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Everything posted by Gidz Cross
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@allpub command is where you force your player to create chatroom(waiting room).
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Ideally. @pk command should only work in towns. Not on the battlefield.
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[ Showcase ] Sealed Trade System full info
Gidz Cross replied to Pavianne's topic in Script Showcase
Thats nice! Restricted trading system but can bypassed when you have the ticket.- 1 reply
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How?
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I have this working custom BGM that works in my Client. But when i edit the mp3tags it doesn't play anymore. Some BGM i have have tags and they are working. Do we have a tool that properly converts any mp3 to be used in RO? BTW, I am editing tags via right click then put infos. I also tried online server such as https://tagmp3.net/
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When a Player that has Guild Bounded items and got kicked, the item will be removed to the players account and will be automatically transferred to Guild Storage. I have tried this using equipment type. But when I tried costume, the item is forever lost. https://github.com/rathena/rathena/issues/7920 Turns out there is no problem at al.
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You are not in the same cell as your pneuma.
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PVP Script warning and debug.
Gidz Cross replied to rizsu0107's topic in Tulong para sa Script at Database
I think the OP uses a replicated NPC to have unique function while the original pvp ladder from annie is active. -
Good map indeed! Thank you!
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[SOLVED] prevent overused spaces in chat
Gidz Cross replied to jamesandrew's question in Scripting Support
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You can try to @mi or @monsterinfo first to know the monster id. That poring you summoned was a MVP.
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I use this mod when mvp is alive
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Thank you so much for replying. When made changes based on this patch i finally have map error. *EDIT When i rediff the initial patch. It somehow works! So Its working now! Thanks!
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Can you help me? It doesn't work to the script I am using. What seems to be missing here. OnKill1: specialeffect3 68, AREA, .@mob_id[1]; callsub OnSetWinner, .mob_id_2, "WALA"; OnKill2: specialeffect3 68, AREA, .@mob_id[0]; callsub OnSetWinner, .mob_id_1, "MERON"; I am using bg_monster .@mob_id[0] = bg_monster(1, .map$, .meron_x, .meron_y, "MERON", .mob_id_1, strnpcinfo(0)+"::OnKill1"); .@mob_id[1] = bg_monster(2, .map$, .wala_x, .wala_y, "WALA", .mob_id_2, strnpcinfo(0)+"::OnKill2");
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mvp indicator effect for monster vs monster for winner
Gidz Cross replied to Gidz Cross's question in Scripting Support
I mean that's the idea. -
mvp indicator effect for monster vs monster for winner
Gidz Cross posted a question in Scripting Support
Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like this OnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2"; I tried to do specialeffect 64; and OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1"; it didn't work and it throws me player not attached error. -
My request has been fulfilled. I no longer require this system.
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Ask support to the author.
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Very easy to deal with. Approachable. Knows what he's doing. Open to suggestion. 2 thumbs up!
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The thing is I don't know. But I already have someone working this system for me.
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Same as before. To buy it.
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Requesting Monster Betting Game Like what shown in the video. Willing to pay. Replication must be the same shown in the video. Or better. There should be a command to manually start the event like @chickenstart and to force end @chickenend Sauce: https://www.facebook.com/visionragnarok/videos/100691036391756/ Pm me in my Discord.
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Huh? Can you tell us a little bit more?