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maken06

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Everything posted by maken06

  1. Hi! At the end of the 4 hours, I compiled, turned on and off the emulator and it stayed that way.
  2. eng version prontera,150,150,5 script Refiner Master 826,{ OnUsed: set .Mode,0; // Refine mode [ 0 = Refine +1 Each time / 1 = Refine to Max Limit ] set .EquipCheck,1; // Check Equips is refineable or not. [ 0 = Disable / 1 = Enable ] set .MaxRefine,0; // Max Refine Limit set .MaxRefine2,10; // Max Refine Limit [ for Mode 2 Max Refine ] set .TicketID,7539; // Ticket ID if( countitem(.TicketID) < 1 ){ mes "You don't have "+getitemname(.TicketID)+" to continue this process."; end; } mes "[ ^FF0000Harald the Elder^000000 ]"; mes "My duty is to refine ... That's what the gods created me for."; mes "With the necessary materials it is impossible to fail."; mes "Cost : ^FF00661 Poring Coin^000000."; switch(select( ( getequiprefinerycnt(6) >= .MaxRefine2 || getequipisequiped(6) == 0 )?"":"Upper Headgear [ ^009900"+getequipname(6)+"^000000 ]", ( getequiprefinerycnt(5) >= .MaxRefine2 || getequipisequiped(5) == 0 )?"":"Middle Headgear [ ^009900"+getequipname(5)+"^000000 ]", ( getequiprefinerycnt(4) >= .MaxRefine2 || getequipisequiped(4) == 0 )?"":"Lower Headgear [ ^009900"+getequipname(4)+"^000000 ]", ( getequiprefinerycnt(7) >= .MaxRefine2 || getequipisequiped(7) == 0 )?"":"Armor [ ^009900"+getequipname(7)+"^000000 ]", ( getequiprefinerycnt(8) >= .MaxRefine2 || getequipisequiped(8) == 0 )?"":"Left Hand [ ^009900"+getequipname(8)+"^000000 ]", ( getequiprefinerycnt(9) >= .MaxRefine2 || getequipisequiped(9) == 0 )?"":"Right Hand [ ^009900"+getequipname(9)+"^000000 ]", ( getequiprefinerycnt(3) >= .MaxRefine2 || getequipisequiped(3) == 0 )?"":"Garment [ ^009900"+getequipname(3)+"^000000 ]", ( getequiprefinerycnt(2) >= .MaxRefine2 || getequipisequiped(2) == 0 )?"":"Shoes [ ^009900"+getequipname(2)+"^000000 ]", ( getequiprefinerycnt(1) >= .MaxRefine2 || getequipisequiped(1) == 0 )?"":"Accessory [ ^009900"+getequipname(1)+"^000000 ]", ( getequiprefinerycnt(0) >= .MaxRefine2 || getequipisequiped(0) == 0 )?"":"Accessory [ ^009900"+getequipname(0)+"^000000 ]", "^FF0000End^000000")) { Case 1: if ( .Mode == 0 ) { callsub RefineSystem,6; } if ( .Mode == 1 ) { callsub MaxRefineSystem,6; } if ( .Mode == 2 ) { callsub NewRefineSystem,6; } Case 2: if ( .Mode == 0 ) { callsub RefineSystem,5; } if ( .Mode == 1 ) { callsub MaxRefineSystem,5; } if ( .Mode == 2 ) { callsub NewRefineSystem,5; } Case 3: if ( .Mode == 0 ) { callsub RefineSystem,4; } if ( .Mode == 1 ) { callsub MaxRefineSystem,4; } if ( .Mode == 2 ) { callsub NewRefineSystem,4; } Case 4: if ( .Mode == 0 ) { callsub RefineSystem,7; } if ( .Mode == 1 ) { callsub MaxRefineSystem,7; } if ( .Mode == 2 ) { callsub NewRefineSystem,7; } Case 5: if ( .Mode == 0 ) { callsub RefineSystem,8; } if ( .Mode == 1 ) { callsub MaxRefineSystem,8; } if ( .Mode == 2 ) { callsub NewRefineSystem,8; } Case 6: if ( .Mode == 0 ) { callsub RefineSystem,9; } if ( .Mode == 1 ) { callsub MaxRefineSystem,9; } if ( .Mode == 2 ) { callsub NewRefineSystem,9; } Case 7: if ( .Mode == 0 ) { callsub RefineSystem,3; } if ( .Mode == 1 ) { callsub MaxRefineSystem,3; } if ( .Mode == 2 ) { callsub NewRefineSystem,3; } Case 8: if ( .Mode == 0 ) { callsub RefineSystem,2; } if ( .Mode == 1 ) { callsub MaxRefineSystem,2; } if ( .Mode == 2 ) { callsub NewRefineSystem,2; } Case 9: if ( .Mode == 0 ) { callsub RefineSystem,1; } if ( .Mode == 1 ) { callsub MaxRefineSystem,1; } if ( .Mode == 2 ) { callsub NewRefineSystem,1; } Case 10: if ( .Mode == 0 ) { callsub RefineSystem,0; } if ( .Mode == 1 ) { callsub MaxRefineSystem,0; } if ( .Mode == 2 ) { callsub NewRefineSystem,0; } Case 11: end; } RefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this item. It is not refinable."; end; } if(getequiprefinerycnt(getarg(0)) < .MaxRefine) { mes "I can not refine this item."; mes "You must refine^0000FF+0^000000"; mes "Before you give me."; end; } successrefitem (getarg(0)); message strcharinfo(0),"Refined Successful."; delitem .TicketID,1; end; MaxRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this article. It is not refinable."; end; } for ( set .@i,getequiprefinerycnt(getarg(0)); getequiprefinerycnt(getarg(0)) < .MaxRefine; set .@i,getequiprefinerycnt(getarg(0)) ){ successrefitem (getarg(0)); } message strcharinfo(0),"Refined Successful."; delitem .TicketID,1; end; NewRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "I can not refine this article. It is not refinable."; end; } mes "I only refine up to +10."; next; while ( countitem(.TicketID) > 0 && getequiprefinerycnt(getarg(0)) < .MaxRefine ){ successrefitem (getarg(0)); delitem .TicketID,1; } while ( countitem(.TicketID) > 1 && getequiprefinerycnt(getarg(0)) > .MaxRefine && getequiprefinerycnt(getarg(0)) < .MaxRefine2 ){ successrefitem (getarg(0)); delitem .TicketID,1; } message strcharinfo(0),"Refined Successful."; end; }
  3. Use this if you want Alyss_in,163,28,10 script Refiner Master 826,{ OnUsed: set .Mode,0; // Refine mode [ 0 = Refine +1 Each time / 1 = Refine to Max Limit ] set .EquipCheck,1; // Check Equips is refineable or not. [ 0 = Disable / 1 = Enable ] set .MaxRefine,0; // Max Refine Limit set .MaxRefine2,10; // Max Refine Limit [ for Mode 2 Max Refine ] set .TicketID,7539; // Ticket ID if( countitem(.TicketID) < 1 ){ mes "You don't have "+getitemname(.TicketID)+" to continue this process."; end; } mes "[ ^FF0000Harald el Viejo^000000 ]"; mes "Mi deber es refinar... Para eso me crearon los dioses."; mes "Con los materiales necesarios es imposible fallar."; mes "Costo : ^FF00661 Poring Coin^000000."; switch(select( ( getequiprefinerycnt(6) >= .MaxRefine2 || getequipisequiped(6) == 0 )?"":"Upper Headgear [ ^009900"+getequipname(6)+"^000000 ]", ( getequiprefinerycnt(5) >= .MaxRefine2 || getequipisequiped(5) == 0 )?"":"Middle Headgear [ ^009900"+getequipname(5)+"^000000 ]", ( getequiprefinerycnt(4) >= .MaxRefine2 || getequipisequiped(4) == 0 )?"":"Lower Headgear [ ^009900"+getequipname(4)+"^000000 ]", ( getequiprefinerycnt(7) >= .MaxRefine2 || getequipisequiped(7) == 0 )?"":"Armor [ ^009900"+getequipname(7)+"^000000 ]", ( getequiprefinerycnt(8) >= .MaxRefine2 || getequipisequiped(8) == 0 )?"":"Left Hand [ ^009900"+getequipname(8)+"^000000 ]", ( getequiprefinerycnt(9) >= .MaxRefine2 || getequipisequiped(9) == 0 )?"":"Right Hand [ ^009900"+getequipname(9)+"^000000 ]", ( getequiprefinerycnt(3) >= .MaxRefine2 || getequipisequiped(3) == 0 )?"":"Garment [ ^009900"+getequipname(3)+"^000000 ]", ( getequiprefinerycnt(2) >= .MaxRefine2 || getequipisequiped(2) == 0 )?"":"Shoes [ ^009900"+getequipname(2)+"^000000 ]", ( getequiprefinerycnt(1) >= .MaxRefine2 || getequipisequiped(1) == 0 )?"":"Accessory [ ^009900"+getequipname(1)+"^000000 ]", ( getequiprefinerycnt(0) >= .MaxRefine2 || getequipisequiped(0) == 0 )?"":"Accessory [ ^009900"+getequipname(0)+"^000000 ]", "^FF0000End^000000")) { Case 1: if ( .Mode == 0 ) { callsub RefineSystem,6; } if ( .Mode == 1 ) { callsub MaxRefineSystem,6; } if ( .Mode == 2 ) { callsub NewRefineSystem,6; } Case 2: if ( .Mode == 0 ) { callsub RefineSystem,5; } if ( .Mode == 1 ) { callsub MaxRefineSystem,5; } if ( .Mode == 2 ) { callsub NewRefineSystem,5; } Case 3: if ( .Mode == 0 ) { callsub RefineSystem,4; } if ( .Mode == 1 ) { callsub MaxRefineSystem,4; } if ( .Mode == 2 ) { callsub NewRefineSystem,4; } Case 4: if ( .Mode == 0 ) { callsub RefineSystem,7; } if ( .Mode == 1 ) { callsub MaxRefineSystem,7; } if ( .Mode == 2 ) { callsub NewRefineSystem,7; } Case 5: if ( .Mode == 0 ) { callsub RefineSystem,8; } if ( .Mode == 1 ) { callsub MaxRefineSystem,8; } if ( .Mode == 2 ) { callsub NewRefineSystem,8; } Case 6: if ( .Mode == 0 ) { callsub RefineSystem,9; } if ( .Mode == 1 ) { callsub MaxRefineSystem,9; } if ( .Mode == 2 ) { callsub NewRefineSystem,9; } Case 7: if ( .Mode == 0 ) { callsub RefineSystem,3; } if ( .Mode == 1 ) { callsub MaxRefineSystem,3; } if ( .Mode == 2 ) { callsub NewRefineSystem,3; } Case 8: if ( .Mode == 0 ) { callsub RefineSystem,2; } if ( .Mode == 1 ) { callsub MaxRefineSystem,2; } if ( .Mode == 2 ) { callsub NewRefineSystem,2; } Case 9: if ( .Mode == 0 ) { callsub RefineSystem,1; } if ( .Mode == 1 ) { callsub MaxRefineSystem,1; } if ( .Mode == 2 ) { callsub NewRefineSystem,1; } Case 10: if ( .Mode == 0 ) { callsub RefineSystem,0; } if ( .Mode == 1 ) { callsub MaxRefineSystem,0; } if ( .Mode == 2 ) { callsub NewRefineSystem,0; } Case 11: end; } RefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "No puedo refinar este artículo. No es refinable."; end; } if(getequiprefinerycnt(getarg(0)) < .MaxRefine) { mes "No puedo refinar este artículo."; mes "Debes refinar a ^0000FF+0^000000"; mes "Antes de que me des."; end; } successrefitem (getarg(0)); message strcharinfo(0),"refinado Exitoso."; delitem .TicketID,1; end; MaxRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "No puedo refinar este artículo. No es refinable."; end; } for ( set .@i,getequiprefinerycnt(getarg(0)); getequiprefinerycnt(getarg(0)) < .MaxRefine; set .@i,getequiprefinerycnt(getarg(0)) ){ successrefitem (getarg(0)); } message strcharinfo(0),"refinado Exitoso."; delitem .TicketID,1; end; NewRefineSystem: if ( .EquipCheck == 1 && getequipisenableref(getarg(0)) == 0 ){ mes "No puedo refinar este artículo. No es refinable."; end; } mes "Solo refino hasta +12."; next; while ( countitem(.TicketID) > 0 && getequiprefinerycnt(getarg(0)) < .MaxRefine ){ successrefitem (getarg(0)); delitem .TicketID,1; } while ( countitem(.TicketID) > 1 && getequiprefinerycnt(getarg(0)) > .MaxRefine && getequiprefinerycnt(getarg(0)) < .MaxRefine2 ){ successrefitem (getarg(0)); delitem .TicketID,1; } message strcharinfo(0),"refinado Exitoso."; end; }
  4. a safe refinement script
  5. Hi Everyone! I wanted to ask you if it is possible to add emotions like this thank you very much for your answers :D
  6. It is possible to cool down the @refresh command? something like 1 minute for reuse?
  7. Is it possible to add restrictions so that it is only used for a level 45 gm? @Radian
  8. // Invasion Duration ( Minutes ) set .Duration,10; sleep ( .Duration * 100000 ); Like this? @Cyro
  9. @Emistry How can I increase the duration of the event to 10 minutes?
  10. Thanks, I could find them, I loved your cpflux theme, congratulations. Will you add things in the future? @Break
  11. yes... I hope someone can say how to fix it... even the same thing happens with other original ragnarok daggers.
  12. I have the same problem, but everyone tells me that the sprite is the error.
  13. thanks for your answer @Bringer Adding GS_DESPERADO if ( sc->data[SC_REFLECTSHIELD] && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO ) { // Don't reflect non-skill attack if has SC_REFLECTSHIELD from Devotion bonus inheritance if (!skill_id && battle_config.devotion_rdamage_skill_only && sc->data[SC_REFLECTSHIELD]->val4) rdamage = 0; else { rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100; if (rdamage < 1) rdamage = 1; } } SOLVED!
  14. Hi everyone :') I've been looking for many ways to modify this in the forum, but most of them remain unanswered. Would like to know how to remove the [ in the Reflect Shield] reflex from the Desperado skill. Is there any type of source modification, what can be done? Thank you for your answers,
  15. Does the rank differ from those who use dead branches or bloody branches?
  16. Hi everyone how can i change this in cpflux? logo_admin.gif logo.gif
  17. how can I edit the buttons with external links? Download Client Information Support Service Rewie Us Database and - Subcribe! - Botton? i think this is for facebook link. Where can I find it??
  18. Hi everyone Is it possible to remove this from the prontera chimneys?
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