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Syouji

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Everything posted by Syouji

  1. Thanks guys =] Appreciate it. The showcase section has been dead for awhile so i just thought to show something to get things moving again.
  2. See these threads for Thor Patcher Support: 1. http://forum.ragezone.com/f577/setting-thor-patcher-649890/ 2. http://rathena.org/wiki/Thor_Patcher 3. Thor Patcher (Tagalog Version) - http://forum.ragezone.com/f577/thor-patcher-basic-guide-pinoys-803278/ 4. Thor Patcher (Tagalog Version 2) - http://www.eathena.ws/board/index.php?showtopic=257490 5. Thor Patcher (Video Guide) - http://rathena.org/board/topic/77876-thor-patcher/ Hopefully these sources will be able to answer your question.
  3. This is 1 map of a large mapping project I'm working on (with other peepz). Been messing around with models & space textures to come up with a docking bay for players to arrive & depart in. This is the final result. [Sorry not for release!]
  4. Glad to help. Feel free to offer new ideas (requests) for future tutorials =]
  5. An alternative to opening & saving a map under a new name in BrowEdit is to do the following: 1. Install Notepad++ 2. Install the HEX Editor Plugin for Notepad++ (http://sourceforge.n...2/topic/3395118) 3. Open the .rsw map file and in Notepad++ go to Plugin -> HEX-Editor -> View in HEX 4. Find the .gat & .gnd names set in the .rsw file and replace it with a new name. 5. Rename your .gat, .gnd & .rsw map files to the new name you set. 6. Test the map & it should work.
  6. Based on what I know yes. However I'm sure there is another way to do it. I'll look into it.
  7. Yep. The map name itself is coded in the .rsw file itself. If the name of the file doesnt match what the .rsw is set to, it won't work.
  8. You sir have a corrupted bmp file I tried some repair options off some sites, unfortunately all options resulted in no recovery. Perhaps someone else can try to get this working?
  9. Can you please attach both your collection bmp & item bmp. Perhaps we can fix that for you.
  10. Not to be picky or anything but changing the format of your image uploads to jpeg will save a lot more space. Also helps people download them faster in order to help you out. =) Can you provide us info on your item.bmp file (this is the image that appears in your inventory). Make sure it matches 24x24 pixels, 8 bit depth.
  11. Place NPCs at those coordinates and see if they are suitable for fishing locations (All take place inside the pond).
  12. Arc folder is for arcturus textures. You don't have to worry about these files as these come from an older game by Gravity which can be used in RO. To remove the error message just open your ro.xml with notepad and remove the following lines: <texture>data/arctextures.txt</texture> <model>data/arcturusmodels.txt</model> Save ro.xml and restart BrowEdit and you should be fine. If you wanted to get the Arturus content go here
  13. Version 8.1

    342 downloads

    Source: http://ameblo.jp/dpr...0002204240.html This free released tool will allow you to remove the textures off a map so it looks something like this below: Note: Follow the picture tutorial guide within the archive. All credits to Mr. (tentative) (See source provided above)
    Free
  14. Fantastic. Thank you so much man =)
  15. Haziel created a treasure chest sprite for free with several different colored versions. You can find it here. The links appear to be dead so I'll fire off a pm to him if he can fix them.
  16. Yea, don't use the Harmony encrypter. Stick with Secure GRF. It works just fine.
  17. Thank you hsdevil, I found the source for this tool and it is a free release. However, its all in Japanese. Is it possible if you can provide an image based tutorial to create these sort of maps.
  18. No problem. =] I've had to resort to something like this before. It's not pleasant but it works. Just make sure to back up your map with the objects present in case you need to go back and change things around.
  19. To put shadows youcan add objects across the terrain -> Calculate Lightmaps -> Delete the Objects (Provides the appearance of shadows casting off the terrain)
  20. 1. Set the Global Lighting equal to Prontera (Windows -> Global Lighting) 2. Shadows don't cast off of terrain edits, only models in BrowEdit (Sadly. Hopefully this can change) 3. Create 2 lightbulbs with the following parameters provided in this thread: (http://rathena.org/b...erate-prontera/) Generate lightmaps and see how it looks. if you feel you arent happy with the results, I can always take a look at your map and add some lights to it. Then you can examine it and see how it was done.
  21. Raise your sun lightbulb up so its high above the map. Dont keep it so close to the bottom of the ground.
  22. The parameters of an armor based item will not allow a sprite to display the armor on the sprite itself. I'm not sure what it would take to go around this but currently this is how the source code works.
  23. For Prontera, the closest thing you can do is: Lightbulb 1: RGB: 0, 0, 0 Intensity: 127 (For a lighter shadow effect change this value to 192 and keep lightbulb 2 at 127) Cast Shadows: No Falloff: 0.01 Radius: 20,000 Lightbulb 2: RGB: 0, 0, 0 Intensity: 127 Cast Shadows: Yes Falloff: 0.01 Radius: 20,000 Place lightbulb 1 in the middle of the map and raise it up. Place lightbulb 2 at the bottom left hand corner of Prontera and raise it up. Generate -> Calculate lightmaps and hopefully it will give a similar result. Note: Ensure that your Global Lighting Parameters (Windows -> Global Lighting) match Prontera's.(See Attached Image)
  24. There's 2 things you can do for proper loop times in effects: 1. Refer to a gravity map that uses the same effect and copy the loop time number. 2. Put the number 999999 as the loop time for all effects and usually it works.
  25. Go to effects mode and get rid of the concentrated effect blips you see in those targeted areas. If this isn't your issue, can you please provide more pictures or try to explain yourself a little better. Thanks =) Note: If you speak Spanish, please make a post in the Spanish support section & Olrox can help you out. =)
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