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Katakuri

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Everything posted by Katakuri

  1. find this function on skill.cpp case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 2, 1)) { then add before the if (unit_movepos(src, x, y, 2, 1)) { case MO_BODYRELOCATION: + // Block skill usage while you are under spider web, ankle snare & close confine + if(sc && (sc->data[SC_SPIDERWEB] || sc->data[SC_ANKLE] || sc->data[SC_CLOSECONFINE2])) + break; if (unit_movepos(src, x, y, 2, 1)) then recompile.
  2. Nice, but please use the palettes by Gravity to make it more look ROish.
  3. Headgears = Head as base Weapons = Body as base.
  4. View File Hearty Hi, In this Valentines Day, I would like to have a giveaway to the community. Thank you! Please don't used this stuff for profit or personal gains. Submitter Katakuri Submitted 02/14/2022 Category Headgears Video Content Author Katakuri, Talesweaver  
  5. Katakuri

    Hearty

    Version 1.0.0

    83 downloads

    Hi, In this Valentines Day, I would like to have a giveaway to the community. Thank you! Please don't used this stuff for profit or personal gains.
    Free
  6. View File Flower Mane Please don't use this sprite for you own profit. It is a giveaway sprite to the community stay safe to all ? Submitter Katakuri Submitted 10/07/2021 Category Headgears Video Content Author Katakuri  
  7. Version 1.0.0

    59 downloads

    Please don't use this sprite for you own profit. It is a giveaway sprite to the community stay safe to all ?
    Free
  8. this tool only ease the renaming of garment files. Regarding the position of the sprites its the .act problem you need to manually align it for each classes from novice to 4th classes.
  9. Garments sprites are tricky to work you need to manually align all it for each specific class (novice, 1st job, 2nd job, trans, expanded and 3rd class)
  10. better use act editor it generates spr and act files.
  11. Added: AoT Capes with ODM Gear version, ODM Blades for Assassin Cross & Anti Personnel Gear.
  12. Update for January 31, 2021 - Added Seven Deadly Sins - Sacred Treasures & fixed discord channel link.
  13. Use Photoshop. I create sprites together with its texture related files into it no problems at all.
  14. you need to decode those file formats into readable image formats such as jpg, png, bmp and etc then make it into sprite
  15. use act editor then open the monster sprite there is a sound icon which indicated the wav files used inside the data.grf
  16. client reads this sprite ¾î¼¼½Å_¿©_´Ü°Ë_´Ü°Ë.spr Dagger, Dagger (Female) ¾î¼¼½Å_¿©_´Ü°Ë_°Ë.spr Dagger, Sword (Female) ¾î¼¼½Å_¿©_´Ü°Ë_µµ³¢.spr Dagger, Axe (Female) ¾î¼¼½Å_¿©_°Ë_°Ë.spr Sword, Sword (Female) ¾î¼¼½Å_¿©_°Ë_µµ³¢.spr Sword, Axe (Female) ¾î¼¼½Å_¿©_µµ³¢_µµ³¢.spr Axe, Axe (Female) so what ever your custom weapon is if you use both of them it will appeared the default. it cant it unless you know more on hexes of client.
  17. you manually arrange its palette table with the same palette tables by its predecessors. can you provide link here I would like to try on dragon knight lol
  18. it means the palettes doesn't have same palette table that the predecessors have.
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