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Everything posted by Katakuri
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Thanks for this. Any guides for patching? seems on their site they updated their version which supports GRF Editor's grf encryption did you try it out?
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Utility: Punching Bag with DPS counter
Katakuri replied to Secrets's topic in Utility Script Releases
This is nice but it can be reproduce with different element like Fire, Earth, Water, Wind targets? -
Unknown syntax in file pa tulong boss
Katakuri replied to natefurytv's topic in Tulong para sa Script at Database
open mo yang shops.txt anjan na directory then ctlr+G then type 404 anjan yung syntax na problem, -
if you use your kRO and it does not have. Just use jRO instead. I've seen those on my data.grf
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any updated guide how add custom weapon 2020
Katakuri replied to IsabelaFernandez's question in Client Requests
show your way on how you add it so we can see which part you got error. -
it is on your data.grf
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paid map by Olrox - DBZ Arena
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Your .Net framework package from Microsoft is outdated or not existing.
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helpGunmount Sprite overlapping head need help.
Katakuri replied to Bolby91's question in Graphics Support
Yes because it's a headgear better call off the sprite via item script just like 3rd class costume item circulating here in the forums -
helpGunmount Sprite overlapping head need help.
Katakuri replied to Bolby91's question in Graphics Support
did you use the gunslinger mount as a headgear? I see the foot of the gunslinger job -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
You need to merge the layers because act editor on weapons which reads only the first layer -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
goodluck -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
sorry that's the only way if there's other way I would rather used other method. -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
ACT Editor = for the act Photoshop = for the frames -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
you need to manually edit the each frame of the weapon and include that the frame of the slash/swish effect -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
I think the client read those as fix or default. I tried it and it works and I consult some veteran spriters here and thats case of it. -
Adding "swish" effect to dagger sprites?
Katakuri replied to iseeyou21's question in Graphics Support
you have to edit the each of its sprite with swing/swish effect. -
here Click Me
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Custom weapon sprite not showing when attacking.
Katakuri replied to Bolby91's question in Graphics Support
where's your code on weapontable.lub/lua? -
[ Showcase + Release ] Katakuri's Gallery
Katakuri replied to Katakuri's topic in Spriting & Palette Showcase
nope sorry May 5, 2010 Update: Added Clown, Priest and modified Parox for Blacksmith. thanks -
[ Showcase + Release ] Katakuri's Gallery
Katakuri replied to Katakuri's topic in Spriting & Palette Showcase
Thanks more update coming up -
Hi, It is possible to add 0.99%~0.01% chances? Thanks.
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I think making a new similar mob on it. Because Lhz MVP's shared with normal Lhz Level 3 sprites