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Neo-Mind

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Everything posted by Neo-Mind

  1. uses *pick stone*. want stone to write in ? as for the pauldron. I agree with ishi_kudo skeletal pauldrons would look great on GX (and some others as well). hmm dragon might be more suited to .....uh Rune Knight i guess First design FTW.
  2. care to elaborate longshen? act became like what? suits are generally implemented using item scripts (with changebase command) - there are no sprites attached to it to be shown on screen - which is why they are used in the armor position mostly.
  3. now we can sing "i'm a little teapot, Short and stout, Here is my handle, Here is my spout" excellent work as always DE
  4. Its possible to have larger name for ini file. but it requires some additional editing using ollydbg after you have added all the required diffs. :-D. hmm ill make a seperate topic for that. :-)
  5. Check if all the images are following the same palette. Also uncheck the Encode option while creating the sprite in SprConview.
  6. MoonStar and WorldStar seems to be using str files (effect files) for showing the items - there was already a discussion about this. Also it looks like it has been added to kRO as well now (not sure which client has it) by Gravity. For now just wait for it to be supported.
  7. all themida unpacked client has its sections mushed up and WeeDiffPatcher was written with a proper structure in mind - therefore it cannot be used for 2013 clients As for the custom font. Like i said im working on another patch atm (I am working on it after i get off from work everyday and don't get much time). Maybe you can request shakto or yommy to add it or wait for me to finish my patch. Getting back to topic : Valiente is your problem fixed?
  8. if you are using the default plugins that come with ShinsDiffPatcher then that patch has issues. Get the latest plugin dll from the link in my signature and replace the dll in your plugins folder
  9. Best of luck for the exams
  10. gravity is screwing around again eh. Those two 2H staffs are the odd one out in that id range (rest all come in a different range), but that doesn't mean it should become separate weapon classes. What is gravity thinking :|
  11. Excellent work man I understand your pain....To amend the words of Sheldon Cooper "BBCode thy art a heartless bitch"
  12. @cassiel i checked with 22-05 it was working fine. i will try with the client dates you specified. @slammer the error is happening because you seem to be missing the rsu-kro-rag-lite.exe file (the kRO updater)
  13. since which client version onwards is the weapon sprite problem appearing?
  14. Bad news indeed . But what to do school is more important. Hope you will get some time to work on them soon
  15. hmm ill look into the weapon issue when i get home from work today.
  16. Elucidator sweet!! what he said
  17. hope one of the web-client projects going on will finish up like this
  18. As Requested by Brynner , Remove GM Sprite Display plugin. I also updated the plugins posted earlier (GUIDs have been changed to form a series) WDGRemoveGMSprite.dll => http://www.mediafire.com/?vxzjsu3ajzjwt8d
  19. if i am not mistaken you can add custom weapons in new clients using iteminfo.lua directly using view id for classNum entry. If you are using txt tables then check http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/
  20. doesn't matter if you put it or not. There is no requirement of a comma in the last line.
  21. no tabbing is not an issue just make sure the format is followed as specified
  22. WDGRemoveKoreanJobName => http://www.mediafire.com/?dtwkcb39yxbd9nh
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