It does have exp.txt. You updated your SVN and never resolved the conflicts between the official files and yours. That's why you're having these problems.
Either you have to resolve them, or start over from a fresh SVN.
What do you want to edit?
The sprites are in the GRF, skills and skill tree are in the /db/ folder.
For the actual effects and damages of the skills, they're in the source code.
Flux doesn't like being updated without a blank database to work with.
Backup your database, then delete all the tables, then update Flux. Then, restore your database from the backup.
I don't think there's a script command that reads the level of a monster. You'd have to do this via the source, or have a huge list of all mobs above level 50.
Just have the NPC take the item 7227, and in return you
set #EPOINTS, #EPOINTS+1;
And then when you're going to buy an item, just check the points and subtract them. Like this.
if (#EPOINTS > 49) {
set #EPOINTS, #EPOINTS-50;
getitem 509,1;
close;
}
else {
mes "You don't have enough points.";
close;
}
Depends on what you use to edit your SQL database.
You'd open the SQL file, copy the code, and paste it into a query for the database. You can do this in mySQL workbench, or phpmyadmin, etc.
Hello, there is no TXT version of rAthena.
You will need to setup mySQL.
Download MySQL Workbench 5.2 CE and set it up.
Make a database called 'ragnarok' with the password 'ragnarok'.
Execute main.sql and logs.sql into it.
Then, in the source, edit mmo.h to put the correct client date in, and compile.
You should be good to go! If you need more help, there are more guides for the steps I listed, I just kind of simplified it.
If you can't visit that page, there is something preventing you from doing so. I can visit it just fine.
How about another C++ compiler like:
http://sourceforge.net/projects/codeblocks
You will need a compiler, even if someone gives you the 3 .exe files. If you ever change anything in the source code (like your client version) you would have to recompile.