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Neo-Mind

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Everything posted by Neo-Mind

  1. brynner is this an issue on all langtypes?
  2. alright ill start on that today when i get home from work.
  3. The Plugin => http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/
  4. I converted my diff for removing weapon item id hardcoded limits into a WeeDIff Plugin. You can see it here. http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/ BTW has the plugin for Langtype Korean Job Fix been made yet?
  5. maybe lilith is an intern
  6. Previous Topic : http://rathena.org/board/topic/79646-release-2012-04-10a-with-no-weapon-item-id-restriction/ I initially made the patch for 2012-04-10RagRE client only since i saw the clients after that date is using iteminfo.lua But it looks like for Ragexe Clients this is required till July 2012. So I decided to make it into a WeeDiff plugin (well that and it looked like people were using it after all). Download Links: 1) Weaponoverride.lua file: put it inside lua files/datainfo folder (Instructions for use is already there in the lua file) http://www.mediafire.com/?s43q5gpiab42cbw 2) Plugin dll : put this inside the plugins/WeeDiffGen folder of ShinsDiffPatcher http://www.mediafire.com/?k5ecl1nelnkspsw Disclaimer: This patch is meant for clients that uses txt tables which has hardcoded limits for weapon item ids. This is no longer required for newer clients which uses iteminfo.lua files. Let me know if you face any bugs or issues:-).
  7. Skip License screen is for skipping the EULA (End User License Agreement) window which you mentioned (diff this one) Skip Service select is for skipping that extra window that pops up before you select the server. Remove Serial Display remove the serial number displaying at the bottom when you open the client.
  8. need to check that EDIT: Just checked it and found the same patch wont work. I am actually making into a plugin for Weediff now since it looks like it is applicable for some later Ragexe clients as well.
  9. hmm first headgears with effects now this looks like pRO guys are doing some interesting stuff with the clients.
  10. oO you mean you've already seen it in a server?
  11. http://rathena.org/board/files/file/2701-553251-old-dyes-palettes-working-all-classes/
  12. Wonderful additions seconded
  13. your acc files look ok (i hope u left the original content intact and only added the lines u have shown.) which client version are you using? did you use the increase headgear view id patch? 2012 clients support only till 1000 view id by default.
  14. Secret member ... hushhhhhhhhhhhhhhh
  15. @katazui the link u posted is for getting the full client folder i believe. i was asking about the client itself which version did you use and what all patches did you apply. I think its an issue with the client. From what i can see in the error screenshots u posted, instead of picking up the name from accname it is using the weapon folder name for novices (most likely an issue with the diff patch u applied). could you post your diffed client here. Also please make sure you used latest dlls for weediffpatcher (link is in my signature) in case you are using 2012 clients and latest xdiff file & xdiffpatcher for 2013 clients.
  16. looks like there is an issue with your diff patch. which client are you using?
  17. did you update accname.lua & accessoryid.lua files? if so can you show me snap for one custom item. when u get error while wearing sprite it usually is because what you specified in accname.lua is not corresponding with what you have in your sprite folder (missing file or incorrect filename).
  18. your using old version of the plugins. get the updated dlls from the link in my sig and put them in the plugins folder.
  19. if u try to use garment then you need to place copies of the item in a different folder for each class.
  20. curiosity killed the cat !!! J/K waiting for updates as well.
  21. these wings were meant to be used as garments and the client uses lua files to determine which image should be shown in front of the character and when not to. headgears don't have that luxury i'm afraid. they will always be shown in front. So you have 2 choices: 1) use it as a garment. 2) Cut out the portion of the wing where the character's body & head are.
  22. which client version are you using? if you are using an old client probably you wouldn't have used the increase headgear view id diff (old clients only support by default till 1000 view ids only so we need to extend it).
  23. Purpose: Organize the various files (Sprites, Act files and Image files) into their appropriate folders in an automated fashion. Usage Instructions: 1) there are three inputs i) Source Folder: Files required for each custom item is expected to be in a subfolder of this folder. ii) Item DB File: Straight Forward. We load the required info from this file iii) Target Folder: all the files will be copied to respective folder inside this one (sprite and texture folders) 2) Once you add the inputs click the Load Item DB button which will fill the table with the item ids, name and view ids and some default values for the other three. 3) Click the checkbox of the items you want to work on, Select the source name and edit the sprite & resource name as desired. 4) Click the Copy button and all the files will be copied to proper folders. 5) Save settings button saves all the inputs and state of the table. so you can easily Reload it later. The tool also loads the save data when you open it. 6) in case you have iteminfo.lua or idnum2resnametable.txt already with the resource name you can make fill the table (Resource Names) by clicking the Fill Resource Button. 7) Similarly Sprite Name field can be filled from accname.lua & accessoryid.lua by clicking the Fill Sprite Button. 8) An addon as suggested by Yommy - Checker tool which checks for files and reports missing ones (Only the checked items will be ... checked). 9) All the buttons below also have a menu entry at top. 10) Currently I have placed the bottom buttons in a detachable toolbar (easy with QT) so you can just drop it on any side of the window you want or just pull it out . Status: Completed v1.0 - Waiting for suggestions for improvement I had initially written some of the code for .NET4 but recently decided to drop it and use QT instead. If you see any bugs or have any suggestions or modifications in mind please let me know. Download Link v1.0 : http://www.mediafire.com/?ku7mhm376ik79g3
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