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Neo-Mind

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Everything posted by Neo-Mind

  1. i have seen two scenarios where this issue comes up so far 1) you didnt provide the correct arguments to the client (if you are using a launcher then you need not worry about it) 2) your clientinfo.xml is not providing the correct ip (or the client is not able to fetch the file based on your -1rag1 argument , it is supposed to be inside data folder).
  2. yes it is possible - 4054 - 4095 are Adult Third Jobs 4096 - 4112 are Baby 3rd Jobs 4190 is Expanded Super Novice 4191 is Expanded Super Baby. 4211 & 4212 are Kagerou and Oboro You can just create a separate line for the required jobs.
  3. did you check http://rathena.org/wiki/Custom_Items. check the Item Placement on Data Folder sections.
  4. oops looks like i linked the wrong file sorry. http://www.mediafire.com/download/76b0qfnb8wcvh7h/Wolf_Aura.zip
  5. well you could dump the db into a item_db2.txt file http://stackoverflow.com/questions/11867825/exporting-an-sql-table-to-csv-with-commas-escaped
  6. well if you are using a client dated later than 2012-04-10 for Renewal or 2012-07-10 for Main Client then this is required. But older ones use the old txt files only. and you can always just write a script which copies the relevant info
  7. ok all your custom mobs are defined in jobname.lua like [jobtbl.JT_BRONZERING] = "bronzering", then in npcidentity there should be an entry for JT_BRONZERING not JT_4_F_BRONZERING. so remove those extra _4_F for all the custom mobs and you should be OK.
  8. (2^1) 2 = Right hand + (2^5) 32 = Left hand ----------------------------- 34 = Both hands use 34 as the Location (15th field in item_db line)
  9. check if there is an entry for JT_4_M_FAIRYFREAK in your npcidentity.lua. there is no issue with syntax so jobtbl.JT_4_M_FAIRYFREAK might actually be nil (meaning it is not defined in npcidentity.lua)
  10. just to be safe its better to put the view id itself for ClassNum for all the items.
  11. ClassNum is the view id you put in item_db. It is essential for weapons because the client refers to ClassNum to check which type of weapon it is and then picks up the sprite from the appropriate folder (I say essential for weapons because for other items client is not dependent on ClassNum value - as far as I know). wow you came in for a really short visit last time. FYI: yea they are moving everything to lua files slowly (there is a slight chance they are also moving job identification also to lua files - since i saw a new file called jobidentity.lua present which combines both pc & npc identity files.
  12. 1) I think you mean this one => But unfortunately i dont have it & TSR is also down but maybe some one else who have it can post here 2) From your description of wolf aura i think you mean this one => Download Link : http://www.mediafire.com/download/76b0qfnb8wcvh7h/Wolf_Aura.zip 3) This type i haven't seen till now
  13. I guess a little BUMP!! can't hurt or can it
  14. nope those are for headgears. Please read this in full > http://rathena.org/wiki/Custom_Items
  15. nope that version uses the txt files not iteminfo.lua
  16. shouldn't it be replaced with 00?
  17. Which client version are you using? If you are using *table.txt files it means you have limited weapon item id ranges. Check my topic => http://rathena.org/board/topic/79413-info-on-item-id-ranges-for-weapons/
  18. FYI: server side you can follow that wiki entry (there might be couple of things that are no longer needed to be done) but it still depends on xray client. It is possible to hardcode extra jobs into the regular client but it takes some time and know how about assembly.
  19. For adding cards you need to follow same rules as adding any other custom items. The only extra thing to look for are specifying the prefix name and illustration bmp file (which is already explained above). if you are getting tanos katar it means you have specified wrong display name in iteminfo.lua (or *displaynametable.txt files if you are using older clients). We can help you better if we see snapshot of item_db & iteminfo.
  20. sweet!! rAthena is back. Now Im just waiting for TSR and we have a complete set
  21. did you update accname.lua and accessoryid.lua for the sprites?
  22. Few scenarios i can think of which would result in this error. a ) You have not specified the filenames properly in idnum2resnametable/num2resnametable txt files (Format could be wrong or maybe you forgot to add them to your grf ) b ) The Client is not able to find such a file in the corresponding item & collection folders (maybe grf is not updated with texture folders?) c ) The Client found the files but they are corrupt (although i think this would more likely result in a crash). Also make sure your grf is there in data.ini .
  23. Neo-Mind

    Job Names

    Hi , I know that the class name & sprite path for each job is hard-coded in the client. But what I would like to know is if there is a way for the server to tell the client to pick up only the sprite and not change the class name or is it completely controlled by client only. (I saw that even for the Santa and Summer suits, the client changes the name to the default - Poring and I wanted to change that behavior if possible). P.S. I add the topic in source support because im looking for a solution in Source code if possible
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