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michaelsoftman

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Everything posted by michaelsoftman

  1. The LUB files are already compiled by the person who uploaded them.
  2. So, I have been downloading some translated files from this board. The Kagerou / Oboro translated skills work perfectly. I downloaded this - http://rathena.org/board/files/file/2637-dewata-and-beginner-tutorial-translated/ And I placed it in /data/luafiles514/lua files/quest/ and replaced the old LUB files I had in there. But in game, none of the quests are translated. I have my client diffed to read lua before lub, and to read the data folder first. There are no LUA files in the folders, just the translated ones in the download. Yet the client doesn't seem to want to recognize it. Any idea why?
  3. I looked this up before, but basically I want to change the color of an item name that's displayed when it has more than the allowed number of cards / enchants in it. For example, if you have a 1 slotted item with 4 cards in it, it'll show as Orange (3 extra enchants). Having a 0 slotted item with 4 cards in it, it'll show as Dark Purple (4 extra enchants). The dark purple is hard to read, so I wanted to change it. I know it involves client hexing, I'm just very inexperienced with it. Can anyone help me out? I'm using a 2012-04-10a client if that matters.
  4. Well, I'm out of ideas then lol. Only thing I can recommend is downloading a fresh SVN, using all the default settings, and trying to get it to work. That may give you an idea of what went wrong somewhere.
  5. It has to be your communication password for some reason. Check this in your login.conf, what's it set to? // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: yes
  6. Take a screenshot of the very first error you get when starting the server. If it's the connection, I can't figure out why, everything should work fine. Only other thing I can think of is your actual mysql user and pass aren't root and tokyojapan like you have it set.
  7. In the screenshot of your SQL database, you have the password as ragnarok, and in the screenshots you have posted now, you have the password as ragnarok1. See the problem
  8. Change the pass to 84c114001520462ff6357ee859cac52d And then give it a try.
  9. In your SQL database, in the login table, what's the user / pass listed as? The default would be s1 / p1, but with MD5 hashes, it would be s1 / ec6ef230f1828039ee794566b9c58adc. There's an option to turn on MD5 in the conf files, and you have to then change it in your SQL DB.
  10. Are you using md5 hashes, and the password isn't hashed in your SQL database?
  11. This part // Server Communication username and password. userid: s1 passwd: p1 Unless you changed that to ragnarok and ragnarok, I think you are looking at the wrong thing. Ragnarok is the default user / pass for mysql, but not the server communication info. Also, don't upload .bmps D:
  12. You have to setup your s1/p1 communication passwords. Both in your conf files and your login table in your SQL database.
  13. I was wondering if there's a way to determine if a player is not in combat. I had an idea where, if a player was out of combat for 20 seconds, they would be fully healed. But this would require 2 checks: No mobs could have hit them (even counts a miss, since they'd still be in combat) No mobs must be chasing them. Is this possible?
  14. They are in accname.lua, but what about accessoryid.lua?
  15. http://www.touchofdeathforums.com/eclipse/ Reminds me of Eclipse!
  16. The default refine NPC has this type of setting in it already, read the code and edit the function call.
  17. In mmo.h #define MAX_ZENY 1000000000
  18. Your LUA files are not the same date as your client, or perhaps you're just missing an LUA file.
  19. In status.c case SC_UTSUSEMI: val2=(val1+1)/2; // number of hits blocked val3=skill_get_blewcount(NJ_UTSUSEMI, val1); //knockback value. break; Editing val3 should do it. OR In battle.c if (((sce=sc->data[sC_UTSUSEMI]) || sc->data[sC_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK)) { skill_additional_effect (src, bl, skill_num, skill_lv, flag, ATK_BLOCK, gettick() ); if( !status_isdead(src) ) skill_counter_additional_effect( src, bl, skill_num, skill_lv, flag, gettick() ); if (sce) { clif_specialeffect(bl, 462, AREA); skill_blown(src,bl,sce->val3,-1,0); } You can comment out or edit skill_blown(src,bl,sce->val3,-1,0); But then it also effects another skill, not just Ciceda.
  20. It's multiplied. A card drop rate of 50 means cards drop at 0.5% right? So if you have an entry for a card in the mob_db like 4001,1, then it's a 0.5% chance to drop that card. If you have 4001,2, then it's a 1% chance. 4001,3 is a 1.5% chance and so on. So you set the drop rate to the minimum, and only have to change a few in the mob_db.
  21. You can edit individual rates if you also edit drops.conf. Say if you set the drops.conf MVP card rate to 50, you can set the card rate to 2 and it would be 1%, and the others to 10, which would be 5%.
  22. Logging doesn't really have anything to do with the server to client connection, the server logs everything as it's sent from the client, but that doesn't delay the connection at all.
  23. Ah, you're using a custom theme huh. There's no folder named /features/ in the default, so I'm a bit unsure. I'd say to search your flux files for a folder named features. Because otherwise, all flux pages follow a standard path. For example, the register page which is /?module=account&action=create is found in /themes/default/account/create.php But with the features path, perhaps it's in a seperate folder. Try searching for that, then placing a file /pages/content.php
  24. That's a bit more complicated. You have to apply the code as it is, but then add in the fixed casting time that's in rA already to the 3rd job calculation. Also, this code looks a bit old? I recently made something like this and I remember the renewal cast function being a lot different.
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