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michaelsoftman

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Everything posted by michaelsoftman

  1. It's client side, those are all problems from your LUA files. You need to get the correct LUA files for your client date.
  2. The fields are in a different order with 3ceam. In rAthena, it goes head_bottom, robe, last_map, etc In 3ceam, it goes head_bottom, last_map, rename, delete_date, robe, etc Either re-arrange the fields in the table, or delete the whole table and start over with rAthena's.
  3. Check your char table manually. You may have to drop all of your tables and just execute rAthena's main.sql and logs.sql to start. 3ceam's don't have the same fields as rA's.
  4. Change it in the Conf settings.
  5. You can't use @produce to have a named item with a slot. The name takes the data where the slots would normally be.
  6. When you diff your client, you can always disable dual login.
  7. It's pretty much the same as it's always been. Set up MySQL, download the server and config it to your client and local IP (assuming you wanna run it on your computer locally.) There are plenty of tutorials already, but if you've done it before, you should know how with no problem.
  8. It's in your client folder, not rAthena's folder.
  9. Change any of the numbers really. I changed just some of the multipliers to make them lower. The comment above the skill line tells you what they all stand for.
  10. http://subversion.assembla.com/svn/ClientSide/Translation_Project/renewal%20data/idnum2itemdisplaynametable.txt
  11. Uh I just told you what to do lol. Have you customized any of your files? Added in any custom items? Do you have the proper LUA files for your client to begin with?
  12. Just lower some of the numbers depending on how low you want it to go. Here, this is lowered slightly. case GN_HELLS_PLANT_ATK: //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level )) md.damage = ( skill_lv * status_get_lv(src) * 5 ) + ( sstatus->int_ * 5 / 2 ) * ( 15 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) ); break;
  13. If your client won't start, I find that usually it's an error with your LUA files or the item description files. I had this problem, when I had an entry for an item description and forgot to put in a #.
  14. More than just that spot prontera,183,215,3 script Broadcaster#1::BC 894,{ set @npcname$, "Broadcaster"; set @header$,"[^0000ff" + @npcname$ + "^000000]"; set broadcastfee, 1000000; if (agitcheck()){mes @header$; mes "War of Emperium is ongoing!"; close;} mes @header$; mes "Hi, I'm the Broadcaster"; mes "I can Broadcast a message for you"; next; mes @header$; mes "It costs ^ff0000"+ broadcastfee +"^000000 zeny "; next; mes @header$; mes "Would you like to Broadcast?"; switch (select("yes","No")){ case 1: if(#Broadcast> gettimetick(2)) { next; mes @header$; mes "Sorry you have to wait for 3min."; close; } next; mes @header$; if(Zeny<1000000) goto $nozenybc; set Zeny,zeny - broadcastfee; mes "Please input your message."; next; input broadcast$; announce "Message from "+strcharinfo(0)+": "+broadcast$+"",0,0xFFCC00; // Edit FFA500 to green color code close2; set #Broadcast, gettimetick(2)+180; dispbottom "Broadcaster: Please wait for 3min until next broadcast to avoid flooding."; end; case 2: mes "Suit yourself"; close; } $nozenybc: mes "I have to check that you have"; mes "enough money"; next; mes @header$; mes "Im sorry but you dont have ^ff0000"+broadcastfee+"^000000 zeny"; mes "Go get it if you want to Broadcast"; close; } louyang,213,45,6 duplicate(BC) Broadcaster#2 894 hugel,102,153,3 duplicate(BC) Broadcaster#3 894 gonryun,161,126,4 duplicate(BC) Broadcaster#4 894 morocc,148,102,5 duplicate(BC) Broadcaster#5 894 payon,164,216,2 duplicate(BC) Broadcaster#6 894 geffen,111,64,5 duplicate(BC) Broadcaster#7 894 turbo_room,94,120,5 duplicate(BC) Broadcaster#8 894
  15. Change the variable Broadcast to #Broadcast, so it's an account variable.
  16. You'd have to disable all of their regular drops which I don't think is possible by a script command.
  17. I did a huge websearch for this just now. It was posted on the Aegis forums years and years ago and the attachment is gone, so are the backup links. It was requested there and no one has it. DaisukiRO went down in 2007 or 2008, nothing of their site exists, their files are gone, nothing on the forums either. It was also posted on RUNE but that site is gone. Unless someone has these sprites still from years ago, I think we're outta luck.
  18. Use a program to extract the sprites from the GRF. Then, use something like SPRConview to dump the sprites into their individual frames. Then just edit in paint / photoshop etc. Put them back together in sprite form, edit the ACT file (if necessary) and there you go.
  19. The outline is done well, you just need more shading and detail on the sword.
  20. In status.c case SC_TWOHANDQUICKEN: val2 = 300; if (val1 > 10) //For boss casted skills [Skotlex] val2 += 20*(val1-10); break; Change what val2 is equal to. But you should note that One Hand Quicken and Two Hand Quicken share the same code, so it would also change One Hand Quicken. You can change this by copy-pasting the code into One Hand's case as a separate entry.
  21. This happens if there is no card image specified for the card, or you are missing the graphic. Check the files in /data/ and see if you are missing entries.
  22. Check your SQL tables and SQL log. Perhaps there's some type of error?
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