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Kudo

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About Kudo

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    Santa Poring

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  1. i already solved the 1st problem which is 10% and up will announcing instead of 10% and below.. i just need to place to 1% in the 1st array and so on... but still i cannot manage to solved my 2nd problem which is when you get 1 of the random items that chances are 10% and below.. it will announce, the problem is. it will repeat 10 times even though i only got 1 items from the 10 random bump~
  2. sure ka dyan sir? nag dedepend din pala sila sa kung sinu ang nasa first in line ng array eh sya ang mas maliit na chance ma kuha? then dun naman sa pag announce dpat ba >= imbis na <=?
  3. eto po ang aking script ok naman sya working sya pero meron lang konting problema kasi pag nag open ako ng box ok sampu ang nakukuha.. base dito sa script ang mag aannounce lang ay ang item na 10% pababa tama po ba? pero bakit ganun parang baliktad yung sakin imbis na yung 10% pababa eh ang inaanounce nya ay yung 10% pataas.... eto 2nd question ko refer po sa screenshot para sa details kasi pag naka kuha sya ng example dyestuff na kasama dun sa 10 random items eh sampung beses din nya inaanounce kahit na isa lang naman ang nakuha ko,.. pero still sampung announce ang ginagawa nya paano ko po kaya eto ma reresolve dun sa mga naka ecounter or alam ayusin to baka pwedeng maka hingi ng konting tulong salamat po in advance
  4. up... can somebody solved my problem?.. i just need to know why my script announce the 10% and up instead of 10% and below.. the script indicates that if( [email protected] && [email protected] <= 10 ) // 10% equal or below will announce so that means less than or equal to 10% right? but when i try to open the box sa 30% and above rate chance triggered the announce..
  5. it works dude.. but theres another problem.. the script announce the 10% and up instead of 10% and below... and one thing is. if the announce is triggered it also announce in 10 times even if the i got the item 1 out of 10..
  6. sir.. the question is how can i do that? and where should i put the for loop can you do it for me sir?
  7. @Patskie no no dude theres no problem in my function because if i use 1 function only it will works normally... my problem is i need to call 2 function in 1 box..
  8. i already did that syntax but still noting happens when i click the box
  9. function script CustomBox { set [email protected],65; setarray [email protected][0],90,983,5; //Black Dyestuff setarray [email protected][0],91,981,5; //Violet Dyestuff setarray [email protected][0],93,13517,1; //YGGBOX setarray [email protected][0],94,12534,1; //YGGSEED setarray [email protected][0],80,3016,1; //HOKAGEHAT setarray [email protected][0],81,3696,1; //LUFFYHAT setarray [email protected][0],85,740,10; //PUPPET setarray [email protected][0],89,720,10; //AQUAMARINE setarray [email protected][0],87,14176,1; //ENRICHEDELU setarray [email protected][0],88,14177,1; //ENRICHEDORI setarray [email protected][0],60,50005,1; //PREMIUMCREDIT setarray [email protected][0],70,3676,1; //HOLLOWMASK setarray [email protected][0],75,3678,1; //ROBOEARS setarray [email protected][0],50,19130,1; //MAGICEYES setarray [email protected][0],51,5184,1; //CAPTAINSHAT setarray [email protected][0],52,8327,1; //EVOLVED POOPOO setarray [email protected][0],53,3782,1; //DARKLORDHELM setarray [email protected][0],54,18534,1; //FANCYPHANTOM setarray [email protected][0],55,5325,1; //ROBOEYE setarray [email protected][0],51,19176,1; //FALLENANGELBLESSING setarray [email protected][0],56,5517,1; //HAWKEYES setarray [email protected][0],57,3661,1; //DEVILING WINGS setarray [email protected][0],58,3000,1; //ANGELINGWINGS setarray [email protected][0],59,3001,1; //ARTICWINGS setarray [email protected][0],60,3003,1; //DEMONWINGS setarray [email protected][0],61,3005,1; //GARGOYLEWINGS setarray [email protected][0],62,3007,1; //PHOENIXWINGS setarray [email protected][0],63,3008,1; //TORNWINGS setarray [email protected][0],64,3002,1; //BLACKBUTTERFLYWING setarray [email protected][0],65,3009,1; //WHITEBUTTERFLYWING setarray [email protected][0],65,2726,1; //ICARUSWINGS setarray [email protected][0],40,7828,1; //BRAVERYBADGE setarray [email protected][0],41,45078,1; //NEKOHOOD setarray [email protected][0],42,20073,1; //MVPHAT setarray [email protected][0],43,rand(45066,45072),1; //BUNDANNA setarray [email protected][0],40,rand(45099,45101),1; //RUNES setarray [email protected][0],40,45084,1; //BLACKRUNES setarray [email protected][0],40,rand(45026,45028),1; //BLACKAURA-PINK setarray [email protected][0],40,rand(45062,45065),1; //BLACKAURA-WHITE setarray [email protected][0],20,rand(3515,3526),1; //DRAGONWEAPON setarray [email protected][0],20,28605,1; //DRAGONBOOK setarray [email protected][0],20,3536,1; //DRAGONSHURIKEN setarray [email protected][0],15,rand(45211,45214),1; //FUSHIONVALKYIRE setarray [email protected][0],10,rand(8032,8033),1; //DIABLOSPIRIT setarray [email protected][0],10,20727,1; //BRILLIANTGOLDEN setarray [email protected][0],9,82517,1; //INVOKERCAPE setarray [email protected][0],2,4549,1; //UPDMAYA setarray [email protected][0],3,4359,1; //SINXCARD setarray [email protected][0],3,4357,1; //LKCARD setarray [email protected][0],3,4361,1; //WSCARD setarray [email protected][0],3,4363,1; //HIGHPRIESTCARD setarray [email protected][0],3,4365,1; //HIGHWIZARDCARD setarray [email protected][0],5,4128,1; //GTB setarray [email protected][0],7,3742,1; //GOLDENSWORDAURA setarray [email protected][0],4,40016,1; //DRAGONRING setarray [email protected][0],5,rand(40006,40012),1; //DRAGONSET setarray [email protected][0],1,rand(4480,4504),1; //SEALED setarray [email protected][0],1,rand(4535,4544),1; //SEALED setarray [email protected][0],100,7227,rand(1,5); // TCG setarray [email protected][0],100,7227,rand(5,10); // TCG setarray [email protected][0],95,6767,rand(1,10); //MVPCOIN setarray [email protected][0],96,3100,rand(1,10); //CREDIT setarray [email protected][0],97,7608,rand(1,5); //LOTTITICKET setarray [email protected][0],96,6420,rand(1,10); //HOURLYCOIN setarray [email protected][0],2,rand(40033,40034),1; //VIPBOX do{ set [email protected], rand(1,[email protected]); }while( rand(1,100) > getd("[email protected]"[email protected]+"[0]") ); for(set [email protected],1; [email protected]<getarraysize(getd("[email protected]"[email protected])); set [email protected],[email protected]+2) { getitem getd("[email protected]"[email protected]+"["[email protected]+"]"), getd("[email protected]"[email protected]+"["+([email protected]+1)+"]"); if ([email protected][0]) { set [email protected],[email protected]; setarray [email protected][0], getd("[email protected]"[email protected]+"["[email protected]+"]"), getd("[email protected]"[email protected]+"["+([email protected]+1)+"]"); break; } } if( [email protected] && [email protected] <= 10 ) // 10% equal or below will announce announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname([email protected][0])+" x "[email protected][1]+" From Supply Box",0; specialeffect2 248; end; } this is my script on random box can someone edit this script to get 10 random items instead of 1 only
  10. how to use the call function in 2 or function script? this is my example script in item_db can someone correct this script? i want to call 2 or more script.. 17767,Advertisment_Box_Price,Advertisment Box Price,18,0,,1,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc ("CustomBox","CustomBox1";) },{},{}
  11. this script is from lotti npc right? is it alright to use this in random box?? what is the difference between this 2 script...
  12. pano naman dito setarray [email protected][0],rand(13517,12534,12103,6767,3100,7227,7608,6420,981,983),rand(1,20); may nabasa kasi ako na need daw lagyan ng F_Rand saan ko ba sya i sisingit kasi pag rand lang daw eh 2 items lang daw ang inaaccept nya..
  13. can you give me an example of the f_rand so that i can use..
  14. so you mean its ok if i put this one? setarray [email protected][0],10,512,1; //Gallon Hat of Flame setarray [email protected][0],10,512,1; //Crow_Tengu_Mask setarray [email protected][0],10,512,1; //Canopy setarray [email protected][0],10,7179,10; //PODS setarray [email protected][0],10,969,150; //(Gold) all % = 10% there is no conflict on that?
  15. here is the script set [email protected],9; //<%>,<ItemID>,<Amount> setarray [email protected][0],1,512,1; //Gallon Hat of Flame setarray [email protected][0],2,512,1; //Crow_Tengu_Mask setarray [email protected][0],3,512,1; //Canopy setarray [email protected][0],5,7179,10; //PODS setarray [email protected][0],30,969,150; //(Gold) setarray [email protected][0],80,12016,10; //Speed_Up_Potion setarray [email protected][0],90,12214,5; //12214 setarray [email protected][0],95,12412,5; //HE_Bubble_Gum setarray [email protected][0],70,12103,5; //Bubble Gum setarray [email protected][0],rand(13517,12534,12103,6767,3100,7227,7608,6420,981,983),rand(1,20); set [email protected], rand(1,[email protected]); if (rand(1,100) > getd("[email protected]"[email protected]+"[0]")) i want to know if it is ok to put same % of items on array or it will have a conflict? and for the default array did i make the right codes?
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