I'm making a similar undersea cave map( such as iz_dun00 ), when I put lightmap on map ,it appears ladder-like lightmap and shadow as shown in figure below,
who know the reason why? if it's a issue of lightmap, can someone tell me what the value of lightmap should i input on an undersea cave map?
Hello here,the problem I encounter is to get Lightmaps info of official map, It seems Lightmaps of official map can't be readed by boweditor,are they encrypted?
I was wondering is there any method/tool can get the Lightmap info of official map?
there is a tip of script method can temporarily remove discount skill and add it back unpon player start dialog with npc / leave npc,
just use addtimmer to produce it
That ideas sounds good!,how about add additional bonus script field which will be run while specific sc sate was started
SC,SI,SCS,SCB,OPT1,OPT2,OPT3,Option,Flag,Type {,{ bonus xxx.... } }