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Adel

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Everything posted by Adel

  1. As Icabit said, you have your drop sprite in the ¾Ç¼¼»ç¸®\¿© and ¾Ç¼¼»ç¸®\³² folders. Put the drop sprite in to this folder: ¾ÆÀÌÅÛ
  2. Adel

    Enchant Rune

    Is your client reading the itemInfo.lub? If it is, make sure the the following parts are correctly filled with you sprite info: If your client is reading the following txt files: idnum2itemdesctable idnum2itemdisplaynametable idnum2itemresnametable num2itemdesctable num2itemdisplaynametable num2itemresnametable Make sure all the information of your custom sprite is correctly in them. May be there is a spelling mistake, that's my guess.
  3. You can just extract the sprites from data grf. Use spr conview to view and make sprites.
  4. As for the act, you have to take an original act of another weapon (official). Edit that to fit in with your sprite.
  5. Wow...~!! just wow! O.O I love this map!
  6. Adel

    Pallete error

    What was the cause for this? May be you should tell us how you solved the problem, so you can help someone else that has a similar problem to yours.
  7. Adel

    Pallete error

    Which palettes are these? your own or did you download them? Because this happens when the palettes have not been converted to ro palettes. Try to open one of these palettes with spr conview and see if they still look like this.
  8. Adel

    Sprites Sniper

    This is the Showcase section. Please post your questions regarding graphic related issues in "Graphic Support" section. -> Moved to Graphic Support
  9. I noticed that Brow V586 isn't so accurate when it comes to placing models. Use Brow V620 for placing models and etc. Use 586 to save your map, because 620 doesn't save correct.
  10. Adel

    Npcs Sprite

    These npcs are in the data.grf 4_m_fariyking.rar
  11. You can get pretty much all official sprites from the data/rdata.grf
  12. I always love your maps, they are always so clean and gives a calm feeling. Beautiful work once again 10/10
  13. In Conf > Battle > Client.txt Edit this to your desired level: // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 160
  14. Uhm.. You can't do that. Maps don't change on day/night mode. Day and night modes are controlled by the client. What you can may be do is when night mode is active, make the players warp to your night map through a script. But still this will have to be 2 maps. one for day one for night.
  15. What kind of errors did you get? Make sure to switch mode to index color on the bmp. Also, the background color of the bmp must be in the first box of the color table. And here I fixed it for you. You can open the picture up in photoshop and see the color table for future reference. 555.rar
  16. Yes it does. Each angle being 8 frames. You can't have more than 8 frames for 1 angle. So all together it's 24 frames. Also, take an official act from an animated sprite and edit that to fit your sprite.
  17. You can add sounds using Actor2, but it's a bit tricky... When I had windows xp back then I was able to add sounds to mob sprites easily, but now I wasn't able to get it to work. And I don't think you can add sound effects to item sprites o.O I have never heard of that or done that...
  18. Adel

    Custom NPC

    I think he means adding custom npc sprites. The only way for now is to replace existing ones. 2013 clients might have a few IDs available (I'm not too sure though).
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