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Everything posted by sader1992
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you need to search for that npc first , than post it here and i will explain you would find it in one of your custom npc files
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i just read the error you need to search for the npc and see what's wrong with it you probably need to change the 0 in getmapxy to BL_PC
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those errors as i see have nothing to do with the script line 1 > the server could not find a file 2/3 > you are setting pvp and gvg on the same map at the same time lines after that > wrong use of getmapxy in the npc DOTAPVP
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while there is a problem with the command the normal player should not use a @commands while is attached to an npc this was fixed in this commit https://github.com/rathena/rathena/pull/4043 but either ways , if you are testing it would be a gm account and by default an account with group 99 command_enable: true so i think the bug you experienced wouldn't happen to the normal player anyway edit : tested the command , and the problem would happen anyway cuz the bug https://github.com/rathena/rathena/issues/4366
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can you tell me how you were spamming it on testing?
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if it didn't work , try this command isequippedcnt
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try this for the spam however it should work either ways - script buffs2 -1,{ end; OnBuffs: disable_items; if(getgroupid() <= 4) { message strcharinfo(0),"Falha, você não possui VIP."; end; } if (@STAT_BUFF_DELAY > gettimetick(2)) end; @STAT_BUFF_DELAY = gettimetick(2) + 2; //2 seconds if(!isequipped(4263)){ .@i = select(.menu$) -1; sc_start .elements[.@i],180000,5; //atcommand "@refresh "+strcharinfo(0); end; } message strcharinfo(0),"Won't work with Samurai Incantation."; end; OnInit: setarray .buffs$, "^800080Envenenar Arma^000000", "^40E0D0Aspersio^000000", "^000000Sombrio^000000", "^FFD700Encantar com Ventania^000000", "^0000FFEncantar com Geada^000000", "^FF0000Encantar com Chama^000000", "^B8860BEncantar com Terremoto^000000"; setarray .elements, 26, 37, 144, 98, 97, 96, 99; bindatcmd "encantar", strnpcinfo(3) + "::OnBuffs",0,99; for( .@i = 0; .@i < getarraysize(.buffs$); .@i++){ .menu$ = .menu$ + ""+.buffs$[.@i]+"" + ":"; } end; } if this still didn't work , if i were you , i would look into the src (i would do that either ways)
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- script pvp_points -1,{ OnPCKillEvent: if(killedrid == getcharid(3)) end; for(.@i=0;.@i<.s;.@i++){ if(getmapflag(strcharinfo(3),.m[.@i])){ .@battle_map = true; } } if(!.@battle_map) end; PVPPOINTSYSTEM++; end; OnInit: setarray .m,mf_pvp,mf_pvp_noparty,mf_pvp_noguild,mf_gvg,mf_gvg_noparty; .s = getarraysize(.m); end; } //if you don't want a shop remove the next line. prontera,0,0,0 pointshop PVP_POINT_SHOP 444,PVPPOINTSYSTEM,512:1,502:50;//ADD MORE IF YOU WANT //ADD MAP ,X ,Y ,NPC NAME ,NPC LOOK AS YOU WANT
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i still don't understand but did you add a delay ? for example like this - script buffs2 -1,{ end; OnBuffs: disable_items; if(getgroupid() <= 4) { message strcharinfo(0),"Falha, você não possui VIP."; end; } if (@STAT_BUFF_DELAY > gettimetick(2)) end; @STAT_BUFF_DELAY = gettimetick(2) + 2; //2 seconds if(isequipped(4263)) { message strcharinfo(0),"Won't work with Samurai Incantation."; end; } .@size = getarraysize(.buffs$); for( .@i = 0; .@i < .@size; .@i++){ .@menu$ = .@menu$ + ""+.buffs$[.@i]+"" + ":"; } .@i = select(.@menu$) -1; sc_start .elements[.@i],180000,5; //atcommand "@refresh "+strcharinfo(0); end; OnInit: setarray .buffs$, "^800080Envenenar Arma^000000", "^40E0D0Aspersio^000000", "^000000Sombrio^000000", "^FFD700Encantar com Ventania^000000", "^0000FFEncantar com Geada^000000", "^FF0000Encantar com Chama^000000", "^B8860BEncantar com Terremoto^000000"; setarray .elements, 26, 37, 144, 98, 97, 96, 99; bindatcmd "encantar","paytowinbuffs::OnBuffs",0,99; end; } also , i see the script name != what the command calls make sure you don't have 2 npcs and you are editing the wrong one this will also be better - script buffs2 -1,{ end; OnBuffs: disable_items; if(getgroupid() <= 4) { message strcharinfo(0),"Falha, você não possui VIP."; end; } if (@STAT_BUFF_DELAY > gettimetick(2)) end; @STAT_BUFF_DELAY = gettimetick(2) + 2; //2 seconds if(isequipped(4263)) { message strcharinfo(0),"Won't work with Samurai Incantation."; end; } .@i = select(.menu$) -1; sc_start .elements[.@i],180000,5; //atcommand "@refresh "+strcharinfo(0); end; OnInit: setarray .buffs$, "^800080Envenenar Arma^000000", "^40E0D0Aspersio^000000", "^000000Sombrio^000000", "^FFD700Encantar com Ventania^000000", "^0000FFEncantar com Geada^000000", "^FF0000Encantar com Chama^000000", "^B8860BEncantar com Terremoto^000000"; setarray .elements, 26, 37, 144, 98, 97, 96, 99; bindatcmd "encantar", strnpcinfo(3) + "::OnBuffs",0,99; for( .@i = 0; .@i < getarraysize(.buffs$); .@i++){ .menu$ = .menu$ + ""+.buffs$[.@i]+"" + ":"; } end; } however make sure that the script name is correct and what i mean by editing the item script like that , you create a function that remove those stats and call it onequip the item function script F_RemoveSTATBUFF { setarray .@e, 26, 37, 144, 98, 97, 96, 99; for(.@i=0;.@i<getarraysize(.@e);.@i++){ sc_end .@e[.@i]; } return; } ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script } == ID,AegisName,Name,Type,Buy,Sell,Weight,ATK[:MATK],DEF,Range,Slots,Job,Class,Gender,Loc,wLV,eLV[:maxLevel],Refineable,View,{ Script },{ callfunc "F_RemoveSTATBUFF"; },{ OnUnequip_Script }
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i didn't really understand the point of the script but to prevent spamming , you can add delay (for reference check out this https://github.com/rathena/rathena/blob/master/npc/custom/healer.txt) and to remove the element when an item is equipped , you can edit the item OnEquip script it self (in the item db) also you might need to add disable_items; after OnBuffs: so people don't switch to the item after they pass the if statement .
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EQI_SHOES (2) - Footgear (shoes, boots) EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 i don't see where you are deleting the weapon 2 = shoes 4 = low headgear if(getequipid(2) == .@iEquip) delequip(2); message strcharinfo(0),"your "+getitemname(.@iEquip)+" break!!"; if(getequipid(4) == .@iEquip) delequip(4); message strcharinfo(0),"your "+getitemname(.@iEquip)+" break!!"; you can use the const variable with the command so you don't get lost like delequip(EQI_HAND_R); (also your if statement will ignore the message , the message will play anyway cut there is no {} )
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"#" - A permanent local account variable. They are stored by char-server in the `acc_reg_num` table and `acc_reg_str`. https://github.com/rathena/rathena/blob/752d3143f5f9cabcc5a6326db2cf75102954e887/doc/script_commands.txt#L498
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How important is 'ClassNum' field in iteminfo.lub?
sader1992 replied to HristDead's question in Client-side Support
on the character selection , the view id come from the server after that inside the game the view id come from the lua files to put high view id in the client , you need to patch your client to allow that , use nemo for that -
Change the sub menu language from application.php to the langauge file
sader1992 replied to Diana's question in Web Support
https://github.com/rathena/FluxCP/pull/243/files -
to use sql , you need to switch everything to sql including item_db https://github.com/rathena/rathena/blob/08d160aaac8cdd286bbafb32532abe42b8a42376/conf/inter_athena.conf#L154 else , you can try src edit https://github.com/rathena/rathena/blob/08d160aaac8cdd286bbafb32532abe42b8a42376/src/map/cashshop.cpp#L434 to //if( db_use_sqldbs ){ cashshop_read_db_sql(); //} else { // cashshop_read_db_txt(); //} however , never tested it , don't know if there is something else you should change or not to work
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@part = select(.@menu$); to @part = select(.@menu$) -1; @line 50 also to translate what Emistry give you you can translate it in the file rathena/npc/other/Global_Functions.txt ////////////////////////////////////////////////////////////////////////////////// // Return the position name of the EQI_* equipment slot. ////////////////////////////////////////////////////////////////////////////////// function script F_getpositionname { switch( getarg(0,999) ) { case EQI_ACC_L: return "Accessory 1"; case EQI_ACC_R: return "Accessory 2"; case EQI_SHOES: return "Shoes"; case EQI_GARMENT: return "Robe"; case EQI_HEAD_LOW: return "Head 3"; case EQI_HEAD_MID: return "Head 2"; case EQI_HEAD_TOP: return "Head"; case EQI_ARMOR: return "Body"; case EQI_HAND_L: return "Left hand"; case EQI_HAND_R: return "Right hand"; case EQI_COSTUME_HEAD_TOP: return "Upper Costume Headgear"; case EQI_COSTUME_HEAD_MID: return "Middle Costume Headgear"; case EQI_COSTUME_HEAD_LOW: return "Lower Costume Headgear"; case EQI_COSTUME_GARMENT: return "Costume Garment"; case EQI_AMMO: return "Arrow/Ammunition"; case EQI_SHADOW_ARMOR: return "Shadow Armor"; case EQI_SHADOW_WEAPON: return "Shadow Weapon"; case EQI_SHADOW_SHIELD: return "Shadow Shield"; case EQI_SHADOW_SHOES: return "Shadow Shoes"; case EQI_SHADOW_ACC_R: return "Shadow Accessory 2"; case EQI_SHADOW_ACC_L: return "Shadow Accessory 1"; default: return "Unknown"; } } this would be better , as your translation would effect every npc uses this function.
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my bad sorry , i misread getequipname to getitemname Dx
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try setarray .@position$,"Accessory Left","Accessory Right","shoes","Garment","Lower","Middle","Upper","Armor","Left hand","Right hand"; set .@menu$, ""; for(.@i = 0; .@i <getarraysize(.@position$); .@i++) { if(getequipisequiped(.@i)) { set .@menu$, .@menu$ + .@position$[.@i] + " - " + "[" + getequipname(.@i) + "]"; .@equipped = 1; } set .@menu$, .@menu$ + ":"; }
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if you want to use a technique like that , you need to use the real order EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) EQI_ACC_L (0) - Accessory 1 EQI_ACC_R (1) - Accessory 2 EQI_SHOES (2) - Footgear (shoes, boots) EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux) EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks) EQI_HEAD_MID (5) - Middle Headgear (masks, glasses) EQI_HEAD_TOP (6) - Upper Headgear EQI_ARMOR (7) - Armor (jackets, robes) EQI_HAND_L (8) - Left hand (weapons, shields) EQI_HAND_R (9) - Right hand (weapons) EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear EQI_COSTUME_GARMENT (13) - Costume Garment EQI_AMMO (14) - Arrow/Ammunition EQI_SHADOW_ARMOR (15) - Shadow Armor EQI_SHADOW_WEAPON (16) - Shadow Weapon EQI_SHADOW_SHIELD (17) - Shadow Shield EQI_SHADOW_SHOES (18) - Shadow Shoes EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 you are not given us the real script you are using in the first place obviously getequipname(.@i) wont give the item name as in your photo! sorry , i misread getequipname to getitemname your script's problem is the left accessory the loop start with 1 and the left acc is 0 https://github.com/rathena/rathena/blob/master/doc/script_commands.txt
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--------------------------------------- *makepet <pet id>; This command will create a pet egg and put it in the invoking character's inventory. The kind of pet is specified by pet ID numbers listed in 'db/(pre-)re/pet_db.yml'. The egg is created exactly as if the character just successfully caught a pet in the normal way. // This will make you a poring: makepet 1002; Notice that you absolutely have to create pet eggs with this command. If you try to give a pet egg with 'getitem', pet data will not be created by the char server and the egg will disappear when anyone tries to hatch it. --------------------------------------- --------------------------------------- =================== | 8. Pet Commands | =================== @makeegg <egg ID> Creates a Pet Egg based on the given ID. ---------------------------------------
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View File [UnOfficial] Skyfortress Drop/reroll enchantment Functions README FIRST! those are UnOfficial there is 2 main scripts the first one (you need to add it first to your .conf file) SkyFortress_Functions this have the main functions HEADER >> (read it before you use the script) the 2nd main file is SkyFortress_reroll this for the reroll npc this npc requir https://github.com/rathena/rathena/pull/4195 if you didn't apply this PR the npc will give you error! the 3rd file SkyFortress_Test is just for test , do not use it unless you want to test and edit the script to add the drop to your instance , you need to edit the instance script it self , as this not normal drop , it's on event kill drop. if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it. Submitter sader1992 Submitted 09/15/2019 Category Utilities Video Content Author sader1992
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Version 1.0.1
600 downloads
README FIRST! those are UnOfficial there is 2 main scripts the first one (you need to add it first to your .conf file) SkyFortress_Functions this have the main functions HEADER >> (read it before you use the script) the 2nd main file is SkyFortress_reroll this for the reroll npc this npc requir https://github.com/rathena/rathena/pull/4195 if you didn't apply this PR the npc will give you error! the 3rd file SkyFortress_Test is just for test , do not use it unless you want to test and edit the script to add the drop to your instance , you need to edit the instance script it self , as this not normal drop , it's on event kill drop. if you have problem with the script , you can use the forum post to report it to me, and me or someone else will help you fix it.Free -
[show case] Combo System
sader1992 replied to plus724254's topic in Game, Event, Quest Script Releases
nice! -
this src mode only allow the player to redeem the reward , it does not auto redeem for the player , the player must redeem the reward hem self the script you use will allow the first account with the gepard id given to redeem the reward , and if he didn't redeem it with that account , he can't redeem it with another account , he only can redeem it with that account (the first account he login with in the day) i will soon create a function for gepard as planed , if you don't want to wait for god knows how long , the key is this , if the player did redeem the reward , the variable #AttendanceDate would be the date of that day
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conf/import/char_conf.txt login_ip: 127.0.0.1 char_ip: vps_ip conf/import/map_conf.txt char_ip: 127.0.0.1 map_ip: vps_ip