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Everything posted by sader1992
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rAthena/src/common/mmo.h /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. * Max value tested was 265 */ #define MAX_CHARS 9
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you have to give more info what the error what doesn't work ? where did you download the script ? did you edit the script after downloading it ? if yes what did you edit ? how the script should work or how you want it to work if the error is that when you unlock the warper in a map it give you another option and you warp to it and another option etc i can sure you that the error is only a number in 2k long non optimized script almost no one would search for the error without more info
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did you try to change resolution/graphic options in the app setting ?
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[DISCONTINUED] Secret's Updated NEMO Patches
sader1992 replied to Secrets's topic in Client Releases
this would happen also in windows 7 sp1 there is some libraries missing but i don't know which one this started with the new UI released -
what the error you get ?
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well i didn't really notice that , and that's true i did look up for similar script and i found this item Foxtail [0] [Lower Head] Item ID# 18536 (Foxtail) MATK +10. Reduces fixed cast time by 0.1 seconds. { bonus bMatk,10; bonus bFixedCast,-100; },{},{}
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they are already in rathena ?
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Utility: Ragnarok Guild Package NPC
sader1992 replied to benching's topic in Utility Script Releases
query_sql("`SELECT `name` FROM `guild` WHERE `guild_id` = '"+.@glist[@ei]+"'",.@gn$); to query_sql("SELECT `name` FROM `guild` WHERE `guild_id` = '"+.@glist[@ei]+"'",.@gn$); -
the ID 4000 already taken JT_2004_JOB_BEGIN = 4000 see jobidentity.lub/lua file
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@reloadnpc : Easy Way to Reload Single File NPC
sader1992 replied to mazvi's topic in Utility Script Releases
@reloadnpc is already a command in rathena https://github.com/rathena/rathena/blob/7dc6f7577c972e0544b6ef30a598cdd419832283/doc/atcommands.txt#L1450 --------------------------------------- @reloadnpcfile <path> Unloads and loads an NPC. Same as @unloadnpcfile and @loadnpc but ran as one command. Example: @reloadnpcfile npc/custom/jobmaster.txt --------------------------------------- https://github.com/rathena/rathena/blob/7dc6f7577c972e0544b6ef30a598cdd419832283/conf/atcommand_athena.conf#L65 reloadnpcfile: ["reloadnpc"] -
UpdatedMonday at 11:07 PM Approve please
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1 autotrading would be same as @HourlyBan you can change that by commenting the line 65 #Hourly_Ban = 1; please see the configuration for 2 and 3
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What is SimpleROHook? What do I need to learn to know how to work with it?
sader1992 replied to Lidatum's question in Third Party Support
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rathena/src/config/secure.h /** + * Number of seconds after a 'menu' is displayed before invoking an idle timeout. + * Default: 60 **/ #define NPC_SECURE_TIMEOUT_MENU 60 /** + * Number of seconds after a 'next' button is displayed before invoking an idle timeout. + * Default: 60 **/ #define NPC_SECURE_TIMEOUT_NEXT 60 edit the numbers then recompile
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bindatcmd "oracao",strnpcinfo(3)+"::OnAtcommand",0,99; OnAtcommand: if(vip_status(VIP_STATUS_ACTIVE)){ //your script }else{ message strcharinfo(0),"this command only for vip!."; } end; try like this
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you want it to work for vip and gm only ?
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Visual Code File > Preferences > Settings under // Place your settings in this file to overwrite the default settings in the right copy paste this { "files.encoding": "utf8", "files.autoGuessEncoding": true } Save > restart Visual Code now you wont get any error (just first get new copy of iteminfo)
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use visual code to edit your iteminfo (get new copy from the iteminfo first)
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need more info what job , what the item you equip , is there someone next to you when you see the error , try to use langtype 0 in the clientinfo.xml and then login to the game and re screenshot the error (this would make the error in korean)
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Need act and spr files for Mermaid Bubbles
sader1992 replied to hendra814's question in Client Requests
that was for another item but i made one for this item ITEM_ID-20209.zip after testing i realize that the SC_ effect not hard coded in the exe it's in the str file get back the view id from 0 to 1299 and use this in the grf this is an empty spr/act so and the effect will come from the str (i did include the str and the textures it use) -
Need act and spr files for Mermaid Bubbles
sader1992 replied to hendra814's question in Client Requests
you can get them back to the view id and put an empty spr/act in thier name in the grf i remember i did make one and upload it to the forum i will search for it -
Need act and spr files for Mermaid Bubbles
sader1992 replied to hendra814's question in Client Requests
yes and in the item info too [20209] = { unidentifiedDisplayName = "Hat", unidentifiedResourceName = "캡", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Costume Mermaid Bubbles", identifiedResourceName = "인어공주의그리움", identifiedDescriptionName = { "Mermaid bubbles of love, thoughts into colorful bubbles.", "Class:^6666CC Costume^000000", "Location:^6666CC Upper^000000", "Weight:^006600 0^000000", "Level Requirement:^006600 1^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 0, ClassNum = 1299 }, to [20209] = { unidentifiedDisplayName = "Hat", unidentifiedResourceName = "캡", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Costume Mermaid Bubbles", identifiedResourceName = "인어공주의그리움", identifiedDescriptionName = { "Mermaid bubbles of love, thoughts into colorful bubbles.", "Class:^6666CC Costume^000000", "Location:^6666CC Upper^000000", "Weight:^006600 0^000000", "Level Requirement:^006600 1^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 0, ClassNum = 0 }, -
the two you use not right you are using 7 arguments iteminfo reread the replys up
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script command to terminate script when trying to move
sader1992 replied to Litro Endemic's question in Source Requests
prontera,150,150,1 script test 112,{ getmapxy(.@map$,.@x,.@y,0); getmapxy(.@map$,.@xc,.@yc,0); while (1) { if(.@x != .@xc|| .@y != .@yc){ cutin "", 255; end; } .@j++; cutin "image_"+.@j, 1; dispbottom .@j+""; sleep2 500; getmapxy(.@map$,.@xc,.@yc,0); } }