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Everything posted by sader1992
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Packet Obfuscation Issues unable to recoganize packet
sader1992 replied to vikshit's question in Source Support
clear the db\import\packetdb.txt and put your key in the /db/packet_db.txt in the right place if you still have the problem post your packets or you /db/packet_db.txt -
i think you have 2 npc with the same name you can use like npc name#1 npc name#2 but you can't use npc name#1 npc name#1 even if they are not in the same map and when you do npc name#1 the #1 now is the npc name so you must not use it in any other npc at all so don't use npc name#1 make it like npc name#npc_doing_somthing1 etc the after # wont be showing for the players
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About removing doram in character creation
sader1992 replied to GodKnows Jhomz's question in Client-side Support
client version ? and did you use nemo ? -
it's just you need to put them like this xxxx,xxxx,xxxx,xxxx the xxxx is the number of exp needed to level up read this it's inside the txt! // Structure of Database: // Max Level,Class list,Type,Exp for Lv 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175 so you change the max level of the class type you want like //Base - 3rd Jobs, Baby 3rds, Summoner 175, to 255, then add in the end the exp like here the end is 175 (255-175 = 80) put , then add 80 number separated by , and don't put , in the end the guide make it easier for you but if you couldn't do it you can find your own way to do it
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the map files work together so when you edit/rename one of the files you will lose information the .gat file defined the cells in the map (Walk-able/unWalk-able/other kinds) the .gnd file defined the texture and photos in the map (without it the map will turn dark that if it work first) the .rsw file is the 3D view and the 3D models for the map i would suggest you don't rename anymap you can duplicate a map >> search in the forum you will find how BTW the best map program is BrowEdit that if there is else lol
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@vBrenth 3:47 PM] Borf: http://browedit.borf.nl/browedit.zip
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put your mp3 file you want to play in the patcher in the System folder (you can put more then one) and use this in the config [Config:BGM] File='' Loop=true Volume=50 Directory='System' make sure you have only one [Config:BGM] (this^) or else it wont work
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not one textuer it's a skill so more then one and the effect as .str data\Texture\effect\firepillar.str
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you have to find an empty mob id or you need to replace one data\luafiles514\lua files\datainfo\jobidentity.lub data\luafiles514\lua files\datainfo\jobname.lub data\luafiles514\lua files\datainfo\npcidentity.lub you may do a research those files is your start
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don't use IDs in the map_index.txt ! just put the map name no more Example: change Askydun 1250 to Askydun and try to not use numbers in the map name and read this IDs must never change, therefore any new maps need to be added at the end, if you add map and the server read the number as ID it will give error and if you add the map in the start of map index it will give error too (the same error you have)
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Custom item alt+q error on novice\high novice\1st job\trans 1st job
sader1992 replied to Gunburn's question in General Support
first try to remove all the item script and see if it work or not for the iteminfo try like that [32005] = { unidentifiedDisplayName = "", unidentifiedResourceName = "", unidentifiedDescriptionName = { "..." }, identifiedDisplayName = "goldenaura", identifiedResourceName = "goldenaura", identifiedDescriptionName = { "Golden Aura.", "------------------------", "Powerful aura bestowed by odin himself for the rightful owner.", "------------------------", "Class:^6666CC Headgear^000000", "Defense:^0000FF 0^000000", "Location:^6666CC Lower^000000", "Weight:^006600 10^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 4, ClassNum = 1597 }, not sure if it would make a diffrent but still -
Ragexe not the same as RagexeRE , and Ragexe protection not the same as RagexeRE , and not everyone use the same method to crack the protection too , so you may find two clients with the same version unpacked and they have different hash .
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hosts are for hosting only do not use there files make your own custom ones even if their files work and perfect you batter make your own files so you know everything about it >>>>>>>>>> as long as you have access to ssh and sftp or ftp as root then you have the full control you can easily remove the rathena they put and place the last rathena and use the last kro files with last unpacked client if you know how then it's better then using their files anyway! (if you needed something from their files just extract it and use it with your own files :P) it's easy if you Believe in yourself *Anime*
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you have to diff undiffed unpacked clean ragexe ? if your exe is unpacked&undiffed i see in the photo you use 7/7/2017 client Ragexe ? and as i see here #ifndef PACKETVER_RE /// From this point on only kRO RE clients are supported #if PACKETVER > 20151104 #define PACKETVER_RE #endif #endif so you need to use RagexeRE and anyway maybe NEMO don't support this for this client
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as far as i know yes but i must say txt files was before i ever know RO lol so i don't know much else then when i see ppl use them
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it would use .txt files
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not sure why you have the error but did you save the data.grf ? i see in the photo that isn't saved yet
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i think in 2012 the first client that use lua/lub files
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you can see my discord name on the left message me
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screen shot the item info where the item is and screenshot while you search for the item files in your grf
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[item_id] = { unidentifiedDisplayName = "item_name not identified ", unidentifiedResourceName = "item file name not identified ", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "item name after identified", identifiedResourceName = "item file name after identified", identifiedDescriptionName = { "Description." }, slotCount = 0, ClassNum = [view id] }, you must add the file name or else you will get it as apple if you add the file name then did you add the files in the grf ?
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apple in the bag = iteminfo.lua/lub (in the system folder)
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edit the lub files
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NPC Scripting 4 Dummies credit for @Z3R0
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just on line 39 set .amounts, countitem(.itemcoll); if ( .amounts < .itemquan) to if ( countitem(.itemcoll) < .itemquan) or set .@amounts, countitem(.itemcoll); if ( .@amounts < .itemquan) the first one may do a problem if 2 players speak with the npc at the same time