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Katakuri

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Everything posted by Katakuri

  1. Version 1.0.0

    231 downloads

    Hello, It's me Katakuri again! Upon downloading this file you are not allow to alter, remove or change some of it contents (color, position, signature & etc) and lastly please do not claim my works as yours and resell it for profits. Thanks.
    Free
  2. Thanks for this. Any guides for patching? seems on their site they updated their version which supports GRF Editor's grf encryption did you try it out?
  3. This is nice but it can be reproduce with different element like Fire, Earth, Water, Wind targets?
  4. open mo yang shops.txt anjan na directory then ctlr+G then type 404 anjan yung syntax na problem,
  5. if you use your kRO and it does not have. Just use jRO instead. I've seen those on my data.grf
  6. show your way on how you add it so we can see which part you got error.
  7. https://github.com/rathena/rathena/blob/master/npc/custom/card_seller.txt
  8. Your .Net framework package from Microsoft is outdated or not existing.
  9. Yes because it's a headgear better call off the sprite via item script just like 3rd class costume item circulating here in the forums
  10. did you use the gunslinger mount as a headgear? I see the foot of the gunslinger job
  11. You need to merge the layers because act editor on weapons which reads only the first layer
  12. sorry that's the only way if there's other way I would rather used other method.
  13. ACT Editor = for the act Photoshop = for the frames
  14. you need to manually edit the each frame of the weapon and include that the frame of the slash/swish effect
  15. I think the client read those as fix or default. I tried it and it works and I consult some veteran spriters here and thats case of it.
  16. you have to edit the each of its sprite with swing/swish effect.
  17. nope sorry May 5, 2010 Update: Added Clown, Priest and modified Parox for Blacksmith. thanks
  18. Hi, It is possible to add 0.99%~0.01% chances? Thanks.
  19. I think making a new similar mob on it. Because Lhz MVP's shared with normal Lhz Level 3 sprites
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