OnNormalKill:
if( rand(100) < 100 ) RandomizeItem( 0,rand(1,3) );
when i adjust the script ( Rate ) to higher....everything work just fine...perhap just the rate you set is too low... ( 5 / 100 to get 1 items )
just adjust the rate and try again .......
anyway.....2 getarg(0) also check for equal to 1 ?? i though suppose to be one is 0 and the other one is 1 ???
// Normal Monster in Zone Drops Lists
if( getarg(0) == 0 ) setarray .ItemList[0],13550,7420,12114,12115,12116,12117,12075,12090,12085,12080,12095,12100;
// Normal Boss in Zone Drops Lists
if( getarg(0) == 1 ) setarray .ItemList[0],29000,29001,29002,29003,29004,29005,29006,29007;