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jigsgfx

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  1. hi, i tried this using my test server rev17008 using ExtendedVendingSystem_1.8.2.patch tried to use 1.8.3 but it keeps on asking me What File to Patch: here's the error In file included from pc.h:12, from map.c:23: itemdb.h:162: error: redefinition of 'struct s_item_vend' make[1]: *** [obj_sql/map.o] Error 1 make[1]: Leaving directory `/home/test/sro/trunk17008/srotest/src/map' make: *** [map_sql] Error 2 thanks in advance
  2. Hi, im having problem with my bot killer when i update my server before it was working fine now its still working but the problem is after the Interrogation Notice count down nothing happens.. the only error i see on my console is this npc_event: event not found [queueBK::OnStart] can anyone tell me the problem? and how to fix it ? thanks
  3. Hi, in iRO Crescent Elbow Activation chance(%): (Job Level / 2) + (50 + 5 * Skill Level) is there a way to reduce the chance? coz what i know is it s/b 75% but on my server its 100% chance im trying to find on the source code this part (Job Level / 2) + (50 + 5 * Skill Level) but cant find it.. can someone help me? thanks in advance
  4. Hi, is there a way to lower the chance of stripping Shield/Weapon using Masquerade of Weakness? i tried to edit some codes under skill.c SC_Weakness but not sure if its correct.. coz if Masquerade of Weakness is 100% if possible to make it like 70% please help thanks in advance
  5. i saw a posts that if packtever was been edit it will not show npcs.. yes i did check them but all of them was fine and dont have any comment // after i update my svn i do a recompile make clean && make sql then after that restart my server
  6. Hi, i had this weird problem i tried to update my current version from 16084 to latest svn 17183 after svn update, recompile then restart my server doesnt load any NPCs [Info]: Done loading '0' NPCs: -'0' Warps -'0' Shops -'0' Scripts -'0' Spawn sets -'0' Mobs Cached -'0' Mobs Not Cached [Status]: Event 'OnInit' executed with '0' NPCs. [Status]: Event 'OnInterIfInit' executed with '0' NPCs. [Status]: Event 'OnInterIfInitOnce' executed with '0' NPCs. btw i didnt do any PACKETVER editing i just update my svn thats all what do you think the problem here? please enlighten me thanks alot
  7. thanks Annie np i undertand, i also tried to change it as npc instead of command but still its working on the latest version and not on my modified older version ill try this out..
  8. thanks again i'll try this out.. its working now thanks alot Annie sorry about this Annie, but when i transfer it to my Live Server its not working not sure but i think its because we are using latest version on our Test Server and we are currently using modified trunk16084 on our Live Server, is it ok if we change this to NPC type? not using command? thanks again Annie Sorry forgot to input the Error script error on npc/sro-scripts/dropper.txt line 3 parse_line: expect command, missing function name or calling undeclared function 1 : { 2 : OnInit: * 3 : 'b'indatcmd "dropevent", strnpcinfo(0) +"::Onaaa", 99,100; 4 : end; 5 : OnPCLogoutEvent: 6 : if ( .using == getcharid(3) ) 7 : .using = 0; 8 : end; (02/07/2013 08:31:55) [ Error ] : script error on npc/sro-scripts/dropper.txt line 3 parse_line: expect command, missing function name or calling undeclared function 1 : { 2 : OnInit: * 3 : 'b'indatcmd "dropevent", strnpcinfo(0) +"::Onaaa", 60,100; 4 : end; 5 : OnPCLogoutEvent: 6 : if ( .using == getcharid(3) ) 7 : .using = 0; 8 : end; (02/07/2013 08:56:45) [ Error ] : script:delitem: failed to delete 1 items (AID=2000938 item_id=6223).
  9. thanks dude but that thing gives item to players i need a script that will drop an item on a specific map randomly thanks alot Annie ill try this out hmm.. not sure Annie but when i start the event and after the announce "has generously dropping items in map" there's no item dropping from nowhere.. and also when i check the console, there's no error found i currently set the map to poring_w01
  10. Hi, can you guys help me with a script that can drop a list of items like 5 to 10 item id once you talk to npc it will drop randomly the list of items & with specific quantity to a specific map ? example list of items, 10x poring card, 5x apple, 2x fluff and so on.. upto 10 items or more if possible and it will drop randomly on where the map is set. hoping the this is possible.. thanks in advance to those who will help me with this..
  11. thanks for telling me that managed to add a mapflag no wonder its not working hmm the only problem is even normal players are restricted maybe its because it was set from 80 below, can it be set to restrict only a GM and players are not included or they're exempted to restrictions? thanks again
  12. cool thanks alot Emistry ill try this out you've been a big help to me
  13. Hi, may i request for a script that make GM restrict to a specific map? and specific GM level ? also that can add multiple map.. like if getgmlevel < = 80) // restrict GM below level 80 restrict map poring_w01, turbo_room, and so on; thanks in advance to those who will help me with this
  14. thanks emistry how about the one Annie did? ill change this #cashpoints = #cashpoints + 500; to this getitem 512,1000; ?? and can i use 2 same lucky pick script at the same time with different item reward set on it? also does afk players are excluded meaning afk dont have a chance to pick by the script and get rewards?
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