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Adel

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Everything posted by Adel

  1. This looks amazing! O.o It looks alot better than your previous version. Are some of the models imported from RO2?
  2. Are you using custom textures? And did you calculate the lights properly?
  3. It is possible, but these are not bmps. that's why you can't extract them. they are in tga format. You can open the file up in Actor (1 or 2 I'm not sure which one) and extract the images through actor. Also, when you want to put the sprite back together, you have to do it using actor since they are tga images.
  4. Adel

    We're back!

    Welcome back Rathena!~
  5. Actually, for some reason it's so random. I got it to work in windows XP but on windows 7 i couldn't get the sounds to work. Even running on XP mode didn't help.
  6. Hm..When you open the map with Brow 586, does it show you any errors?
  7. This is a common problem that occurs when saving with Brow 620. Save your map with Brow 586 and it will be fixed.
  8. Moved to Graphics Support----> Here you go. Next time please make sure to post your topics in the correct sections. mob_tomb.rar
  9. Make sure that your animated act file has 24 frames in each angle. The animation must be 8 frames long in total. For example: Front angle has 3 sides /Front-Left (8 Frames) |Front-Middle (8 Frames) \Front-Right (8 Frames) This is only for the standing and sitting acts. I suggest that you take one of the official animated act files and edit that to fit in with your sprite.
  10. I also use client 2012-04-10 and so far no problems with custom textures.
  11. Wow o.o This is just..wow. It is amazing! I am speechless :x seriously, how long did it take you to make this map? It looks just like the Actual Konoha village from the anime.
  12. Edit your water level to -20 You will have to edit your map after you do that though (height, models, gat.etc) Download Brow Edit V.586, open The map file and re-save it and the problem should be fixed.
  13. You can find the icons in Texture/À¯ÀúÀÎÅÍÆäÀ̽º/information I'm not sure about adding custom navigation icons, but you can edit these ones to your liking.
  14. I think you would get a faster response, if you post this in the "script support" section.
  15. Are you talking about turning an effect in to a headgear sprite?
  16. If it is possible, it would definitely be a client modification.
  17. The bar itself doesn't have an image, but the whole login box does. If you are trying to change the color of the type box you will have to edit colorchip.bmp located in À¯ÀúÀÎÅÍÆäÀ̽º folder. If you are trying to edit the whole box, the images are in À¯ÀúÀÎÅÍÆäÀ̽º/Login_Interface folder.
  18. ooh these are really nice!! and very useful The link to card images isn't working..
  19. If the sprites error when trying to open them up with spr conview, they are most likely to be encrypted.
  20. This is such a cute map! I really love the color of the rooves Good job!
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