Manager ]"; L_mm: mes .@npcname$; // If Duel cancel and player was not online. //----------------------------------------- if( dueling && .char$ != strcharinfo(0) && .char2$ != strcharinfo(0) ) { set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; } //If already a duel is going on if( .gambling ) { mes "A duel is starting, please wait until the duel is over."; close; } mes callfunc("F_Hi") +" "+ strcharinfo(0) +"."; //If the challenger and the one accepting the duel have registred and the duel is ready to start if( .char$ == strcharinfo(0) && .char2$ != "" ) { mes "^0000FF"+ .char2$ +"^000000 is waiting for you to start the duel!"; if( .zeny ) mes "Dueling for total ^FF0000"+ callfunc( "int__", .zeny ) +"^000000 zeny."; mes "What would you like to do ?"; next; menu "~ ^777777Start Duel.^000000",L_sduel,"~ ^777777Cancel Duel.^000000",L_cduel; } //If the one accept the duel is going to talk to the npc if( .waiting ) { mes "The duel gonna start soon !"; close; } //If the challenger has registred, speaks again to the npc and no one accepted it if( .char$ == strcharinfo(0) ) { mes "Please wait for your challenger."; next; menu "~ ^777777Cancel Duel.^000000",L_cduel,"~ ^777777I will wait.^000000",-; close; } //If a challenger has registred, another person speaks to the npc and no one has accepted before if( .char$ != "" ) { mes "There is a player is waiting for gambling."; mes "What would you like to do ?"; next; menu "~ ^777777Player and Gamble Information.^000000",-,"~ ^777777Send Duel invitation to the player.^000000",L_iduel,"~ ^777777Duel Gambling ?^000000",L_info; mes .@npcname$; mes "The player that challenge is named ^0000FF"+ .char$ +"^000000"; if( .zeny ) mes "The player duel for ^FF0000"+ callfunc( "int__", .zeny ) +"^000000 zeny."; next; goto L_mm; } //If no challenger is registred. else { mes "No one is waiting for gamble currently."; mes "What would you like to do ?"; next; menu "~ ^777777Start a duel.^000000",-,"~ ^777777Duel Gambling ?^000000",L_info; set .zeny, callsub( L_PDZeny, 0, .@npcname$ ); initnpctimer; set .char$, strcharinfo(0); mes .@npcname$; mes "Please wait for your opponent."; announce "[ "+ .char$ +" ] bet "+ callfunc( "int__", dueling ) +" Zeny that no one could kill him ! He is waiting for an opponent !",bc_map|bc_blue; close; } //This party will run after someone accepted the challenge of a challenger L_iduel: if( .char2$ != "" || .char$ == "" ) { mes "Sorry you are too slow."; close; } set .zeny, callsub( L_PDZeny, .zeny, .@npcname$ ); set .char2$, strcharinfo(0); set .waiting, 1; mes .@npcname$; mes "Please wait while I inform your opponent."; announce "[ "+ .char$ +" ] your challenger is [ "+ .char2$ +" ] !",bc_map|bc_blue; close; //After both players registred and the challenger starts the duel. L_sduel: if( .char2$ == "" ) { mes "Sorry the duel is cancelled."; close; } mes .@npcname$; mes "We will start the duel immediately."; close2; if( !isloggedin( getcharid( 3,.char2$ ),getcharid( 0,.char2$ ) ) ) { dispbottom "Sorry, "+ .char2$ +" is not online."; end; } percentheal 100, 100; attachrid( getcharid( 3,.char2$ ) ); warp "pvp_n_1-1",90,50; percentheal 100, 100; attachrid( getcharid( 3,.char$ ) ); warp "pvp_n_1-1",110,50; atcommand "@duel "+ .char2$; attachrid( getcharid( 3,.char2$ ) ); atcommand "@accept"; set .gambling, 1; announce "[ "+ .char$ +" ] start a duel with [ "+ .char2$ +" ] !",bc_map|bc_blue; end; //If only the challenger is registred and cancels or if both registred and the challenger cancels the duel. L_cduel: if( .char$ != strcharinfo(0) ) { mes "Sorry the duel is already cancelled."; close; } announce "The duel was canceled by [ "+ .char$ +" ].",bc_map|bc_blue; mes .@npcname$; mes "Very well, "+ callfunc("F_Bye"); set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; close2; if( .char2$ != "" && isloggedin( getcharid( 3,.char2$ ),getcharid( 0,.char2$ ) ) ) { attachrid( getcharid( 3,.char2$ ) ); set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; } L_resetvar: set .char$, ""; set .char2$, ""; set .gambling, 0; set .waiting, 0; set .zeny, 0; stopnpctimer; end; //If you click on information for the duel. L_info: mes .@npcname$; mes "I will allow 2 players to duel each other,"; mes "players have to duel with gambling."; next; mes .@npcname$; mes "The gamble zeny must be same amount as opponent gamble."; next; mes .@npcname$; mes "Maximum time for waiting duel and dueling is 5 minutes."; next; goto L_mm; //If 5 Minutes passed after the challenger registred and no one accepts it. OnTimer300000: announce "No challenger or the time is over, the duel was canceled.",bc_blue|bc_npc; if( .char$ != "" && isloggedin( getcharid( 3,.char$ ),getcharid( 0,.char$ ) ) ) { attachrid( getcharid( 3,.char$ ) ); set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; } if( .char2$ != "" && isloggedin( getcharid( 3,.char2$ ),getcharid( 0,.char2$ ) ) ) { attachrid( getcharid( 3,.char2$ ) ); set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; } goto L_resetvar; //When a player kills his opponent. OnPCKillEvent: if( !dueling || ( dueling && strcharinfo(0) != .char$ && strcharinfo(0) != .char2$ ) ) end; set Zeny, Zeny + dueling * 2; dispbottom "You win "+ callfunc( "int__", dueling * 2 ) +" Zeny !"; set dueling, 0; atcommand "@leave"; announce "[ "+ strcharinfo(0)+ " ] win the duel!",bc_map|bc_blue; attachrid killedrid; set dueling, 0; goto L_resetvar; //When a player dies.. (Just incase he doesnt get killed by his oppenent) OnPCDieEvent: if( !dueling || ( dueling && strcharinfo(0) != .char$ && strcharinfo(0) != .char2$ ) ) end; if( !killerrid ) { announce "The duel has been cancelled because "+ strcharinfo(0) +" died.", bc_map|bc_blue; set dueling, 0; atcommand "@leave"; if( strcharinfo(0) == .char$ && isloggedin( getcharid( 3,.char2$ ),getcharid( 0,.char2$ ) ) ) { attachrid( getcharid( 3,.char2$ ) ); set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; } else if( strcharinfo(0) == .char2$ && isloggedin( getcharid( 3,.char$ ),getcharid( 0,.char$ ) ) ) { attachrid( getcharid( 3,.char$ ) ); set Zeny, Zeny + dueling; dispbottom "You collected you previous gamble : "+ callfunc( "int__", dueling ) +" Zeny."; set dueling, 0; } goto L_resetvar; } end; // Label for gambling Zeny // ----------------------------- L_PDZeny: set .@npcname$, getarg(1); if( !getarg(0) ) { mes .@npcname$; mes "How many zeny you would like to bet ?"; next; if( input( .@zeny, 1, Zeny ) != 0 ) { mes .@npcname$; mes "You don't have enough zeny to duel! I won't allow that!"; close; } if( .char$ != "" ) { mes .@npcname$; mes "Sorry you were too slow. Someone already bet."; close; } set Zeny, Zeny - .@zeny; set dueling, .@zeny; } else { if( getarg(0) > Zeny ) { mes .@npcname$; mes "You don't have enough zeny to duel! I won't allow that!"; close; } else { if( .char2$ != "" || .char$ == "" ) { mes .@npcname$; mes "Sorry you were too slow."+ ( .char2$ != "" ? " Someone already bet." : "" ); close; } set Zeny, Zeny - getarg(0); set dueling, getarg(0); set .@zeny, getarg(0) * 2; } } return .@zeny; }
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No need to post a bug report. I tested it and the name of the NPC were the problem, like you said.
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You must add Mapflag#loadevent for each map to trigger OnPCLoadMapEvent.
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Replace your OnClock<hour><minute>: by On<weekday><hour><minute>:
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What's your emulator, it version ? Post your whole script.
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Help me disable the usage of 2 Thanatos Cards
Capuche replied to Dvrstle's question in Database Requests
Yes you can. -
Replace announce "Guess the Number: The event has started!",0; enablenpc "guess"; end; } to announce "Guess the Number: The event has started!",0; enablenpc "guess"; end; OnInit: disablenpc "guess"; end; }
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If system work as I think, it will show message on your client, and if it doesn't close your client, you can read reason as video shown >> http://bit.ly/120XQ5F True. But mine doesn't show anything (yes I have tried on my character, I'm a little masochist I guess). It depends on diff patch on launcher. Just a setting I guess
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This fix still doesn't exist ! @goddameit 100 milliseconds for reading the reason... kick too fast lol
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Item type 11 Example : // ID,AegisName,Name,Type,Buy,Sell,Weight,ATK,DEF,Range,Slots,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } 12622,Reins_Of_Mount,Reins Of Mount,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ setmounting(); },{},{}
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Just days prontera,159,187,4 script Uptime 858,{ function Add_Zero; function Add_S; mes "[uptime]", "The server has been online for ", ((.t[1])?Add_S(.t[1],"day")+", ":"")+ ((.t[2])?Add_S(.t[2],"hour")+", ":"")+ ((.t[2]||.t[3])?Add_S(.t[3],"minute")+" ":"")+ ((getarraysize(.t)>2)?"and ":"")+Add_S(.t[4],"second")+", "+ "and counting!"; close; function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0); } function Add_S { return "^0055FF"+getarg(0)+" "+getarg(1)+((getarg(0)==1)?"":"s")+"^000000"; } OnInit: set .t[0], gettimetick(2); waitingroom " [ 00:00:00 ]",0; initnpctimer; end; OnTimer950: set .@t, gettimetick(2)-.t[0]; set .t[1], .@t/(3600*24); set .t[2], .@t/3600-.t[1]*24; set .t[3], .@t/60-.t[2]*60; set .t[4], .@t%60; end; OnTimer990: initnpctimer; delwaitingroom; waitingroom " [ "+Add_Zero(.t[1])+":"+Add_Zero(.t[2])+":"+Add_Zero(.t[3])+":"+Add_Zero(.t[4])+" ]",0; end; } I don't think it's useful to display month and years, reloadscript reset the count. Edit : Fix one mistake.
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There are many topics about that. Chatroom Chatroom Pub
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Check your mapflag noteleport. conf/mapflag/noteleport.txt If enabled you can cast High jump but not moving.
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I don't test it but getmapxy return 0 if the search was successful so it must be while( !getmapxy(.@map$,.@x,.@y,0) ) { Be careful about multi loop. If player touch the NPC many time, it should have multi loop. You can do something like that to prevent it. if( @idtime ) end; while( !getmapxy(.@map$,.@x,.@y,0) ) {
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.count = 24; monster "guild_vs1",0,0,"--ja--",1785,2,strnpcinfo(0)+"::OnMyKill"; //atroce monster "guild_vs1",0,0,"--ja--",1630,2,strnpcinfo(0)+"::OnMyKill"; //bacsojin monster "guild_vs1",0,0,"--ja--",1252,2,strnpcinfo(0)+"::OnMyKill"; //garm monster "guild_vs1",0,0,"--ja--",1688,2,strnpcinfo(0)+"::OnMyKill"; //lady tanee monster "guild_vs1",0,0,"--ja--",1147,2,strnpcinfo(0)+"::OnMyKill"; //maya monster "guild_vs1",0,0,"--ja--",1150,2,strnpcinfo(0)+"::OnMyKill"; //moonlight flower monster "guild_vs1",0,0,"--ja--",1120,2,strnpcinfo(0)+"::OnMyKill"; //ghostring monster "guild_vs1",0,0,"--ja--",1582,2,strnpcinfo(0)+"::OnMyKill"; //deviling monster "guild_vs1",0,0,"--ja--",1059,2,strnpcinfo(0)+"::OnMyKill"; //mistress monster "guild_vs1",0,0,"--ja--",1087,2,strnpcinfo(0)+"::OnMyKill"; //orc hero monster "guild_vs1",0,0,"--ja--",1159,2,strnpcinfo(0)+"::OnMyKill"; //phreeoni monster "guild_vs1",0,0,"--ja--",1289,2,strnpcinfo(0)+"::OnMyKill"; //maya purple In this example I set .count = 24; 'coz there are 24 mobs spawn. Count and set the number of mobs in each round before processing... or use mobcount OnMyKill: if( mobcount( "guild_vs1", strnpcinfo(0)+"::OnMyKill") ) end; mapannounce "guild_vs1","The second invasion of monsters in 10 seconds.",0,0x00ff00;
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Disable Kagerou Oboro classes in this script ?
Capuche replied to Kiritoryu's question in Scripting Support
Replace switch(select(.@menu$)) { case 1: function Job_Menu; function A_An; if (Class > 4049) { message strcharinfo(0),"No more jobs are available."; close; } to switch(select(.@menu$)) { case 1: function Job_Menu; function A_An; if (Class > 4049 || Class == 25) { message strcharinfo(0),"No more jobs are available."; close; } -
Sure. Open db/re/mob_skill_db.txt See db/const.txt for emotion 0 is relate to gasp for example.
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request idnum2 and num2 client 2012-10-17
Capuche replied to kangfredy's question in Client Requests
You can use this itemconverter to convert old txt files in itemInfo.lua (then compile or rename itemInfo.lua to itemInfo.lub). -
You're welcome
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No need global temporary variable here. Just to point it out. /* Programed by: Miles Reginal Version 1.0 • An NPC that spawns has a treasure chest. • After taking the treasure, it spawns in another place • Fixed the error in which the Chest can spawn on Non-Walkable place */ prontera,155,155,5 script Treasure Chest 1902,{ progressbar "", .waiting_time; getitem .treasure_reward, 1; while( 1 ) { set .@x, rand(1,250); set .@y, rand(1,250); sleep 1; if( checkcell("prontera",.@x,.@y,cell_chkpass) ) break; } movenpc "Treasure Chest",.@x,.@y; end; OnInit: set .waiting_time, 20; //Time needed to get the treasure set .treasure_reward, 674; //Reward that you get after opened the treasure end; }
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In lua files/skillinfoz/skillinfolist.lua change the name etc.. However it's client support.
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I get it now. I thought it was every minute of every hour lol btw your script trigger every minute 01 of Thursday, Friday and Saturday. So it's not correct. Edit: - script triple_exp -1,{ OnInit: // original Base/Job Exp and Drop Rates set .bexp_rate, 1; //Put you rate... set .jexp_rate, 1; //put you rate... OnHour16: OnHour23: if( gettime(4) != 0 && gettime(4) != 6 || ( gettime(4) == 1 && gettime(3) >= 16 ) ) { // Monday to Friday if( gettime(3) >= 23 || gettime(3) < 16 ) { announce "Double Event is finished!",bc_all,0xFF6060; callsub L_ratio, 1; } else { announce "Double Event Starting!", bc_all; callsub L_ratio, 2; } } OnHour12: if( !gettime(4) || ( gettime(4) == 6 && gettime(3) >= 12 ) || ( gettime(4) == 1 && gettime(3) < 12 ) ) { announce "Triple Event is Starting!",bc_all,0xFF6060; callsub L_ratio, 3; } else if( gettime(4) == 1 && gettime(3) == 12 ) { announce "Triple Event is finished!",bc_all,0xFF6060; callsub L_ratio, 1; } else callsub L_ratio, 1; end; L_ratio: setbattleflag "base_exp_rate", .bexp_rate * 100 * getarg( 0 ); setbattleflag "job_exp_rate", .jexp_rate * 100 * getarg( 0 ); set .ratio, getarg( 0 ); atcommand "@reloadmobdb"; end; OnMinute01: if( .ratio == 3 ) announce "Weekend Triple EXP Event is currently in affect, Enjoy and have a great day!",bc_all,0xFF6060; end; }