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michaelsoftman

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Everything posted by michaelsoftman

  1. If you set the view ID to 5000, it should be fine. If the sprite isn't showing up, maybe you have an error in your LUA files, or the headgear sprite has the wrong name?
  2. Put your SVN checkout somewhere other than your desktop
  3. 2nd classes? If you don't want 3rds, you can just use the current SVN, disable renewal features, and then get a job changer which has only up to 2nd and trans class.
  4. I can't think of a clean way to do this. Is there a way to add one item to everyone's storage (unless the storage is at max capacity already.) using an NPC? Or hey, even using SQL directly would be ok. But I can't think of a way to do it simply. A loop would have to determine the current storage (Example - 100 items out of 600 stored) then add the chosen item as 101. But it would have to do this for every single account.
  5. Use the 2012-04-10a client. When you're diffing it, why aren't you using any patches? When you pick a new client make sure to change the date in mmo.h and then also recompile and restart your server.
  6. You can't just open the clients from that site, you have to Diff them. http://rathena.org/wiki/Hexing Also you didn't answer my question before, how did you download rAthena to begin with? Please don't tell me you saved each file one by one xD Oh and to answer your question about the full / lite clients, a lite client is the exact same as the full, but doesn't have the Data.grf file or BGM folder generally.
  7. If you're running it on 127.0.0.1 then it's on your local computer. Is the server itself running from your house or the computer shop?
  8. How did you download rAthena to begin with? TortoiseSVN lets you update with a simple click. Get a client from here. http://supportmii.com/ro1/Clients/
  9. Look at the patch for Harmony to see what was added, then manually remove all the code.
  10. You have to edit the source and recompile, along with edited a few of the DB files. If you have the source for it already, just start making the changes
  11. I'm curious, which mobs are affected by this? What was the change done?
  12. For the quests, you have to replace the related LUA files for them.
  13. The HP of a summoned mob? So if say, you spawn a poring via a script command, have an timer event to check every 30 sec to see if it's HP is below 50%? Or not possible?
  14. SD refers to the map session data. When you use sd-> you are referring to an element inside of the sd struct. Example if( sd->skillvarcast.id == skill_id ) skillvarcast.id is part of sd.
  15. You should check your Harmony logs, usually explains it all there.
  16. Oh, you don't want instacast. You just want really fast casting? Change the settings for the required dex / int to reduce variable casting, with renewal casting on.
  17. Show us the source code at the location that the very first error that shows up, usually if there's one error it creates more.
  18. Have you edited your LUA files? Is the viewID correct? Is a file misnamed?
  19. How did you duplicate it? Making a copy of the files? First, make sure you copied all of the files (not just the .gat). Second, make sure it's in the 2 map index files and you've recompiled your mapcache. If it's still erroring, there may be some type of issue with the map file itself for some reason.
  20. That's not what I'm asking lol. I was asking if there's a limit to how many slots can actually be in the client.
  21. if (.EventON) { mes "The Event is currently: [^0000FFON^000000]"; mes "Would you like to turn it OFF?"; next; } else { mes "The Event is currently: [^FF0000OFF^000000]"; mes "Would you like to turn it ON?"; next; }
  22. In the 17176 revision, it says this: Introducing account-dependent character slot count. Available player slots can be limited in the character_slots column of login. So how many character slots can the 2012-04-10a client actually have at max? I have been sticking to 12 by default for years now.
  23. rare_drop_announce: 10 Would be 0.1%
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