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Syouji

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Everything posted by Syouji

  1. Those "holes" in the walls are the doorways in order to connect to another room. You need to click "Generate" -> "Caculate lightmaps" after you placed your bulb. Follow my latest lightmap tutorial.
  2. Briefing and Concept Hey all! For this Christmas, myself and Olrox have decided to team up and commit our efforts in a mapping project. We want to drive a project that is unique, exciting and fresh for everyone to enjoy. The project consists of the following additions: Lutie Field Walkway Expansion (North) Lutie Field 2 (North of Lutie) Toy Factory Dungeon Level 3 (The Tower) Note: This project is still a Work in Progress. The pictures below do NOT reflect the final product of this project. About The Map 1.0 - Lutie Field Walkway Expansion Provide a texture and model edit North of Lutie to gain access to the 2nd field of Lutie Town. 2.0 - Lutie Field 2 (North of Lutie) For the first time ever, Lutie now has a 2nd field for all to enjoy. The purpose of this field is to serve as a replacement for the location and entrance to Toy Factory. Instead of entering the Factory from the locomotive in Lutie, you would now be able to walk into the building at the center of the map. The map can provide as a base for new monster locations and quests. The theme of Lutie is to be preserved and therefore the field follows a similar design of Lutie Field 1. New textures & custom models are used in this project and new ideas through this were made. Firstly, the Factory shows off it's take with the cold harsh winters. Therefore, you can see snow residues on the walls, and models of the factory. A frozen lake is available in the middle of the map for those who might want to skate! Several small homes are scattered around the map for server's to provide quests, etc. Overhead Screenshot Toy Factory Map Entrance/Exit North West Corner North East Corner South East Corner (Forest Pathway) South East Mountain Ridge Frozen Lake 3.0 - Toy Factory Dungeon Level 3 (The Tower) This new addition to the Toy Factory Dungeon will provide a unique perspective of the world around the factory itself. The tower provides a balcony players can walk around and be able to overlook both the factory and field below. The factory assembly line design theme will be conserved and used in this new dungeon level. The dungeon can be used to house a quest, custom boss or custom monsters. Preview not available. Please try again later Final Details For those who are wondering about the map project release details... This map project is completely FREE and FOR the community with an exception to those who have been naughty this year. Merry Christmas all and this is Olrox and I's gift to you~ Note: When new progress has been made, I will update the screenshots~! Download
  3. Looks good. Simple The corner designs I believe are the only issue to the PvP case. If those areas are blocked off, it should be fine. It would be difficult to move around those areas.
  4. In your error message, it says invalid configuration. Perhaps you might have some sort of syntax error somewhere. Double check to make sure there aren't extras "spaces" or missing "[" or "]". Compare yours with the default json.settings.
  5. Good. Your card should be fine in terms of OpenGL requirement.
  6. Looks good. What video card do you have?
  7. Holding down "," or "." will apply a texture across the entire wall. The entire map is black when you hit "L" (Light Render) because there are no lightmaps.
  8. 1. Ensure the json settings file follows this name format: settings.COMPUTERNAME.json 2. Can I see what you edited inside the settings file? 3. Don't touch anything else. Just run the .bat file to start it up.
  9. Syouji

    Problem GRF

    I just packed the resources from the download into a GRF using Gryff_SVN (See download section) and had my server read that GRF first before data.grf. Everything loaded properly.. No issues. I attached the event models from my data.grf. Add those and see if it fixes anything. Event Folder Models.7z
  10. Sure. Here is a generated maze. You will need to edit the textures of course. Map size is the same as prontera. Room Maze.7z
  11. You need textures selected before you generate. Hills work, rooms work, dont use anything else.
  12. Can you tell me exactly, step by step when the program crashes?
  13. Download this version of BrowEdit located here. Follow the step-by-step guide in the description and refer to my videos (Tutorial #1) if you have trouble.
  14. Dont think you can change that unless you alter the image files of the skill itself present in the data.grf
  15. Syouji

    Problem GRF

    I tested the map and it works just fine (Tested with: 2010-07-07bRagexeRE). I dont know why it would be a client issue. As long as you have all the resources you should be fine. Was there a specific spot in the map that made you crash?
  16. Lol you two. Kamishi, you have 2 name changes left for the month. Better use them up while you still can.
  17. Olrox, your map is breath taking. The lighting is perfect in matching the theme and models. Love the transparency effect you made for the piano, floors, ice, etc. Great choice of effects (It sucks how limited the game is to that) and placements. Overall, a real pleasure to see what you made. Your work gives me inspiration to create something fantastic as well.
  18. Working on an exciting project. Will be revealed soon~

  19. Syouji

    Problem GRF

    Looks like a missing model. Can you link me to the map you used?
  20. You can't crop a map but what you can do is copy and paste your map onto a smaller one. You will need to redo lighting, potentially gats, etc. To copy and paste you go to Global Height Edit Mode -> Select an area -> Click "C" to copy and then click "TAB" to move from one map to another followed by "LEFT CLICK" to paste.
  21. 1. You cannot have multiple water types in a map. You can only select to use 1 for the entire map. 2. You cannot change water elevation heights at different areas of the map. The water must be at 1 height at all times. Then you just build your terrain around that height. What some people have done to show more water is they would take an object and apply the "water" texture to it and then spawn the model in an area to represent water in a tub, or pool or w/e
  22. These maps are simply map duplicates, a virtual image the server creates without sacrificing additional storage space for new map files. This is done through the resnametable.txt As you can see the map dups come from new_zone01, new_zone02, new_zone03, and new_zone04. The map cache will have to contain the GAT placements of all duplicated maps though. As long as players have these 4 maps they should be fine. I would check to make sure your resnametable.txt has all of these instances included and your map_cache.dat also has them. If not, add them. As a last resort I attached all of the map instances if you wish to pack them in a data folder. It really is redundant and a waste of space (42 MB unpacked) if you do so but again if you cant get the above fixed then use this as a last resort. New Zone Maps.7z
  23. Da heck. Did you watch watch my tutorial video on adding a custom map? See my signature for quick link to video links. Note: Do NOT rename the map files by means of right click -> Rename. Only use BrowEdit to rename map files.
  24. Thank Jman for being a fantastic leader among rA. Best of luck in the future. Keep in touch =)
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