check it out http://www.teamviewer.com/hi/index.aspx?pid=google.tv.s.int&gclid=CMvmz_qc_7YCFc0r6wodWHYASQ
Its a remote support software. I can better help you if I see what is going wrong, which is where teamviewer comes in
the error is in line 1 But you have not added the complete iteminfo.lua here so you need to check at your end.
If you were trying to add comments don't use "//". Lua files use "--" for comments.
normally when people make job suits they make use of the armor or garments. If you plan to use the suit as a headgear (which would be odd)
then you will need a sprite that shows up when wearing the suit like all other headgears or remove the entry from accname and accessoryid tables.
But honestly its better to just switch the equip position to something other than headgear. (the sprite change is done by the item script - it is not dependent on how client handles the equipment).
its odd for the client to crash because if it is not finding a file the client just defaults to showing an empty hand or a knife but no crashes are supposed to happen. do you have teamviewer? I can help you better by seeing the issue at your side.
novice suit does not require a seperate Sprite since you already have novice job sprites in your data.grf .
All you need to do is make the item script like what Euphy has shown.
What kind of error are you getting. can you post a snapshot
I tested it today. It is working with no issues (i guess shura automatically inherits weapons meant for champs because an upper value of 2 would mean it was supposed to be for champs).
Anyways I am not getting any crashes here.
like i said make sure your sprite frames are correct for animation. the head thing we cant do much unless some one makes a new ACTOR application which has the head also following properly.
Did you try the sprite in game?
Just a heads up : The Actor/Actor2 tool portrays the animation of the sprite properly with what Adel said but you will see that the head which is taken as the reference wont show properly anymore.
For example: For the Front angle your sprite will be proper for all 3 sides but the head of the character will be facing forward for all 3 (that's how i have seen all animated sprites behave in actor so far - correct me if i am wrong).
Anyways you don't need to worry about it because the sprite will show up properly in game (Its just actor who is misbehaving ).