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huntax

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  1. Oh thank you! i'll try this out! Thanks a bunch
  2. I'm using the client 20120410. And my players say they can't use custom AI folders. Is my client version not supporting it? The ones that work are the basic ones that come with the install. How can I get my server to work wit Custom AI folders.
  3. haha not good at this so how to make it go up by 3 each level? Do I remove the 1? if((skill=pc_checkskill(sd,MO_DODGE))>0) status->flee += (skill*3)>>0; like this?
  4. Where in the source files can I edit how much Flee they get. I want it so instead of going up 1.5. I want it it going up by 3 each level. Max flee at level 10 would be 30. Anyone know which source file has the code for that skill.
  5. It's kinda different from that. It shows the numbers of how much they got healed by when using a potion and SP.
  6. I remember seeing this modification awhile back. I can't seem to find it. It's really basic it just shows the amount of HP and SP from Pots or grape juice to all players near you.
  7. I'll try it thank you
  8. I need help making it so the player or monster does not turn around to face you. What should i edit here? case RG_BACKSTAP: { uint8 dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] unit_setdir(bl,dir); } else if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break;
  9. I have this vote for points system. It was working before but my Flux CP had to reinstall because of my name change to my server. So I installed a fresh copy of Flux CP and the Vote 4 points system. But my problem is that under the Admin Panel for the Vote4points system it doesnt show add banners. Here is a screenshot. Where it says Menu:/ there is nothing there. It was there before and i never changed it. Only thing i did was reinstall my FluxCP.
  10. I was able to make my own custom homunculus skill. The skills work and every thing but the only problem is the sprite showing as a poring. I think the poring is the default if the client can't find the sprite. I'm pretty sure I did everything right. I added my own custom mobs but this homunculus sprite problem i can't figure out. Anyone know where we can get this to work. Here is a post that i found with people with the same problem. http://www.eathena.ws/board/index.php?showtopic=278734 http://i556.photobucket.com/albums/ss10/kris_soler/screeneAthena000.jpg bump
  11. I'm using the job changer from rathena. This is how my job changer goes. for example: novice>Thief>Assassin>Assassin Cross I took out the rebirth part so they can go straight to Trans Class. I didn't want them leveling back to High Novice and High thief. My question is about those 100 stat points they get from rebirth. Are they suppose to keep those or they get removed when they change to Trans Class? The jobchanger in down below. jobmaster.txt
  12. Thank you and also do you have the .act file for it too. How were you able to find the item in the data.grf? Bump anyone know where i can get the drop and act. files for the easter egg shell?
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