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michaelsoftman

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Everything posted by michaelsoftman

  1. It does have exp.txt. You updated your SVN and never resolved the conflicts between the official files and yours. That's why you're having these problems. Either you have to resolve them, or start over from a fresh SVN.
  2. function script F_ChooseJob { You need tabs, not spaces in that line.
  3. You have to change exp.txt too. And the question mark is from a conflict when you updated your SVN. Use TortoiseSVN to fix it.
  4. Updating your SVN has nothing to do with getting DDOS'd or having protection. Are you running your server from your home computer? Or a VPS?
  5. You have to edit it into the skill tree LUA files as well.
  6. What do you want to edit? The sprites are in the GRF, skills and skill tree are in the /db/ folder. For the actual effects and damages of the skills, they're in the source code.
  7. You can't create a new class and pick what sprite it uses. You could take the current Swordsman class and just edit it.
  8. Since it seems to be the same IP over and over (25.60.37.14) just add that to your VPS's firewall.
  9. Flux doesn't like being updated without a blank database to work with. Backup your database, then delete all the tables, then update Flux. Then, restore your database from the backup.
  10. michaelsoftman

    Flux Error

    Run this command. pecl install pdo Or if it's already installed, do this: Open /etc/php.ini Type this in a new line: extension=pdo.so
  11. I don't think there's a script command that reads the level of a monster. You'd have to do this via the source, or have a huge list of all mobs above level 50.
  12. Why do you even have to change it? When I had a server I never edited httpd.conf and my CP worked fine on my VPS.
  13. Just have the NPC take the item 7227, and in return you set #EPOINTS, #EPOINTS+1; And then when you're going to buy an item, just check the points and subtract them. Like this. if (#EPOINTS > 49) { set #EPOINTS, #EPOINTS-50; getitem 509,1; close; } else { mes "You don't have enough points."; close; }
  14. Just compare the code in atcommand.c in your server to the code in atcommand.c for rAthena, and see what Harmony changed.
  15. Why not restrict the voting to only once per IP or something like that?
  16. Why do you have it subtracting BaseEXP? It should be adding it instead.
  17. prontera,155,181,5 script Sample 757,{ set .@ItemID,7420; set .@BoxID,7539; mes "Exhchange 500 "+getitemname( .@ItemID )+" into "+getitemname( .@BoxID ); if( countitem( .@ItemID ) >= 500 ){ mes "How many will be traded into "+getitemname( .@BoxID )+"?"; input .@Count,0,countitem( .@ItemID ); if( .@Count < 500 ) close; set .@Amount,( .@Count / 500 ); delitem .@ItemID,( .@Amount * 500 ); getitem .@BoxID,.@Amount; mes "Done."; } close; }
  18. michaelsoftman

    guys

    I hope you're not asking because you want a fake population on your server to make it seem more appealing.
  19. Depends on what you use to edit your SQL database. You'd open the SQL file, copy the code, and paste it into a query for the database. You can do this in mySQL workbench, or phpmyadmin, etc.
  20. Hello, there is no TXT version of rAthena. You will need to setup mySQL. Download MySQL Workbench 5.2 CE and set it up. Make a database called 'ragnarok' with the password 'ragnarok'. Execute main.sql and logs.sql into it. Then, in the source, edit mmo.h to put the correct client date in, and compile. You should be good to go! If you need more help, there are more guides for the steps I listed, I just kind of simplified it.
  21. Those classes have their skills coded in but none of them do anything at all. They also don't have unique class graphics.
  22. What do you mean unlimited charge? Unlimited change?
  23. If you can't visit that page, there is something preventing you from doing so. I can visit it just fine. How about another C++ compiler like: http://sourceforge.net/projects/codeblocks You will need a compiler, even if someone gives you the 3 .exe files. If you ever change anything in the source code (like your client version) you would have to recompile.
  24. 7176,100_Cash,100 Cash,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{set #CASHPOINTS, #CASHPOINTS+100; dispbottom "You have received 100 Cash Points.";},{},{}
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